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| Aion Discussion Is it about Aion? It probably goes in here. |
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#31 (permalink) |
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Commander
Join Date: May 2008
Location: Seattle, WA.
Thanks: 0
Thanked 6 Times in 6 Posts
Character: Sign & JNee
Class: Gladiator
Legion: EpicFail
Race: Asmodians
Server: Ariel
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I for one will never be able to reach a high AR because I do not and will not spend that much time in the game like some of these ppl. But that won't stop me from playing and having fun in my own way.
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#32 (permalink) |
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Supreme Commander
Join Date: Feb 2008
Location: Vancouver! - Canada
Blog Entries: 2
Thanks: 12
Thanked 10 Times in 10 Posts
Character: Kaldur
Class: Assassin
Legion: Aetherian Syndicate
Race: Asmodians
Server: Lumiel
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Games are about Fun, not an life replacement. Getting the high end experience is just a matter of time for people who enjoy the game.
For me, Aion is not a race, it's a ride ![]() __________________ Destiny is implacable ---/---/---@
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#34 (permalink) | |
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Subscriber
Join Date: Jan 2007
Thanks: 0
Thanked 1 Time in 1 Post
Class: Sorcerer
Race: Undecided
Server: Undecided
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Quote:
The actual Hero of the faction here is the 18th rank, Commander-in-chief, there can be only 1/faction. Now imagine, if the system alerts for every r14+ ranked players entering that area + everytime when they use their rank-skills, like this guy described.... Constant alerting. In 2-3 weeks, 100-100 Guardians (first 100/faction can have that rank) with their 86k+ HP will fight in abyss, leaving no chance for lower ranked players to advance. __________________ ![]() Last edited by lyankyj; 12-23-2008 at 08:37 PM.. |
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#35 (permalink) |
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Officer
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#36 (permalink) | |
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Daeva
Join Date: Sep 2008
Thanks: 0
Thanked 1 Time in 1 Post
Race: Elyos
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Btw toyo the transformation skill is not available until AR 14, but you get other skills at lower ranks. Seems like you die often (even clerics) until you get this skill. |
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#37 (permalink) | |
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Subscriber
Join Date: Jan 2007
Thanks: 0
Thanked 1 Time in 1 Post
Class: Sorcerer
Race: Undecided
Server: Undecided
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Quote:
The main problem is, just like this guy said, Abyss is way too easy for endgamers. There is no point to hold, keep and defend a fortress, simply because there is no need for them (with the new patch, they added new fortresses to upper Abyss, but again, no real point to control them). Cheaper items, taxes are useless, because you can get everything from raid instances (which are also way too easy). If there's someone in your legion with alchemy, you dont even need to find alternative money resources (fortresses, again), he can produce whatever you like (which is actually a good thing, prob. the most useful profession of all). Without proper content it is all just a large ganking area. Might add, that if you don't use potions, proper titles (allowing xy things, interactions) and don't know the strategy for a specific monster, it can be difficult, but as soon as you speak and understand the language, everything can be figured out in a sec. Abyss is quite fun, I might add, especially with some of the activated artifact effects, but if you're looking for a long-term goal in the game (beside reaching top-master-lvl in craft), you're not gonna find it. We can only hope they figure smg out soon, or else ppl will start to leave the game. __________________ ![]() Last edited by lyankyj; 12-23-2008 at 09:31 PM.. |
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#38 (permalink) |
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Daeva
Join Date: Sep 2008
Thanks: 0
Thanked 1 Time in 1 Post
Race: Elyos
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I thought that trying to reach top Abyss rank would hold most hard core gamers attention until they finally add new content for the rest of us. Kinda disappointed with what you're saying about no real incentive to hold fortresses . . . surprised they haven't added fortress-specific instanced dungeon or something w/ raid boss + raid item specific to them or something. Oh well. Wait and see I guess.
Thanks for your input. |
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#39 (permalink) | ||
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Subscriber
Join Date: Jan 2007
Thanks: 0
Thanked 1 Time in 1 Post
Class: Sorcerer
Race: Undecided
Server: Undecided
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Quote:
Again, there is a certain amount of content in the game of course, but they will not last long enough to make it till the next expansion. Right now, it is still kinda a good game, I'm only bringing possible/quite/ nearfuture issues to attention and problems with the current system. __________________ ![]() Last edited by lyankyj; 12-23-2008 at 10:06 PM.. |
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#42 (permalink) |
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Star Officer
Join Date: Jun 2008
Location: Europe
Thanks: 18
Thanked 0 Times in 0 Posts
Race: Elyos
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I pretty much detest grind based mechanics which place an artificial point ahead of you. I don't know how this works in Aion but it seems to be the typical system where only time is needed to dominate aspects of a game. That's arguably the case for many MMO, but time spend grinding PVE shouldn't be a way to enhance your character to then dominate in PVP, which seems possible with this system. I don't like artificial time based grind points, it's boring and it makes the game into a grind game before you've even started.
I want to look at a toon and go: "they killed and managed to defeat X which is a very difficult encounter", not "He spent 200 hours grinding out lvl 40 mobs in the Abyss till his eyes bled.". __________________ xx Last edited by Kaycy; 12-23-2008 at 10:51 PM.. |
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#43 (permalink) | ||
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Join Date: Nov 2006
Location: Jacksonville, Florida
Thanks: 0
Thanked 19 Times in 17 Posts
Character: Mark
Legion: AionBlah.com
Race: Undecided
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Quote:
![]() Quote:
Last edited by Mark; 12-23-2008 at 11:35 PM.. Reason: Automerged Doublepost |
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#44 (permalink) |
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Supreme Commander
Join Date: Feb 2008
Location: Vancouver! - Canada
Blog Entries: 2
Thanks: 12
Thanked 10 Times in 10 Posts
Character: Kaldur
Class: Assassin
Legion: Aetherian Syndicate
Race: Asmodians
Server: Lumiel
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I'm just confused, people don't want grind but then they want grind...they want it easy, but then they want it complicated...
Make up your minds... -_- __________________ Destiny is implacable ---/---/---@
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#45 (permalink) |
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Join Date: Nov 2006
Location: Jacksonville, Florida
Thanks: 0
Thanked 19 Times in 17 Posts
Character: Mark
Legion: AionBlah.com
Race: Undecided
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Seriously. I mean, a few things I can understand, but what we're seeing here, in these interviews, is the viewpoint of some ****ing hardcore Korean dudes with a TON of time on their hands to do nothing but troll the Abyss for noobs to slaughter. This isn't really the main focus of the game, is it? I don't think so. I might be wrong, though. NCsoft would have to decide that.
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