cool stuff translating that much info
now we can also discuss in this thread as to what crafting will entail as well ( we have a rough idea what it will be like at any rate ) .
Cost of learning a profession : this depends on how much currency you can acquire through drops . Ideally you'd be able to purchase a profession without it having any impact on other expenditures .
Droprate of materials : this is dicussed in that Q&A , apparently droprate for some stuff was a bit low . They need to make sure it's fairly easy to acquire the mats .No grinding for mats until green in face ,please .
Crafting process itself : I think that's ok as long as you rate of success isn't too low when you haven't reach the level yet . Needs careful balancing ,that one .
crafting facilities : make absolutely certain there's enough locations where you can craft items . If you do this in major cities only ,we can all predict massive congestion and lag in those places due to amount of players frequenting those facilities . You need to avoid having massive amounts of players in one spot ( the way it's described you might actually have to wait for your turn to be able to craft ) . This is also in the Q& A and is a very valid concern ,imo . It's ok to limit those locations for closed beta ,apparently , but we can be sure it's an entire different ballgame when you get to open beta ( let alone when game goes live ) .
I was noticing odd stuff as well : can healers wear mail armor ? It says the armor smithing profession is applicable to healing classes as well . Can rangers use magic as that profession is for rangers and wizards etc. ?
Cooking should be an open profession,maybe it is already . In WoW you have 2 "real " professions and do cooking ,fishing and first aid regardless of that. Those are seperate . That's a fine idea . I don't know if Aion will have cooking available to all or if you have a limited amount of professions and cooking is one of those .
Also: make sure crafting is an important part of the game . I want to be able to craft stuff which makes me fully capable to reach end game content ( i.e. : don't make the difference between dropped items and crafted items so big you
have to have the dropped items to progress ) . That's a huge mistake as it actually creates a sort of elite- player base and all others ( "haves and have-nots " ) . We don't want a repeat of the "epic -rush " we are seeing in WoW .