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Aion too linear?
This is something that bugs me up a bit, and i see many problems that rise with such playstyle.
what is it?
the linear play style of aion.
look at it (asmodian perspective): from level 1-9 your in "starting island" (ishalgen) then from 1-20 your in altgard, then in brustonin and so forth so forth. Even the leveling, is very linear. in Altgard, you basically follow a road while leveling, and mingling of levels is uncommon.
whats the problem?
there are quit a few that i can forsee, one of them is the rather repetitive nature of the game (since for each level, you are limited to the areas to which you can level)
2nd is over crowding. GG sucks, and i can guarantee there will be bots+ the popularity of the game, will bring about ALOT of players to the game (good thing) however this will cause leveling problems. take for example level 10-11 in altgard is limited to the area around/near altgard.
now add that fact and also add bots+other players to that area. can you see the problem?
we definitly need some sort of alternative area for leveling. obviously not right at launch, but def. as an expansion.
discuss
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