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Old 12-17-2008, 12:49 PM   #31 (permalink)
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do they have separate servers like . RP , PVP , PVE ??
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Old 12-17-2008, 12:55 PM   #32 (permalink)
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It's all PvPvE.

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Old 12-17-2008, 12:57 PM   #33 (permalink)
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A dev for another game once said.

"You know that the classes are balanced when all the classes are whining equally."
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Old 12-17-2008, 01:02 PM   #34 (permalink)
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Old 12-17-2008, 04:38 PM   #35 (permalink)
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Class balancing is an issue in every mmo. To be honset no-one should be suprised to see this.

If this is what most of the complaints are about the game then i'm happy, because it means that there can't be anything else majorly wrong with the game itself.
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Old 12-17-2008, 04:43 PM   #36 (permalink)
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So you expect to see the game going good in a year? I mean if you expect it to be nice in 2 major patches, they usually only comes out on a 6-6 month time or even after a year. By the way Lineage 2 was a LOT more fun on C1 then in any chronicle that came after it. The point is, if the game will only be good in a year or so it will probably be another nc failure. It's just too much time, by then other one's will be out and the one's that have problems atm, will also be a lot better (aka aoc and warhammer).

If you ask me the game need to be a lot more polished if they expect it to be a success.

About the gladiators, i found strange an assassin been able to kill one most of the time. Assassins use malee weapons and Glads usually use heavy armor this mean steel x steel, so usually glads are the wolrst targets for assassins (at least this mak sense). Usually assassins are specially effective against robe and light armor users (aka mages and rangers). Still the problem more announced of glads it's the inability to land sills in the air, it has been reported since cbt 1 and still there, any ranger can kill a gldd, it just need to flight... Glads can only take sorcerors if they stay on the ground, but why would they do that?
Are you playing the game from korea ?
The reason sin's do good damage on any class is because of there burst damage and HOW they play there char.
From what I have seen in the game, If Glad's where so bad then why are there so many of them in the game ?
They have been and still are the most rolled class in the game throughout the whole process, If they suked so bad, people would be playing ALTs instead

Also L2 was a LOT more fun FOR YOU on CB1 then in any chronicle that came after it. The rest of the L2 community may not agree with you.

Last edited by Riku; 12-17-2008 at 04:45 PM..
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Old 12-17-2008, 04:54 PM   #37 (permalink)
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Might be bots rolling as Gladiators, or people with giant sword fetishes.
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Old 12-17-2008, 06:03 PM   #38 (permalink)
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well it seems that from most people responding here that they agree that Spirit Masters are the first in need to get some fixes, and then the rangers.

As for the other classes I cannot really say, it seems just minor tweaks for class balancing..

Also since WoW was mentioned with perfect class balancing, which is not true, esp when the game was just out, every 2~3 months they completely changed a specific class skill tree for balancing.. Also even up until now they do class balancing.. I can remember when TBC was just out, every patch nerfed the shadow priest more and more ><.. To state my point here... every good game is constantly doing balancing between classes, Aion is no exception.. ..
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Old 12-17-2008, 06:14 PM   #39 (permalink)
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In my opinion the only class that needs a major balance fix is SM. Ever since the game started CB there was nothing but whines about them. Chanters are the second class that need to be rebalanced so they are actually worth a damn.

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Old 12-17-2008, 07:57 PM   #40 (permalink)
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Quote:
Originally Posted by Sardunos View Post
A dev for another game once said.

"You know that the classes are balanced when all the classes are whining equally."
The "whining" about class balance is one of the major proofs that many people want to be competitive, but cannot due to the fact that the character development factor based on the mostly computer generated dice-system doesn't let them.
This sentence is not only true, because classes in MMORPGs are never going to get fully balanced as long as the general roles of tanks, healers and Damage Dealers are being kept alive, but majorly because combat doesn't majorly depend on the player taking action. Trust me, those people would still "whine" if the classes were perfectly balanced, because they're searching for something in MMOs that they don't get - a fair amount of genuine self-profilation through being good at what they do, since the computer is taking most of those parts. It'll never feel real as long as players aren't the main cause of the battle's outcome.
And this will keep going on as long as MMORPGs are based on the general understanding of materialistic character development and passive instead of active factors.

My cousin and I had alot of fun playing through Seiken Densetsu 3 in corp mode, but if this game would've been about playing against each other instead of playing together, it would've been just as horribly dumb as the main core of dice-system MMORPG PvP. The fun would've stopped as soon as it'd have turned competitive.
Seriously, why cannot people see that MMORPGs n their current shameful shape simply aren't made for competitive gaming, hence Player versus Player situations as long as they're based on the dice-system. It'll always turn out into an abstraction of people being irritated and confused over the main cause of power. Because competitive games HAVE to be about the player taking the main role, not levels, not equipment (therefore direct ingame advantages people took from elsewhere - it's like if you played more SF than the other guy, your Ryu would do 1/5 dmg with his Hadouken instead of 1/10). That's the main principle about competitive gaming to begin with - the player has to win, not his character and it's passive factors.

Last edited by Endrance; 12-17-2008 at 08:09 PM..
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Old 12-17-2008, 08:23 PM   #41 (permalink)
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awsome post indead.......happy to see others lol @ people who make such hastey decisions about something and they dont even know how to play yet ....LMFAO i can see it now some guy with a pole arm in PvP getting mad cause he gets pwned all the time ....oh toooooo funny
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Old 12-17-2008, 10:57 PM   #42 (permalink)
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Originally Posted by Endrance View Post
The "whining" about class balance is one of the major proofs that many people want to be competitive, but cannot due to the fact that the character development factor based on the mostly computer generated dice-system doesn't let them.
This sentence is not only true, because classes in MMORPGs are never going to get fully balanced as long as the general roles of tanks, healers and Damage Dealers are being kept alive, but majorly because combat doesn't majorly depend on the player taking action. Trust me, those people would still "whine" if the classes were perfectly balanced, because they're searching for something in MMOs that they don't get - a fair amount of genuine self-profilation through being good at what they do, since the computer is taking most of those parts. It'll never feel real as long as players aren't the main cause of the battle's outcome.
And this will keep going on as long as MMORPGs are based on the general understanding of materialistic character development and passive instead of active factors.

My cousin and I had alot of fun playing through Seiken Densetsu 3 in corp mode, but if this game would've been about playing against each other instead of playing together, it would've been just as horribly dumb as the main core of dice-system MMORPG PvP. The fun would've stopped as soon as it'd have turned competitive.
Seriously, why cannot people see that MMORPGs n their current shameful shape simply aren't made for competitive gaming, hence Player versus Player situations as long as they're based on the dice-system. It'll always turn out into an abstraction of people being irritated and confused over the main cause of power. Because competitive games HAVE to be about the player taking the main role, not levels, not equipment (therefore direct ingame advantages people took from elsewhere - it's like if you played more SF than the other guy, your Ryu would do 1/5 dmg with his Hadouken instead of 1/10). That's the main principle about competitive gaming to begin with - the player has to win, not his character and it's passive factors.
Is there anything wrong with someone wanting to see tangible progression and competition at the same time? The thing about random factors is that they tend to even out over a long time (
Law_of_large_numbers Law_of_large_numbers
).

What people argue is that a class consistently dominates too much or doing another class's job too well over and over again.
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Old 12-18-2008, 12:11 AM   #43 (permalink)
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In my opinion the only class that needs a major balance fix is SM. Ever since the game started CB there was nothing but whines about them. Chanters are the second class that need to be rebalanced so they are actually worth a damn.
Chanters don't need that much really (I'm happy with mine at the moment). The only thing they need looking into is there Buffs (some food you use for buffs are better than the chanters and that makes them less useful in parties).
SM will be very tricky to do (it always is with pet classes). I think it will be a slow process for them.
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Old 12-18-2008, 04:51 AM   #44 (permalink)
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Quote:
Originally Posted by Chaos_Theory View Post
In my opinion the only class that needs a major balance fix is SM. Ever since the game started CB there was nothing but whines about them. Chanters are the second class that need to be rebalanced so they are actually worth a damn.
and rangers! oh come on, they hit for 50-150 dmg at lvls 30+ still x.x that cant be it for a dps class
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Old 12-18-2008, 05:34 AM   #45 (permalink)
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and rangers! oh come on, they hit for 50-150 dmg at lvls 30+ still x.x that cant be it for a dps class
Yesterday I have seen a ranger in the Korean Release hitting a mob for 66% of is health with 1 fast shot... he finished the same mob as I in half the time or less I guess (I'm a Cleric). So I don't know if they are so underpowered like some think they are. It looks to me they do just fine... He was lvl 30 by the way and must have done for +1300 dmg (guessing from the mob's HP).

With the slow down skills and all they kill it before they even reached them... I have to selfheal with every kill, sometimes even 2 or 3 times.

I'm glad the Ranger isn't way to OP for once, maybe they got used to being OP in other games (GuildWars to name one of the many).

Also, not directed towards you, but there's allot of people who don't even seek or want balance. They just want their class of choice be the most OP class from the game so they can solo and PK everything while having an easy time. Or why do you think if some class is thought to be OP there's most of the time a sudden influx of players rolling that class. I don't want this, I just want a as-good-as-possible balanced game, but these people I'm talking about will always be whining they feel underpowered even if it's not the case. And if one starts the complaining they suddenly all think they are underpowered. It's a bit like with the youth in Greece right now holding demonstrations against the government and suddenly you get half the country on the street that believe it's justified to burn down buildings and cars...

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