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Played EVE for the amount of time it took me to read Ender's Game (I did both at the same time), and that wasn't long. Once I realized I didn't have to play to learn all of the skills.... no thanks. I know there's definitely more to it, but I just prefer to have a character that swings a sword around.
On topic: I think everyone here agrees, RPS is a building block and should be the first step rather than the last when developing a solid PVP system. When it comes down to it, level should be the MAIN deciding factor. The reason I say this is because higher level players have spent more time trying to make their character stronger, and it should show.
I have always hated seeing a level 50 toon take out a level 65 just because he/she has better damage dealing skills. I'm not talking a one to two level difference, a significant jump in level should also have a significant jump in power.
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