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Old 01-13-2009, 02:16 AM   #1 (permalink)
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Party Combos?

This hasnt been brought up for a long time. We asked the devs back in 07 about wether or not there will be combos/skillchains that become available when you are grouped up in a party. We never got an official answer. So basically I'm wondering if there is any new info on this. I have not found an answer yet.

Ayase able to shed any light?

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Old 01-13-2009, 02:22 AM   #2 (permalink)
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+1 - Good idea and hope they do something like that to make the game even better than it already looks.

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Old 01-13-2009, 03:39 AM   #3 (permalink)
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Are you talking about a system similar to LotRO where each player in a group has to hit a certain color at the right time and it triggers a big group attack?

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Old 01-13-2009, 04:11 AM   #4 (permalink)
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At the moment Aion doesn't have a combo system like that implemented!

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Old 01-13-2009, 04:26 AM   #5 (permalink)
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Kinda like flyff's system. I like the idea
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Old 01-13-2009, 04:39 AM   #6 (permalink)
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Quote:
Originally Posted by ImALittleMonKeY View Post
This hasnt been brought up for a long time. We asked the devs back in 07 about wether or not there will be combos/skillchains that become available when you are grouped up in a party. We never got an official answer. So basically I'm wondering if there is any new info on this. I have not found an answer yet.

Ayase able to shed any light?
Actually theyve said in '06-07 interviews that similar party combo thing LotRO have is in the game, I assume they dropped the idea along the way.

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Old 01-13-2009, 05:40 AM   #7 (permalink)
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NCSoft hasn't implemented Party Skillchains? And I assumed all the time that they had done that at least (they've dropped quite a bunch of unique things already), since everything seemed that way. Orz.
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Old 01-13-2009, 07:10 AM   #8 (permalink)
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They borrowed ideas from others games, and a good chunk of them should really improve gameplay, so why not take the extra step to make PvE combat more enjoyable/different?

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Old 01-13-2009, 07:25 AM   #9 (permalink)
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That's a good question.

Ayase's response would probably look somewhat like:
"If you want the reason for this - I can't give it to you. That's up to the developers in Korea.
What I can tell you though is, that the development team works diligently, to say the least, on the feedback they're receiving."

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Old 01-13-2009, 07:28 AM   #10 (permalink)
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Old 01-13-2009, 07:44 AM   #11 (permalink)
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Quote:
Originally Posted by Endrance View Post
That's a good question.

Ayase would probably look somewhat like:
"If you want the reason for this - I can't give it to you. That's up to the developers in Korea.
What I can tell you though is, that the development team works diligently, to say the least, on the feedback they're receiving."
Hmm... Watch and learn more, young padawan. Everything is not "up to the developers in Korea", you see - it also comes down to what the playerbase asks for and if there are other mechanics that require precedence in the development.

As LD pointed out, a system that fully allows inter-character skills is not yet implemented. Keep in mind though that conditional inter-character skills are still possible to perform, although I know that's not what you're asking for here. Conditional indicates that if you initiate a particular condition on a monster or enemy player, one of your buddies could react to that condition (stasis? knockback?) and continue in an appropriate manner.

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Old 01-13-2009, 07:46 AM   #12 (permalink)
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Quote:
Originally Posted by Endrance View Post
That's a good question.

Ayase's response would probably look somewhat like:
"If you want the reason for this - I can't give it to you. That's up to the developers in Korea.
What I can tell you though is, that the development team works diligently, to say the least, on the feedback they're receiving."
Can Western developers even change things with the client after it's released? Like additional patches to fix classes as they see fit, etc? I think it'd be so much easier, because for some reason I feel like Western developers would listen and try to adapt to the what the playerbase suggests as a whole. This is NCsoft Wests' first mmo (I think?), so that's why I'm thinking they may make it their goal to listen to us and act how they see it according (for however they want the game to work/play).

Edit: Darn Ayase! You just answered my question without reading it 0.0

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Old 01-13-2009, 07:49 AM   #13 (permalink)
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Hmm... Watch and learn more, young padawan. Everything is not "up to the developers in Korea", you see - it also comes down to what the playerbase asks for and if there are other mechanics that require precedence in the development.

As LD pointed out, a system that fully allows inter-character skills is not yet implemented. Keep in mind though that conditional inter-character skills are still possible to perform, although I know that's not what you're asking for here. Conditional indicates that if you initiate a particular condition on a monster or enemy player, one of your buddies could react to that condition (stasis? knockback?) and continue in an appropriate manner.
That's pretty much what I tried to point out (you've quoted my grammatically uncorrected post NOOOOOOO!).
With that post, you've pretty much said that there aren't any skillchains and that it's up to the developers and the feedback they receive and that you can't say anything further. Nothing's wrong with stating what you're capable of doing.

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Edit: Darn Ayase! You just answered my question without reading it 0.0
But he hasn't said anything about western developers being capable/allowed of/to changing/change gameplay-mechanics, therefore making crucial technical differences in the versions. =/

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Old 01-13-2009, 07:57 AM   #14 (permalink)
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If I had an opportunity to say at the devs what I'd like to be implemented and had to condense in one line, I would say this:
"Implement the dropped features already! They were good ideas!"

They had a lot of good ideas, like party combos, environment affected skills, mobs that become stronger if they are killed frequently, new materials appearing when they are extracted frequently, changing economy, quests that open areas for the entire faction, Balaur randomly raiding people and becoming the true third faction that it's meant to be, cosmetical features like the spell symbols in mid air when a mage casts a skill, engaging aerial combat (with pets that actually can fly), swimming, player housing, etc.

Some were already scheduled for upcoming versions of the game, (player housing and swiming?) but others we have no idea and could have been dropped.
That sure is a lot of work, but I hope to see some of them implemented some day.

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Old 01-13-2009, 08:16 AM   #15 (permalink)
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Hmm... Watch and learn more, young padawan. Everything is not "up to the developers in Korea", you see - it also comes down to what the playerbase asks for and if there are other mechanics that require precedence in the development.

As LD pointed out, a system that fully allows inter-character skills is not yet implemented. Keep in mind though that conditional inter-character skills are still possible to perform, although I know that's not what you're asking for here. Conditional indicates that if you initiate a particular condition on a monster or enemy player, one of your buddies could react to that condition (stasis? knockback?) and continue in an appropriate manner.
Ooh.Oooh ::raises hand:: since we started chatting about other things we would like to see in Aion I have two favorite things I havent heard mentioned. In EQ2 we can mentor down to other players. In Warhammer there were public quests, which I feel would work well in Aion given the storyline. The Public Quest feature was just voted the most innovative MMO feature in 2008 by MMORPG.com.

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