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basic gameplay mechanics
that is a issue i encouter in lot of mmorpgs now days.
Assist options, targeting options, etc.. all those little things that makes the game annoying when not there.
personnally i d like to see something more elaborated than the usual ( and sadly not comon in asian games) system with the tradionnal targeting through tab ( if customizable that would be a plus ofc). I m thinking sepcially to the support classes there since they also can "fight". Anarchy online come to my mind when its about the rageting thing.. they had a awsome system that allow you to have 2 type of targets one enemis ( either mob or players) and one for friendly ( either in team or not) with next or previous targt for boths and everything done through shortcuts.. it took a little while to get use of it but it appeared to be VERY handy and enjoyable.
Also the assist sytem is something usually lacking. A basic system with "/assist name" is fine but something more elaborated would be great.. i like the GW commands for this when anyone in group can call a target and its up t you to decide if you gona assist on that one or not.
Also i d liek to be able to decide what i want to be deisplayed in my screen when it comes to names, guilds, guild symbols, my faction , other faction etc etc.
I thnk all those little point are a very important part of the gameplay in any game and not looked into well enough by game designers most of the time imo.
I hated it when i had to click on a target.. you ahve to focus a lot on that ( specialyl in a mass pvp situation) and it can be very annoying and frustrating when there is either lot of mobs or jsut too many people attacking to target efficienly.
you're thoughs ?
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