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Old 05-09-2007, 04:58 PM   #31 (permalink)
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Quote:
Originally Posted by Tobias Nightbringer View Post
I have to admit, the movements in the trailers I have seen do not seem quite as fluent and smooth and have a slight Lineage II feel to it in sense of combat (not the point and click), but that is just the trailer so I could be dead wrong. I hope.

In any case, there might be a problem with ragdoll physics IF a certain situation occurs. That situation is that like in WoW, upon death you have to run back to your body to bring yourself back.

Now say your guy gets blown out of the air and you go plummeting down back to the ground faster than the guy who can set himself on fire in the Fantasic 4 when Silver Surfer WTFPWNS him and takes him out of the Earth's atmosphere. Imagine the land plays a round of ping-pong with your lifeless corpse and flinging your body somewhere unreachable or basically a place that you can not get to, what do you do? Can you bring yourself back into town but with penalty costs?

HOWEVER, I am pretty sure that if you die in this game, like in Lineage II (maybe CoH/CoV has the same thing), you'll spawn back to the nearest town.

Ragdoll physics FTW.
I don't know what it will be like in the game but "the land playing a round of ping-pong with your lifeless corpse" would be impossible in real physics unless it were a somewhat elastic collision ... which it wouldn't be

& while I don't like getting a corpse but it's better than losing exp :/
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Old 05-09-2007, 06:08 PM   #32 (permalink)
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With that remark you seem to have little background in physics. In real life, when you push on ANYTHING, it pushes back on you. So when you push on the ground (Yes, falling onto the ground is pushing on it) it will push you right back. If enough force is applied, the ground will repel you a little bit and make you "bounce."

Will it be like a ping pong effect? Not entirely, but it will be like a ball coming to the end of its bounce cycle

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Old 05-09-2007, 07:17 PM   #33 (permalink)
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Quote:
Originally Posted by Trevyc View Post
With that remark you seem to have little background in physics. In real life, when you push on ANYTHING, it pushes back on you. So when you push on the ground (Yes, falling onto the ground is pushing on it) it will push you right back. If enough force is applied, the ground will repel you a little bit and make you "bounce."

Will it be like a ping pong effect? Not entirely, but it will be like a ball coming to the end of its bounce cycle
once you start talking about physics i get a little lost

lets get back on topic or start talking about something i know about hehe

so.. binary code is great right ?
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Old 05-09-2007, 07:20 PM   #34 (permalink)
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Considering the abyss is part of the game, flying is a part of the game and dying is a part of the game, my post was indirectly related to the game. If you play the game, you will die. You will die in the abyss and sometimes you may be flying. When you fly and you die, you fall. When you fall you hit something, in this case a ground lets say. The ground should make your dying character bounce

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Old 05-09-2007, 08:15 PM   #35 (permalink)
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like my highschool phyiscal science teacher explained it...."when you hit the ground you don't move the earth,the earth moves you..."

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Old 05-09-2007, 08:27 PM   #36 (permalink)
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Well, if it is the only place to pvp(I hope not), at least we won't have trouble finding it.
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Old 05-09-2007, 08:29 PM   #37 (permalink)
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Ragdoll physics in an mmorpg?! Unheard of!
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Old 05-09-2007, 09:28 PM   #38 (permalink)
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I'm looking forward to some fantastic corpse dives.

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Old 05-09-2007, 10:33 PM   #39 (permalink)
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Quote:
Originally Posted by Trevyc View Post
With that remark you seem to have little background in physics. In real life, when you push on ANYTHING, it pushes back on you. So when you push on the ground (Yes, falling onto the ground is pushing on it) it will push you right back. If enough force is applied, the ground will repel you a little bit and make you "bounce."

Will it be like a ping pong effect? Not entirely, but it will be like a ball coming to the end of its bounce cycle


actually you would only bounce if the object were unable to withstand a complete transfer (or near complete transfer but this case is ridiculously asymptotic) of kinetic energy. For example, when you bounce on a trampoline, it oscillates with a relatively small force applied to it. Kinetic energy is transferred back to the person bouncing. However, the earth is so large that when a person hits the ground, nearly all kinetic energy would be transferred into it with no return.

Since ragdoll physics doesn't exactly follow all the laws of physics, it's hard to say exactly what will happen in the game. For example, joints are treated as hinges and limbs are treated as taught strings. Calculating the actual movement of the body considering muscular torque and rotation would be very difficult and impractical.

at least that's my two cents if I'm wrong feel free ...

Edit

I realize I left a few things out here since you could say - well when a ball hits the earth why does it bounce? There's two reasons why people wouldn't bounce and those are skeletal collapse and terminal velocity. Unlike a basketball we aren't filled with air (well some of us are), our bones break when we fall from high altitudes. It's sort of like a ball hitting a soft surface, it doesn't bounce as much as when it hits a hard surface. People can be considered "soft" but I don't want to go into more energy transfer. Second, objects of any mass have a terminal velocity during freefall - a point where they stop accelerating due to the drag force opposing downward force. In fact if you were moving faster than terminal velocity you would slow down to reach it. Therefore, increasing the altitude of a drop ridiculously does not necessarily mean more bounce.

p.s. sorry for the long post :/

Last edited by etherfreeze; 05-09-2007 at 10:46 PM..
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Old 05-09-2007, 10:34 PM   #40 (permalink)
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Quote:
Originally Posted by Trevyc View Post
Considering the abyss is part of the game, flying is a part of the game and dying is a part of the game, my post was indirectly related to the game. If you play the game, you will die. You will die in the abyss and sometimes you may be flying. When you fly and you die, you fall. When you fall you hit something, in this case a ground lets say. The ground should make your dying character bounce
ahhhhh ok i understand now, yeah i like it, it would be nice, more realistic
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Old 05-10-2007, 08:04 AM   #41 (permalink)
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Quote:
Originally Posted by etherfreeze View Post


actually you would only bounce if the object were unable to withstand a complete transfer (or near complete transfer but this case is ridiculously asymptotic) of kinetic energy. For example, when you bounce on a trampoline, it oscillates with a relatively small force applied to it. Kinetic energy is transferred back to the person bouncing. However, the earth is so large that when a person hits the ground, nearly all kinetic energy would be transferred into it with no return.

Since ragdoll physics doesn't exactly follow all the laws of physics, it's hard to say exactly what will happen in the game. For example, joints are treated as hinges and limbs are treated as taught strings. Calculating the actual movement of the body considering muscular torque and rotation would be very difficult and impractical.

at least that's my two cents if I'm wrong feel free ...

Edit

I realize I left a few things out here since you could say - well when a ball hits the earth why does it bounce? There's two reasons why people wouldn't bounce and those are skeletal collapse and terminal velocity. Unlike a basketball we aren't filled with air (well some of us are), our bones break when we fall from high altitudes. It's sort of like a ball hitting a soft surface, it doesn't bounce as much as when it hits a hard surface. People can be considered "soft" but I don't want to go into more energy transfer. Second, objects of any mass have a terminal velocity during freefall - a point where they stop accelerating due to the drag force opposing downward force. In fact if you were moving faster than terminal velocity you would slow down to reach it. Therefore, increasing the altitude of a drop ridiculously does not necessarily mean more bounce.

p.s. sorry for the long post :/
I don't know if you overlooked my post, but I said If enough force.... If you fall onto the Earth, you're not going to move the Earth. Like it or not, whatever force you apply on an object, the object in-turn applies that force back on you. You're going to tell me that you've NEVER seen someone's head bounce from hitting the floor? I've seen it many times and it surely makes the human body look like a ragdoll to me..

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Old 05-10-2007, 12:09 PM   #42 (permalink)
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Trevyc is correct. Take a high school physics course and you will realise this.

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Old 05-10-2007, 12:11 PM   #43 (permalink)
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i didn't overlook your post and if your head hits the floor it bounces slightly since I assume your skull wan't crushed. If your body were able to provide ebough internal pressure to counteract the force of impact, you would bounce. Since this is not the case, you don't. Furthermore, even if your skeleton did remain intact as I assume the physics of the game would entail, and you bounced it would only be slight, not like someone suggested earlier which is your body being bounced to an unattainable area.
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Old 05-10-2007, 01:33 PM   #44 (permalink)
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Quote:
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Trevyc is correct. Take a high school physics course and you will realise this.
highschool physics is a lie
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Old 05-10-2007, 01:46 PM   #45 (permalink)
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I forgot what this thread was about.

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