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Old 11-18-2007, 06:19 PM   #99 (permalink)
DrkOne
Human
 
Join Date: Nov 2007
DrkOne is on a distinguished road

Race: Elyos

So...

-We shouldn't need to pick only one craft for the rest of our Character life, we should be able to change craft if we want, but we shouldn't be able to max more than one.

-Materials could be dropped, Bosses/Raided monsters would drop materials for better armor or whatever was going to be crafted.

-Crafted Armor shouldn't be as good as the Armor dropped from really hardcore Bosses.

-Rewarding dedication, it should be hard to max out a craft and so people that took the time to max it. It shouldn't be as WoW where you just press a button and craft until you're out of material with almost +1 skill every time.

-You should be able to sign items to give them as a present to someone.

-No need to buy recipes, like every 5-10 levels you would gain new recipes without the need to buy them, so everyone at the same level would be able to craft the same items.

-There should be 2-3 tiers on every item, with a % depending on your level to craft an high quality item.

-The chance % of getting a skill up and of getting an high quality should depend on a lot of "strange" things, for example on FFXI it depended on the direction you faced and moon, or so people think, you shouldn't reveal the conditions that would change the % or even admit there were, to make it a deeper and more interesting system. ^^

About mining... I was never into mining, but I think the game should have it, there are people that enjoy mining, I personally would prefer to buy the mined/harvested materials and just craft them. Mining, harvesting, fishing at least is a must, Skinning and other Resource Crafts could be changed for dropped materials.
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