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| Aion Discussion Is it about Aion? It probably goes in here. |
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#31 (permalink) |
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Join Date: Nov 2006
Location: Jacksonville, Florida
Thanks: 0
Thanked 19 Times in 17 Posts
Character: Mark
Legion: AionBlah.com
Race: Undecided
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And I want four-dollar footlongs.
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#32 (permalink) | |
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Soldier
Join Date: Nov 2008
Location: Middlesbrough, England
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Auxiliary
Class: Chanter
Race: Elyos
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Quote:
But, on this point, you are coming across as incredibly patronising. As a player of L2 since the First Phase Closed Beta to the present day, it makes me throw up in my mouth a little to see this **** repeated again by an employee in relation to Aion. Aion is a franchise, just because the NA/EU version has the NC name attached to it doesn't mean you have any greater pull than any of the random Chinese MMO operators NC sell their licenses to. Aion is developed in Korea, NA/EU has no development staff whatsoever, when an update (or Chronicle/Expansion) is released over here, all that happens is that a build that has gone from Korea to China then translated there to come over here and it's tacked on by applying it to the server clients. What that essentially means is that there is VERY little freedom to change anything over here, quit fooling yourself and us, the only things the NA/EU Aion teams have power over are things like exp/drop tables, and considering NCwest can't even manage to change the clocks in L2 for daylight saving my faith in them ever exercising these rights is long gone. The only way we will ever get a say in feature implementation is if we pull off literally millions of users over here, L2 is the perfect example, we're a spec on NC Korea's map, they don't give a crap what we think because there's 8 million players over there and they will be the ones made happy. I understand your position is difficult, but ****, at least be honest, all this fluff nonsense I keep seeing you posting about how you have an "open dialogue with Korea" really drives me up the wall. Any hope of westernisation went out the door when the simultaneous worldwide release quietly disappeared, we'll always be 6+ months behind. WoW's success in the Asian markets has shown that the things they are claiming are western (combat for example) are just a proven mechanic that Asians will happily adopt, it's **** all to do with our market or our version of the game. Nobody should be under the illusion Aion is anything but a higher budget version of the hundreds of F2P Korean games that filter over here each year. We're lesser sons of greater sires, and we'll take what we're given or cancel our subscriptions. Last edited by Auxiliary; 01-13-2009 at 06:46 PM.. |
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#33 (permalink) |
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Soldier
Join Date: Jun 2008
Thanks: 0
Thanked 0 Times in 0 Posts
Class: Chanter
Race: Elyos
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dont let this die. I want an answer
__________________ ![]() Clear your mind of what was and will be. See only the task that is.
The past is the present and the future is an illusion. The only moment that matters is now. |
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#35 (permalink) | ||
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NCWest Community Manager
Join Date: Nov 2006
Location: Seattle, WA
Thanks: 0
Thanked 151 Times in 56 Posts
Character: Ayase
Legion: NCsoft West
Race: Undecided
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Quote:
I cannot "prove" the validity of the procedures we have set up to solicit your feedback before launch anymore than Nikola Tesla could prove that his tesla coil was working before he actually managed to drag the people into his laboratory and show it. I have said it before, and I will say it again -- I can only convey our intentions, leaving the decision whether to trust it or not up to the observer. In this case you. I'm assuming you have bad experiences from previous games, and that's a shame, but there is very little we can do to change that. We can only look ahead and make sure to make the best of the future and the best of Aion. I can only let you know what our intentions are. ![]() 1) We will be listening to feedback. 2) We are working with the aim of synching our version with the Korean version as closely as possible (localization will always be one of the bad boys here). To quote what one of our producers said recently that sums it up quite nicely: Quote:
__________________ Your just and noble, Ayase ~ Sebastian Streiffert Community Manager Do not miss vital information - follow me on Twitter now: aion_ayase Last edited by Ayase; 01-15-2009 at 06:26 AM.. |
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#36 (permalink) | |
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Officer
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__________________ ![]() |
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#37 (permalink) | |
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Officer
Join Date: Dec 2008
Location: Munich
Thanks: 0
Thanked 0 Times in 0 Posts
Class: Sorcerer
Legion: Awaken
Race: Elyos
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Quote:
And I think, NCsoft NA/EU doesn't want to reach the "hardcore" guys only. |
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#38 (permalink) | |
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Officer
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Quote:
__________________ ![]() |
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#39 (permalink) | |
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Officer
Join Date: Dec 2008
Location: Munich
Thanks: 0
Thanked 0 Times in 0 Posts
Class: Sorcerer
Legion: Awaken
Race: Elyos
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Quote:
Why do they just translate in French and German, beside English? Germany is the biggest economic country in EU. They do play a lot games and have the money to spend on it. As well, the German market is used to translated games. If AION is just released in English a lot of "normal" players don't want to try it. I can't speak for the French market but I'm pretty sure NCsoft has its reasons for choosing those two languages. |
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#40 (permalink) |
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Officer
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The economy of Germany? I'm sorry, what does that have to do with people playing games? I guess you mean there are a lot of German gamers? It almost feels like racism, my opinion is and will always be the same, English version only/first, the rest can follow after a graph will show how many French/German/other people will be/are playing Aion.
__________________ ![]() |
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#41 (permalink) |
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General
Join Date: Dec 2007
Location: Germany
Thanks: 0
Thanked 1 Time in 1 Post
Legion: Courage
Race: Elyos
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A well established and somewhat intelligent company always does their research before they plan something. If a company says that it's reasonable to release multi-language support, then they most likely have some rational reasons to do so - they have to, or they'd be knowingly wasting their money. And that's the only thing you can be sure about medium-big companies in this world wouldn't do.
And I mean, even as an amateur in market economy you can already see the trend in pretty much any offline game and most big MMORPGs supporting multi-language versions. If NCSoft does ever want to equal them or even replace them with Aion, then they simply have to support multi-language. Last edited by Endrance; 01-15-2009 at 07:36 AM.. |
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#42 (permalink) | |
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Officer
Join Date: Dec 2008
Location: Munich
Thanks: 0
Thanked 0 Times in 0 Posts
Class: Sorcerer
Legion: Awaken
Race: Elyos
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Quote:
I wouldn't translate a game I developed into a language (Polish for example, I don't have anything against Poland, it's just an example) which country has a weak economy. It's just not lucrative if there is not so many players to reach. |
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#43 (permalink) |
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Officer
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When I go to Germany or France for a little vacation, there's barely anyone who speaks some basic English, nor understands it.
If you release only an English version with a game like this, people will have to get it if they want to play. Just like I was forced to play my SNES games in English while the other languages were Spanish, French, German and Italian. I speak German fluently, just like English while I live in Holland. Some of us even speak fluent French, Greek and Latin. English is 'the world language', I find it a good way of communicating in just one language, and while playing it our vocabulary only gets better, for French, Germans and others, too. Maybe I'm searching way too far but well, just another opinion. __________________ ![]() |
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#44 (permalink) |
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General
Join Date: Sep 2008
Location: UK
Thanks: 0
Thanked 10 Times in 10 Posts
Character: Neon
Class: Assassin
Legion: Evil Bunnies
Race: Elyos
Server: Undecided
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I do partly agree with aux - the vast majority of well designed games are totally ruined by devs ignoring their fans. Aion was never even going to be anything like a "global game" because it is still using the extremely outdated system of seperated servers. If I can't freely play with anyone from anywhere how is it global.
The real problem is that no- it has not been westernized one bit. As a western fan I feel entirely ignored by ncsoft. Aion has been released in Korea for just under a month yet we don't even have up to date game info on our website. Ayase it doesn't matter how much you listen to us and pass messages on - for as long as the dev team in Korea prioritises us behind everywhere else I cannot ever imagine aion being the hit it could be. It will just be another waste of time game governed by devs with god complexes. Posted via Mobile Device |
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#45 (permalink) | |
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Soldier
Join Date: Nov 2008
Location: Middlesbrough, England
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Auxiliary
Class: Chanter
Race: Elyos
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Quote:
How many members of staff at NC EU speak Korean? If any, how many of them actually speak to the Korean Aion dev team? Because last time I checked, only NC US had both the ability and capability to do so. As a community manager, transparency is your best friend, you can get away with not saying anything on subjects like botting because that's a valid concern (knowledge of methods enabling workarounds), but I can't help but take away disingenuine thoughts from what you post about synchronicity in terms of versions. Look at Paul Barnett for an example of someone who pushes the limits of how tied he is on what he says, yet still manages to always add something meaningful that we can take from whatever he says. No offense to you, maybe NC are way more strict on what you can say than someone like EAMythic, but I'd like some reality rather than "wait until it's released" written in 99 different ways. Am I right in thinking that the bulk of the translation is still done in China? Then the QA team over here handle the fixing of broken English? The L2 team always talked about getting synchronised with Korean releases but if anything we got further and further behind as time went on, not closer. I hate being cynical, because I truly want Aion to succeed, but I had such high hopes with the simultaneous release, I know times aren't as prosperous as they have been for NC but I'm pretty sure had they really wanted to make the effort to make Aion a worldwide sensation; that they could've put the bucks in for ongoing translation during development. Aion's success or failure hinges on marketing, I really hope you've got the investment dollars behind you to get this into people's hearts and minds, or we're looking at another bot infested no-one cares anymore 100k steady subscription for the next 5 years tapering into a horrible embarressing death for a great game. |
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- it also comes down to what the playerbase asks for and if there are other mechanics that require precedence in the development. 








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