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| Aion Discussion Is it about Aion? It probably goes in here. |
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#1 (permalink) |
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Officer
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Party Combos?
This hasnt been brought up for a long time. We asked the devs back in 07 about wether or not there will be combos/skillchains that become available when you are grouped up in a party. We never got an official answer. So basically I'm wondering if there is any new info on this. I have not found an answer yet.
Ayase able to shed any light? ![]() __________________ Hoi Hoi Hoi Hoi
Last edited by ImALittleMonKeY; 01-13-2009 at 03:19 AM.. |
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#2 (permalink) |
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Subscriber
Join Date: Nov 2006
Location: USA, CA
Thanks: 0
Thanked 0 Times in 0 Posts
Character: DisTurBinG
Class: Cleric
Legion: Clan Inferno
Race: Asmodians
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+1 - Good idea and hope they do something like that to make the game even better than it already looks.
~DisTurBinG __________________ ![]() A DisTurBinG Mind Creates A Revolution... |
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#3 (permalink) |
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Soldier
Join Date: Jan 2009
Location: Northern California
Thanks: 0
Thanked 2 Times in 2 Posts
Character: Lantash
Class: Sorcerer
Legion: Black Serpent
Race: Asmodians
Server: Siel
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Are you talking about a system similar to LotRO where each player in a group has to hit a certain color at the right time and it triggers a big group attack?
__________________ Currently looking for a PVP and PVE Asmodian Legion.
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#6 (permalink) | |
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Subscriber
Join Date: Jan 2007
Thanks: 0
Thanked 1 Time in 1 Post
Class: Sorcerer
Race: Undecided
Server: Undecided
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Quote:
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#7 (permalink) |
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General
Join Date: Dec 2007
Location: Germany
Thanks: 0
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Legion: Courage
Race: Elyos
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NCSoft hasn't implemented Party Skillchains? And I assumed all the time that they had done that at least (they've dropped quite a bunch of unique things already), since everything seemed that way. Orz.
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#8 (permalink) |
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General
Join Date: Aug 2007
Location: Ont, Canada
Thanks: 0
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Class: Sorcerer
Legion: Quixotic
Race: Asmodians
Server: Undecided
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They borrowed ideas from others games, and a good chunk of them should really improve gameplay, so why not take the extra step to make PvE combat more enjoyable/different?
__________________
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#9 (permalink) |
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General
Join Date: Dec 2007
Location: Germany
Thanks: 0
Thanked 1 Time in 1 Post
Legion: Courage
Race: Elyos
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That's a good question.
Ayase's response would probably look somewhat like: "If you want the reason for this - I can't give it to you. That's up to the developers in Korea. What I can tell you though is, that the development team works diligently, to say the least, on the feedback they're receiving." Last edited by Endrance; 01-13-2009 at 07:42 AM.. |
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#11 (permalink) | |
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NCWest Community Manager
Join Date: Nov 2006
Location: Seattle, WA
Thanks: 0
Thanked 151 Times in 56 Posts
Character: Ayase
Legion: NCsoft West
Race: Undecided
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Quote:
- it also comes down to what the playerbase asks for and if there are other mechanics that require precedence in the development. As LD pointed out, a system that fully allows inter-character skills is not yet implemented. Keep in mind though that conditional inter-character skills are still possible to perform, although I know that's not what you're asking for here. Conditional indicates that if you initiate a particular condition on a monster or enemy player, one of your buddies could react to that condition (stasis? knockback?) and continue in an appropriate manner. __________________ Your just and noble, Ayase ~ Sebastian Streiffert Community Manager Do not miss vital information - follow me on Twitter now: aion_ayase |
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#12 (permalink) | |
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General
Join Date: Aug 2007
Location: Ont, Canada
Thanks: 0
Thanked 0 Times in 0 Posts
Class: Sorcerer
Legion: Quixotic
Race: Asmodians
Server: Undecided
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Quote:
Edit: Darn Ayase! You just answered my question without reading it 0.0 __________________
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#13 (permalink) | |
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General
Join Date: Dec 2007
Location: Germany
Thanks: 0
Thanked 1 Time in 1 Post
Legion: Courage
Race: Elyos
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Quote:
With that post, you've pretty much said that there aren't any skillchains and that it's up to the developers and the feedback they receive and that you can't say anything further. Nothing's wrong with stating what you're capable of doing. But he hasn't said anything about western developers being capable/allowed of/to changing/change gameplay-mechanics, therefore making crucial technical differences in the versions. =/ Last edited by Endrance; 01-13-2009 at 07:54 AM.. |
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#14 (permalink) |
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Officer
Join Date: Jul 2007
Location: Somewhere near a Spanish beach :)
Thanks: 0
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Race: Elyos
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If I had an opportunity to say at the devs what I'd like to be implemented and had to condense in one line, I would say this:
"Implement the dropped features already! They were good ideas!" They had a lot of good ideas, like party combos, environment affected skills, mobs that become stronger if they are killed frequently, new materials appearing when they are extracted frequently, changing economy, quests that open areas for the entire faction, Balaur randomly raiding people and becoming the true third faction that it's meant to be, cosmetical features like the spell symbols in mid air when a mage casts a skill, engaging aerial combat (with pets that actually can fly), swimming, player housing, etc. Some were already scheduled for upcoming versions of the game, (player housing and swiming?) but others we have no idea and could have been dropped. That sure is a lot of work, but I hope to see some of them implemented some day. __________________ Sorry for my bad English.
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#15 (permalink) | |
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Officer
Join Date: Nov 2008
Location: New York
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Zarriya
Class: Sorcerer
Legion: Unrestrained
Race: Asmodians
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Quote:
__________________
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Hoi Hoi Hoi Hoi









- it also comes down to what the playerbase asks for and if there are other mechanics that require precedence in the development.




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