I'm a little worried myself, but I'll just go as it comes.
Seeing as I'm typically a casual gamer and a terrible, terrible item-hoarder (when possible), I usually end up with an average amount of money. Nothing high, but usually not too low...
I may be alone in this, but I generally like economies where the comfortable minimum or average is attainable and not something you have to sell your arm for, and where the higher end for those more in competition is more difficult to attain.
'Cause seriously, I don't need that upgraded/luxury/deluxe weapon, I can do just fine with regular, average stuff. I want that average to be at least somewhat comfortably reachable-- unlike some ridiculous games where the bare minimum has you selling all you got for it (and then some!).
Though yeah, the higher end is always controlled by the players, and really...I don't think there's really any other outcome other than sky-high prices. As long as people are willing to pay (and there
will be), prices will be high. That's already an expectation for many games, for me...
I just really hope the game doesn't become a money grind. >_<;;
But I have faith in the developers. They'll probably do what they can control well.
