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Old 12-22-2007, 03:01 AM   #18 (permalink)
Marchosias
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See, this is where I think it might get a little hazy in the translation. When I hear "increased 100%" in reference to % chance abilities I interpret it as increasing that value to 100%, rather than doubling, even though the literal interpretation would be doubling. Looking at it from a balancing perspective though I would assume doubling is more likely, in which case I suppose it depends on your base stats... if you resist 30% and evade 30% then is 60% chance to avoid any damage better than 100% chance to avoid all physical and the same 30% chance to avoid magic? I'd say in this situation the 100/30 is definitely superior, but again, it depends on actual numbers. With as little information as we get to support these skills, it's really hard to say.

Also, Chaos, I would hope that this 400 some damage scales and isn't a static 400... obviously that'll kill anything early on and not do a whole lot end-game... assuming it's set in the middle. On either extreme it's even more imbalanced. Which of the warrior skills is better, or whether they're balanced, depends entirely on how each ability scales.

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Originally Posted by Midgarsormr View Post
That's what it reminded me of. Although Asmodian's got jipped, that skill alone is supremely powerful and enough to cover the flaws.
Stop saying they got jipped. Without raw numbers to support these neither the scout nor warrior specials are even remotely guessable as to how they balance, and the mage one (we can judge it since it's both percents), is entirely situational.

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Yes, I'm always this condescending... and self-righteous

Last edited by Marchosias; 12-22-2007 at 03:03 AM.. Reason: Automerged Doublepost
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