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Lvling progression
I saw the thread about grinding and wanted to see how people thought about the pace of lvling/exp to max lvl
I've played MMO starting from EQ then onto L2 and WoW. It's rather funny but those painful memories of lvling at a crawling pace in EQ and L2 are memories that actually stick with you. I remember having to grind mobs/exp for hours to only have it all taken away with just one death. Who remember calling out for a high lvl priest in EQ to have at least some exp back with a res?? and paying that hefty gold for it too?? Who remembers camping for that FBSS or for JBoots for hours and jumping up at the sight of the rare spawn?? I think the reward that came after these long trials were more satisfactory than the trend we see in MMO today...
I lvled my rogue in WoW to 60 when it first came out in about a month... It was so easy. Getting items in Wow were too easy and every grandmother and her grandson had this item and that.
It just seems nobody wants to put in some effort for things...
In EQ and L2, reaching max lvl meant something...
I've seen some thread about how exp loss on death will be the deciding factor for lot of people to play aion. Exp loss on death and punishment/rewards for pvp need to be extreme. It makes people think twice about just zerging mobs or people. It makes you play harder to not die. In WoW everything is almost like a first person deathmatch. You die and res to take some minimal gold loss for durability hit then go into battle again. You don't even have to think twice, if you win/succeed good if not go try again.
I remember in EQ I cursed to the heavens when that root spell broke with my wizard or that evac spell was interrupted just at the last bit of casting. But it meant more for me when they did work and when our group was able to get a rare spawn.
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