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| Aion Discussion Is it about Aion? It probably goes in here. |
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#1 (permalink) |
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Subscriber
Join Date: Nov 2006
Location: Australia
Character: Shiroyasha
Class: Spiritmaster
Legion: Shinsengumi
Race: Undecided
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Here are a few translated items that might interest you guys. I apologise if they have been posted before, you will proberly recognise some of the interviews, but some of these translations I had never seen before up until about a week ago when I read them.
I suggest you read them all, but here is the one that interested me the most. Here are a few pieces from two of these translated items. Q. You mentioned that the key word for AION is ‘interaction’. What do you mean by that? A. I realize the word is very broad and easy to misinterpret. What I mean essentially is that parts of the game have significant effects on others. The user has an effect on the environment, and the environment affects back. A simple example is the economy. AION will feature a user-driven economy - items that are not in demand will go down in price, and mobs that are farmed because of prized drops will get stronger over time. This is just a tiny part of what I would like to express, but unfortunately it’s still too early to reveal too much. Q. Are there skills that are not essentially for combat? Like tradeskills? A. We’re planning for about 10 trades professions in all. Tradeskills are very much separate from regular character leveling. Dedicated crafters will find themselves admired in an economic sense. There’s a variety of content planned outside of leveling and tradeskilling. It will definitely not be a game where all you do is hunt mobs and level. Q. What’s the party system like in AION? Will there be raid groups like in WoW? A. There are party-specific skills to be used in parties, and there’s also something we call a ‘formation system’. Raid groups will also have innovative features that are not currently found in other games. Q. How does aerial combat work in Aion? When will players be introduced to it? A. Basically, aerial combat is controlled like an FPS game, in first person. It will support mouse-based movement. We're doing our best to make it easier for players to manipulate their characters in air. Because MMORP games require long-term play, it won't be introduced too early. It will be available at an appropriate time. Q. The combat feels very dynamic. Can you tell us some of the unique skill actions? A. There are so many, including the one you've seen where you attack a fallen character. There will also be actions where you lift the target to the air, or ones that bring a flying target down. Combo actions will follow both of these skills. Now, just from reading these five interview questions I made the assumption that a lot of people on this website are not aware of some of the information in these translated items. Hopefully this gives us a lot more to talk about and excites you all just as much as it did me. Again, sorry if this information is old, outdated or most of you already know it. All credit goes to the website the translations came from and the translator who done a great job. Last edited by Alryth; 05-10-2007 at 11:51 PM.. Reason: just cleaned up the post |
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#3 (permalink) |
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Subscriber
Join Date: Nov 2006
Location: Australia
Character: Shiroyasha
Class: Spiritmaster
Legion: Shinsengumi
Race: Undecided
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Yeah that was my backup plan
even if they have been discussed it's a nice list of translated articles for the new members.I had no idea fight combat was FPS, although I did imagine it that way. |
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#4 (permalink) |
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Join Date: Nov 2006
Location: Jacksonville, Florida
Character: Mark
Legion: AionBlah.com
Race: Undecided
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I did. Play FarCry and you will too. The hanglider parts were awesome, and you could shoot at the same time, lol.
Yeah, these have been posted before. I guess it can't hurt to post them again, especially since AionFuse seems pretty dead atm. ![]() |
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specially with all new members asking questions that can easely be awnsred in those interviews.





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