Quote:
Originally Posted by Postiez
It seems like you count challenge and effort as the same thing, to me its really not, to me effort is more time then time challenge. To me the ideal game doesn't take a lot of time to play, but when you do play its never easy.
My post sounded like I was kinda being sarcastic when I really wasn't, I play wow, I understand working for something for a long time and finally getting and feeling great. But i don't think that its necessary to have a lot of time involved. Personally I don't like leveling, I have more fun improving my skill at the game at max level.
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Quote:
Originally Posted by Kreator
im not here for rants (well >.> maybe one will come out at some point, but not here), i can understand you like to achieve your goals asap, but improving on your skill only at max level? shouldn't your skill be improving all the time as your progress through the game? then when you are at the max level you are a genuine help to the team rather than slowing them down while you just about start to hone your skills? sorry that sounded harshish, maybe i missed abit here or there (been a long day). but yea, each person has their own way of doing things as they're entitled to. i was just interested why you'd want to wait till max lvl before you began to work on your skills.
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I agree with post big time on this. I don't think grinding equates to a challenge or effort at all (most of the time). Some games maybe. But in general, grinding is very remedial.
Grinding in an MMORPG is like playing a fighting game, and just beating the computer over and over and over again on a low difficulty setting. It may help your timing and general game knowledge, but you are going to be bored out of your mind, and you will be utterly destroyed by players who practice against live players.
I think there needs to be enough grind to give the player a chance to learn the ins and outs, the role of their class, how to work with others, etc, etc. But I am just highly doubtful that killing the same mobs for 8 hours a day for a month is gonna teach you any more now than it did a year ago.
I'll break out another video game analogy XD
Guitar hero was mind boggling hard. "Easy" was very hard for me when I first started. I would look at songs on medium and hard, and laugh at how impossible they seemed. But I pushed myself, and now I can beat it on expert.
I like that sort of challenge, I like to push myself and to do what seemed impossible before.
MMORPGs are like a Bizzaro version of guitar hero, where a bulk of "how good you are" comes from how long you can play easy mode, and not how well you can play expert.
I don't expect Aion or any MMORPG to not reward a hefty time investment, its the nature of the beast. But a little more emphasis on skill will suit me just fine.
sorry for the wall.