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Um armor is going to play a big role in how the classes work, Fighter vs Assassin could easily down a Assassin if played correctly, because of more HP and Armor and more base damage according to the weapon he is using; i.e. 2h Sword or Axe or a spear.
Assassins in all MMOs are typical viewed as the burst damage class, which means excellent damage at start, but a large amount taken away as the fight continues.
That's where you get your typical Assassin playstyle, where you deal burst damage at the start and quickly attempt to finish off the enemy before the long fight gets to long otherwise the % of you being defeated increases.
But, as stated its to early to begin talking about classes its only in Phase 1 of Korean CBT and Phase 2 doesn't even begin until March which is a month away, these are all just theories, but the overall thing is that NCsoft is aiming to have all classes semi balanced and every class needable in some sort of situation.
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