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| Aion Discussion Is it about Aion? It probably goes in here. |
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#16 (permalink) | |
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General
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I'm going to be totally honest and say I don't trust the korean company to listen to play feedback and implement it accordingly. If they gave the western division more freedom I'm sure the game would increase in success and standards. Do you have that freedom Ayase? I mean as an office not just as the individual |
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#17 (permalink) | |
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Officer
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I would love to see some of those features coming back. Just like Ayase mentioned, I believe this is the first game/MMORPG where 'the makers' actually listen to the community who come up with new ideas. I could be wrong but I've never, ever seen features coming real in a game made up by players/fans. __________________ ![]() |
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#18 (permalink) | |
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General
Join Date: Aug 2007
Location: Ont, Canada
Thanks: 0
Thanked 0 Times in 0 Posts
Class: Sorcerer
Legion: Quixotic
Race: Asmodians
Server: Undecided
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__________________
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#19 (permalink) | |||
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Officer
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Yes Id be interested in knowing about this as well. Will the Korean community be the only feedback that is received and implemented, will NA/EU's voices not be heard. I imagine the western community will have different feedback than in Korea and it would be nice if the NCsoft west could adjust the game accordingly. I dont know how that works. Penny for your thoughts Ayase? ![]() __________________ Hoi Hoi Hoi Hoi
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#20 (permalink) |
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Officer
Join Date: Nov 2007
Location: Austria
Thanks: 0
Thanked 8 Times in 7 Posts
Character: Rin
Class: Ranger
Race: Elyos
Server: Undecided
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I can assure you that you will see many of new things coming in the future... once you will see how detailed the game really got you will know why they haven't implemented everything yet. Usually it takes much longer to polish a game, than to just add some features. I guess they dropped many of the features in the earlier stages to simply give it more time to polish. And mostly thats the reason now, why it is so successful in korea and should also be successful in europe/america -> Polishing together with a lively and detailed world and a great interface is something every new MMORPG should have as its base!
Just look at all the games who give you big feature lists (EQ2, Vanguard etc. etc.), and then they all suffer from bad polishing. As a developer you always need to decide on what you want to aim first and thats why I think it was a good decision to drop some of the features in order to build up a more solid core for their game - and they really have done a very good job here, I have yet to see a server, client crash or lag etc. ![]() Just my 2 cents, LD P.S. Sorry for being a bit Off Topic, but yeah I would love to see the combos coming to Aion too ^^ Last edited by Lord Devil; 01-13-2009 at 09:28 AM.. |
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#22 (permalink) | |
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Officer
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__________________ ![]() |
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#23 (permalink) | |
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Banned
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I'm 190% For implamenting a system to allow other players to react off of oppertunitys you create, Such as if you knock a mob on the ground, Somone else can take advantage of that and do a combo that stabs him on the ground. Or one person puts the enemy in an arial shackel, and the next person goes up and slapshots them to the floor. ![]() Teamwork FTW!!! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#24 (permalink) | |
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NCWest Community Manager
Join Date: Nov 2006
Location: Seattle, WA
Thanks: 0
Thanked 151 Times in 56 Posts
Character: Ayase
Legion: NCsoft West
Race: Undecided
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Quote:
![]() __________________ Your just and noble, Ayase ~ Sebastian Streiffert Community Manager Do not miss vital information - follow me on Twitter now: aion_ayase Last edited by Ayase; 01-13-2009 at 04:12 PM.. |
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#25 (permalink) | |
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Officer
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![]() __________________ Hoi Hoi Hoi Hoi
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#26 (permalink) | ||
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General
Join Date: Dec 2007
Location: Germany
Thanks: 0
Thanked 1 Time in 1 Post
Legion: Courage
Race: Elyos
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A skill chain mechanic is essential to party playing. If you don't at least have something like that in a game that uses the non-player skill related dice-system, it'll in the end forcibly come down to the epitome of monotony. And since it's essential, you cannot just implement it one or two years after release, because it'll pretty much have to change the whole system if it's a good one. And that's something publishers rarely risk. Swimming or housing, graphical improvements can be implemented afterwards. But an essential gameplay mechanic, especially in a game that's meant to be played together with others has to be integrated in the combat system from the very beginning. Quote:
Last edited by Endrance; 01-13-2009 at 03:47 PM.. |
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#27 (permalink) | |
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Officer
Join Date: Dec 2008
Thanks: 0
Thanked 0 Times in 0 Posts
Class: Gladiator
Legion: Nachtmahr
Race: Asmodians
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NC Soft is doing it corean and not like the western carebear markets wants it to be. In this case i like to be a second class customer. |
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#28 (permalink) | |
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Officer
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__________________ ![]() |
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#29 (permalink) |
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Soldier
Join Date: Jun 2008
Thanks: 0
Thanked 0 Times in 0 Posts
Class: Chanter
Race: Elyos
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Would it be possible to know what the current "wants and not wants" of the NA/EU team are that you will be communicating to the developers in Seoul? If we all want to make the game better for us, perhaps we should start from there, and see if the community is on the same page with "you." I also hope you, Ayase and others, are taking a look at Nomination Cycle 6 and the previous nomination cycles as well. IMO the greatest ideas to improve Aion are born there.
__________________ ![]() Clear your mind of what was and will be. See only the task that is.
The past is the present and the future is an illusion. The only moment that matters is now. |
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Hoi Hoi Hoi Hoi
- it also comes down to what the playerbase asks for and if there are other mechanics that require precedence in the development. 









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