Quote:
Originally Posted by Mark
I'd be willing to bet that skills don't necessarily have to be chained like you guys think. I bet it's more like GW Assasin's skill, where the condition to use the skill was to use a type of skill before it, not a specific skill.
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Yeah, I'd say so aswell which definatly makes Partying more fun.
Also as LightSpeed said: a fighter can use a certain skill on a knocked-down enemy, it doesn't particulary mean that the fighter would have to do that himself, so all the classes/players could use a certain skill if a monsters gets a status effect like that.
That's how it seems to me atleast.