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Old 07-04-2009, 10:25 AM   #7 (permalink)
Blog Monster
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Class: Gladiator
Race: Asmodians

Quote:
Originally Posted by Halocrap View Post
Leveling may be linear, but it's fun though right?

And besides, Aion really shines in endgame.
All the MMO's I've played have had the option of going to another area to level up, even as linear as WAR is you could still switch pairings which usually meant a change in scenery although at end game it was kind of the same desolate blown up chaotic area after another



Quote:
Originally Posted by jinxster View Post
well i played wow since beta and its just as linear. i mean all the quests are the same for whoever you start with. the only thing that differs is starting areas. in wow you go to the area for whatever level you are sure in the beginning its a little variety but once you hit say 20 or so your forced to level in those said areas for that said level you are.
All MMO questing systems are the same: true that. But, world of warcraft actually had multiple leveling choices all the way up to level 60, in the two expansions it's applicable to the above. Whats more is that they had quests that went all over the place, quest chains from dungeons that went into the open world into a completely different region; those weren't so bad because big chains meant big rewards but then there were really retarded ones that sent you way out into no where for pretty ****** stuff.

The reason I'm getting irritated with Aion questing is because you don't get to fill up on quests then go do all of them in crcuit bringing you back to the hub. Right now it's do one quest, go back to npc, get another quest from the same npc, go back out to finish quest; rinse/repeat.

It's not fun because of the retarded amount of backtracking you end up doing.

I have played a lot of MMO's and they don't seem to get rid of this retarded style of quest set up, or reduce it, till another expansion or so. I lose faith in Aion sometimes because it hasn't really revolutionized the MMO industry by much. WoW didn't revolutionize jackshit, they just managed to refine what was already done. WAR introduced a lot of cool stuff like public quests and...um, well because of lack of server stability/zerg style of balance, people lost faith and with such a large dependancy on populace it began to crumble.

The only good thing about asian MMOs is the armour, animation and...um...er...well asian MMO's had a lot of outdated mechanics, thinking more towards "how much of a timesink can we push for to keep the subs going" rather than "how can we entice the player to the game so they don't want to let their subs die".

The new and upcoming starwars online questing system boasts that they have revolutionized it, even gone so far to remove the bread and butter "fedex" quest archetype that plague MMOs.

Now if MMOs went the extra step to add animation to looting quest items: instead of looting King Balthazars head, you now wrench his head up with your gritty hands, brandishing your blade against his throat and decapitating it mercilessly; you pop it in your backpack.

You have looted <Balthazars Head>

Things have a much bigger impact if they're done visually. Then people have something to say about it, like "hey jim have you ever looted King Balthazar? You haven't?! Dude it's pretty knarley!".

Last edited by Blog Monster; 07-04-2009 at 10:50 AM..
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