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Old 01-13-2009, 08:46 AM   #16 (permalink)
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Originally Posted by Endrance View Post
But he hasn't said anything about western developers being capable/allowed of/to changing/change gameplay-mechanics, therefore making crucial technical differences in the versions. =/
This^

I'm going to be totally honest and say I don't trust the korean company to listen to play feedback and implement it accordingly. If they gave the western division more freedom I'm sure the game would increase in success and standards.

Do you have that freedom Ayase? I mean as an office not just as the individual
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Old 01-13-2009, 08:53 AM   #17 (permalink)
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Originally Posted by DeiF View Post
If I had an opportunity to say at the devs what I'd like to be implemented and had to condense in one line, I would say this:
"Implement the dropped features already! They were good ideas!"

They had a lot of good ideas, like party combos, environment affected skills, mobs that become stronger if they are killed frequently, new materials appearing when they are extracted frequently, changing economy, quests that open areas for the entire faction, Balaur randomly raiding people and becoming the true third faction that it's meant to be, cosmetical features like the spell symbols in mid air when a mage casts a skill, engaging aerial combat (with pets that actually can fly), swimming, player housing, etc.

Some were already scheduled for upcoming versions of the game, (player housing and swiming?) but others we have no idea and could have been dropped.
That sure is a lot of work, but I hope to see some of them implemented some day.
Damn, that's awesome

I would love to see some of those features coming back.

Just like Ayase mentioned, I believe this is the first game/MMORPG where 'the makers' actually listen to the community who come up with new ideas. I could be wrong but I've never, ever seen features coming real in a game made up by players/fans.

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Old 01-13-2009, 09:05 AM   #18 (permalink)
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Originally Posted by t0yo View Post
This^

I'm going to be totally honest and say I don't trust the korean company to listen to play feedback and implement it accordingly. If they gave the western division more freedom I'm sure the game would increase in success and standards.

Do you have that freedom Ayase? I mean as an office not just as the individual
I have the same mindset as you. Not too sure why I trust Western developers a whole lot more, but we have seen some pretty bad responses to feedback in many korean games.

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Old 01-13-2009, 09:10 AM   #19 (permalink)
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Are you talking about a system similar to LotRO where each player in a group has to hit a certain color at the right time and it triggers a big group attack?
Yes, like in FFXI with skill chains and such. FFXI had such great party mechanics, awww memories


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Originally Posted by Ayase View Post
As LD pointed out, a system that fully allows inter-character skills is not yet implemented. Keep in mind though that conditional inter-character skills are still possible to perform, although I know that's not what you're asking for here. Conditional indicates that if you initiate a particular condition on a monster or enemy player, one of your buddies could react to that condition (stasis? knockback?) and continue in an appropriate manner.
I never thought about the stasis and knockbacks like this. In a way they are kinda like party combos. Good point master kanobi.


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Originally Posted by Endrance View Post
But he hasn't said anything about western developers being capable/allowed of/to changing/change gameplay-mechanics, therefore making crucial technical differences in the versions. =/

Yes Id be interested in knowing about this as well. Will the Korean community be the only feedback that is received and implemented, will NA/EU's voices not be heard. I imagine the western community will have different feedback than in Korea and it would be nice if the NCsoft west could adjust the game accordingly. I dont know how that works. Penny for your thoughts Ayase?

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Old 01-13-2009, 09:25 AM   #20 (permalink)
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I can assure you that you will see many of new things coming in the future... once you will see how detailed the game really got you will know why they haven't implemented everything yet. Usually it takes much longer to polish a game, than to just add some features. I guess they dropped many of the features in the earlier stages to simply give it more time to polish. And mostly thats the reason now, why it is so successful in korea and should also be successful in europe/america -> Polishing together with a lively and detailed world and a great interface is something every new MMORPG should have as its base!

Just look at all the games who give you big feature lists (EQ2, Vanguard etc. etc.), and then they all suffer from bad polishing. As a developer you always need to decide on what you want to aim first and thats why I think it was a good decision to drop some of the features in order to build up a more solid core for their game - and they really have done a very good job here, I have yet to see a server, client crash or lag etc.

Just my 2 cents,
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P.S. Sorry for being a bit Off Topic, but yeah I would love to see the combos coming to Aion too ^^

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Old 01-13-2009, 11:26 AM   #21 (permalink)
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yes off-topic but very good point LD ><

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Old 01-13-2009, 11:33 AM   #22 (permalink)
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Quote:
Originally Posted by Lord Devil View Post
I can assure you that you will see many of new things coming in the future... once you will see how detailed the game really got you will know why they haven't implemented everything yet. Usually it takes much longer to polish a game, than to just add some features. I guess they dropped many of the features in the earlier stages to simply give it more time to polish. And mostly thats the reason now, why it is so successful in korea and should also be successful in europe/america -> Polishing together with a lively and detailed world and a great interface is something every new MMORPG should have as its base!

Just look at all the games who give you big feature lists (EQ2, Vanguard etc. etc.), and then they all suffer from bad polishing. As a developer you always need to decide on what you want to aim first and thats why I think it was a good decision to drop some of the features in order to build up a more solid core for their game - and they really have done a very good job here, I have yet to see a server, client crash or lag etc.

Just my 2 cents,
LD

P.S. Sorry for being a bit Off Topic, but yeah I would love to see the combos coming to Aion too ^^
I see what you mean. When they would just implement ALL the ideas they have/had they would never be able to do something new into it.

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Old 01-13-2009, 02:24 PM   #23 (permalink)
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Hmm... Watch and learn more, young padawan. Everything is not "up to the developers in Korea", you see - it also comes down to what the playerbase asks for and if there are other mechanics that require precedence in the development.

As LD pointed out, a system that fully allows inter-character skills is not yet implemented. Keep in mind though that conditional inter-character skills are still possible to perform, although I know that's not what you're asking for here. Conditional indicates that if you initiate a particular condition on a monster or enemy player, one of your buddies could react to that condition (stasis? knockback?) and continue in an appropriate manner.
Awww, I Really hope you guys add this to our version if it doesnt go into the Korean Version. I already thought this was part of the game, >.> my mistake. It would be increadibly cool to be able to build combo's togeather with your team mates. Me and my brother already thought up a few combo's we could do togeather to add alot of teamwork to give us victory in pvp.

I'm 190% For implamenting a system to allow other players to react off of oppertunitys you create, Such as if you knock a mob on the ground, Somone else can take advantage of that and do a combo that stabs him on the ground. Or one person puts the enemy in an arial shackel, and the next person goes up and slapshots them to the floor.

Teamwork FTW!!!

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Old 01-13-2009, 03:16 PM   #24 (permalink)
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Quote:
Originally Posted by t0yo View Post
This^

I'm going to be totally honest and say I don't trust the korean company to listen to play feedback and implement it accordingly. If they gave the western division more freedom I'm sure the game would increase in success and standards.

Do you have that freedom Ayase? I mean as an office not just as the individual
Well, just to make it clear -- we don't have Aion developers here. The developers (code gurus) are based in Seoul while we remain a publisher. We do of course have the freedom of maintaining a dialogue with the development team which will be used to communicate the wants and don't-wants of the western markets and to then realize this feedback to what extent is feasible depending on circumstances (priorities, work-load, etc.).

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Old 01-13-2009, 03:26 PM   #25 (permalink)
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Well, just to make it clear -- we don't have Aion developers here. The developers (code gurus) are based in Seoul while we remain a publisher. We do of course have the "freedom" of maintaining a dialogue with the development team which will be used to communicate the wants and don't-wants from the western markets and to then realize this feedback to what extent is feasible depending on circumstances (priorities, work-load, etc.).
Thanks for clearing that up

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Old 01-13-2009, 03:34 PM   #26 (permalink)
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I see what you mean. When they would just implement ALL the ideas they have/had they would never be able to do something new into it.
I don't.

A skill chain mechanic is essential to party playing. If you don't at least have something like that in a game that uses the non-player skill related dice-system, it'll in the end forcibly come down to the epitome of monotony. And since it's essential, you cannot just implement it one or two years after release, because it'll pretty much have to change the whole system if it's a good one. And that's something publishers rarely risk.
Swimming or housing, graphical improvements can be implemented afterwards. But an essential gameplay mechanic, especially in a game that's meant to be played together with others has to be integrated in the combat system from the very beginning.

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Originally Posted by Ayase View Post
Well, just to make it clear -- we don't have Aion developers here. The developers (code gurus) are based in Seoul while we remain a publisher. We do of course have the "freedom" of maintaining a dialogue with the development team which will be used to communicate the wants and don't-wants from the western markets and to then realize this feedback to what extent is feasible depending on circumstances (priorities, work-load, etc.).
There's your answer eVenom. No western developers for you, but people who claim that they have the freedom to maintain a "dialogue".

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Old 01-13-2009, 04:05 PM   #27 (permalink)
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I'm going to be totally honest and say I don't trust the korean company to listen to play feedback and implement it accordingly.
Yes me too. And its a good thing.
NC Soft is doing it corean and not like the western carebear markets wants it to be.
In this case i like to be a second class customer.

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Old 01-13-2009, 04:33 PM   #28 (permalink)
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Originally Posted by Endrance View Post
I don't.

A skill chain mechanic is essential to party playing. If you don't at least have something like that in a game that uses the non-player skill related dice-system, it'll in the end forcibly come down to the epitome of monotony. And since it's essential, you cannot just implement it one or two years after release, because it'll pretty much have to change the whole system if it's a good one. And that's something publishers rarely risk.
Swimming or housing, graphical improvements can be implemented afterwards. But an essential gameplay mechanic, especially in a game that's meant to be played together with others has to be integrated in the combat system from the very beginning.
I wasn't talking about the changes that will screw up the whole game, but more the features who can be implemented later on without having a bad influence to the game; exactly like housing/swimming. Although swimming is something needed and I still think it's pretty 'retarded' this hasn't been enabled to the game, yet.

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Old 01-13-2009, 04:38 PM   #29 (permalink)
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Would it be possible to know what the current "wants and not wants" of the NA/EU team are that you will be communicating to the developers in Seoul? If we all want to make the game better for us, perhaps we should start from there, and see if the community is on the same page with "you." I also hope you, Ayase and others, are taking a look at Nomination Cycle 6 and the previous nomination cycles as well. IMO the greatest ideas to improve Aion are born there.

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Old 01-13-2009, 05:27 PM   #30 (permalink)
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but i want kold kut kombos.
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