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Old 01-16-2009, 05:15 PM   #31 (permalink)
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Quote:
Originally Posted by firevortex View Post
you playing in retail atm? i heard the avg is around 100 runs.
Nope That's sick ^^.

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Old 01-16-2009, 05:55 PM   #32 (permalink)
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Originally Posted by July View Post
No cap rising please... Fix it once and don't touch it ever

I am hoping for complex enough end-game raiding Not very impressed with the cleric videos soloing the dungeon...
(s)He didnt solo it he snuck around and killed the bosses...Thats no soloing an instances that just exploiting the fact that the agro ranges arent large enough...

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you playing in retail atm? i heard the avg is around 100 runs.
That puts it at 1% which is nothing - Some games have 0.01% drop rates...

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Last edited by Aelo; 01-16-2009 at 05:56 PM.. Reason: Automerged Doublepost
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Old 01-19-2009, 07:57 AM   #33 (permalink)
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Quote:
Originally Posted by Aelo View Post
(s)He didnt solo it he snuck around and killed the bosses...Thats no soloing an instances that just exploiting the fact that the agro ranges arent large enough...

That puts it at 1% which is nothing - Some games have 0.01% drop rates...
He soloed the Boss, thats enough...

How is not getting mob agro an exploite? Fair enough mobs are there to be killed, however if the chance was presented most people would by pass the 'trash' mobs and head to the boss, ofc you cn't pass them all but afew you can and people would rather not waste time on these. The point is, why was he able to solo a boss rather than, 'Omg, he didnt kill mobs'.

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Old 01-19-2009, 11:48 AM   #34 (permalink)
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we need a moderated instance sticky thread, with all the infoz and shitz. do i hear a second?

P.S. if not this someone do a massive right up of the dynamics of the instances. TY
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Old 01-19-2009, 11:42 PM   #35 (permalink)
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I agree with Mordru.

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Old 01-19-2009, 11:53 PM   #36 (permalink)
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I would love to see an areial Dungeon, It could be Instance or non-instanced I don't care. But I really don't want to see too many instance dungeon's because I don't want it to get like WAR where everyone grinds in there and never comes out.
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Old 01-19-2009, 11:55 PM   #37 (permalink)
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I would love to see an areial Dungeon, It could be Instance or non-instanced I don't care. But I really don't want to see too many instance dungeon's because I don't want it to get like WAR where everyone grinds in there and never comes out.
That would be the most amazingest thing ever to be created.

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I don't want to play anymore. Dayzd is ****ing destroying me.
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Old 01-20-2009, 12:10 AM   #38 (permalink)
 
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They already had plans for one of those. They had one working back in 2006, lol.

Goddamn I really want that E3 demo from 2006.
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Old 01-20-2009, 12:19 AM   #39 (permalink)
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if not already said what's the avg time it takes to complete an instance?
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Old 01-20-2009, 12:37 AM   #40 (permalink)
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Yes.
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Old 01-20-2009, 12:52 AM   #41 (permalink)
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They already had plans for one of those. They had one working back in 2006, lol.

Goddamn I really want that E3 demo from 2006.
Forget the demo, give us the floating island with the instanced cave on it....NOW
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Old 01-21-2009, 01:50 AM   #42 (permalink)
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can the PVE loot***** shush a bit and let someone answer about the open world style dungeons ala L2?
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Old 01-21-2009, 05:22 AM   #43 (permalink)
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If i well not play Aion soon, i well kill somewan > in L2 afcorse
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Old 01-21-2009, 09:01 AM   #44 (permalink)
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I hope the instances are not too easy. I don't want to be bored out my mind when healing, as there is no risk to anyone.
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Old 01-21-2009, 09:34 AM   #45 (permalink)
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Quote:
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I hope the instances are not too easy. I don't want to be bored out my mind when healing, as there is no risk to anyone.
This. I want instances that require good party tactics and skilled players. I don't care if the instance is 10 pulls and a boss as long as it is ten hard pulls and Chuck Norris for the boss. In fact, I would prefer short, difficult instances to long, easy ones. In other words, I would like to see challenges that require a skill investment rather than a time investment.

I don't mean having a pull of mobs that just hit hard and require a Templar tank and two Cleric healers. Certainly we can get past the "WoW Heroic Mode" of challenges, where the only person that really has a harder time is the healer because the only difference from Normal Mode is that people take more damage.

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