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It's been said in other threads but I'll mention it here too for those that are curious about templars for PvP.
Templars at end-game have:
-a couple pull skills that slow the targets
-they can get an AoE fear that slows targets
-they have massive defense and good magic defense with high health
-they can absorb damage for their party members
-they can paralyze targets on chance on hit with an enchant
-they get a run speed buff
-they can reduce damage they take from players specifically
-they get a skill that does massive damage on fortress doors specifically
-they can get skills that remove and/or reduce the chances of being crowd controlled
-they get debuffs and one that can knock people out of stealth if they're too close when it's used
-they get some heals that have long cool downs
I think that's about it unless someone wants to add to my wall of text.
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