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Although referencing Guilty Gear has already made you my favorite person on this forum so far, I have to disagree with your argument a bit. Rock, Paper, Scissors is not necessarily an easy out, but maybe a template for how things would go ideally if characters were equally matched in level (not necessarily skill).
For example: Even if a mage is supposed to beat out a warrior in a RPS system, the way it SHOULD be programmed is so that, yes, if a mage can keep the warrior away from him then he should win every time. However, if the warrior is able to get in close, he smashes the mage with ease. Like I said before, the RPS system isn't all bad, but you're definitely right that it shouldn't be the only factor when it comes to class vs class.
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