The Asmodian Mage ability is just Godly. If you've played FFXI, it's like Chainspell + Manafont. I think casting quick for no mana is very OP in any situation.
As for the Warrior one, in my opinion, Asmodians got the good end again. 30% extra attack power at level 1, which is when we get these moves, raises damage by a pathetic amount. Whereas a 450'ish instant heal that does 450 damage to your enemy is clutch in an "Oh @#$%" situation.
Quote:
Originally Posted by Marchosias
The Asmo priest seems absurdly underpowered in comparison... You've got a 1000 health DOT heal vs. a 2000 damage shield? You can still out-damage the DOT and kill the person with it on, a shield gives you another 2000 health whether you're at full health or 1% It's MUCH better in clutch situations.
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QFT, couldn't've said it better.
The Scout one is iffy to me. It all depends on what a "normal" evasion rating for a Scout is. Asmodians get their evasion doubled and double magic resistance, but Elyos will dodge all physical attacks (maybe physical projectiles as well) and still be vulnerable to magic. Seems like the two are actually kinda balanced.
All in all I'd have to say the Elyos got the good end. Who cares if everyone else dies, their healers can't be touched.