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Old 06-19-2007, 05:55 AM   15 links from elsewhere to this Post. Click to view. #1 (permalink)
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AION Skills List

Warrior Skills

Roar of Fight
When the player uses the skill, the fighting impact power increases,
the defensive power drops.Cool time 60 seconds.




Slash?
The player causes a sudden slash to the monster, and causes damage
The cool time is 2 seconds, and equipment of weapon is required




Fatal blow
The player strikes with joint forces.Comparing the skill speed with
other skills is slightly slow, the cool time 6 seconds, in PvP this
skill is quite easy to use.




The Tornado Cuts
This is a sword skill, player puts forth the sword and using aoe attack
to all around enemies, causes the damage and cuts open the enemy,
Cool time 20 seconds, MP consumes 120, Sword weapon required.




Shield defense
The shield skill, defends player from enemy's attacks.
Reduces damage and coordinates the shield for counter-attack skill,
does not have cooling time, and equip of the shield is required.

Last edited by gr4vity; 06-19-2007 at 06:14 AM..
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Old 06-19-2007, 05:56 AM   #2 (permalink)
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Shield counter-attack
This is shield skill,after the player defends successfully with the
"Shield Defense" skill, he can use this shield counter-attack.
Causes damage to the enemy and cuts him open (bleed?).
Cool time 10 seconds. Shield equipment required.




Disillusion Strike
Player causes the serious damage to the target, Its a skill
that opens a chain of the other 3 skills, the cool time is 4 seconds
and the equipment of close-ranged weapon is required.




Disillusion Strike 2
As soon as the first disillusioned strike was successfully landed on enemy,
this skill becomes available and hits the enemy, creates wounds and
causes the enemy to collapse, the cooling time 20 seconds.
Equipment of a close-ranged weapon is required.




Disillusion Strike 3
When Disillusion Strike 2 successfully caused the enemy to collapse,
you have this opportunity to strike him while he is down on ground.
The cool time is 10 seconds, the equipment of close-ranged weapon
is required.




Anger Detonation
The character enters the wild rage condition.
DP(DivinePower) (thats the Green Bar below MP) explodes at crisis
time and deals a huge damage to around enemies, also removes effects
of sleep and petrification.

Last edited by gr4vity; 06-19-2007 at 06:02 AM..
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Old 06-19-2007, 05:57 AM   #3 (permalink)
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Wizard Skills

Magic Rocket
Player sends out a magic rocket fast attack, the cool time is short,
MP consumes almost nothing.




Protection skill - Lightning Ring
Magic skill that creates several lightnings to wrap the whole body,
causes some damage to the enemy, cool time 15 seconds.
MP consumed 50.




Thunder and Lightning attack
Player casts bunch of Lightnings to cause the enemy damage,
Cool time: 10 seconds. MP consumes 100.
This skill is extremely easy to use on PvP.




Flame Impact
One casts a powerful fire flame crest to cause massive damage
to the enemy, the cool time is 30 seconds, MP consumes 350.




Storm
A cast of storm causes superior damage to the enemy and the
effects of slow speed. The cool time is 40 seconds, MP consumes 400

Last edited by gr4vity; 06-19-2007 at 06:03 AM..
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Old 06-19-2007, 05:57 AM   #4 (permalink)
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Unknown yet




Flame detonation
Casts a big fireball around him self, if target has already been injured
by a wind system skill the flame detonation will be supplement and use
this skill to superimpose the wound effect.The cool time is 15 seconds
MP consumed 200.




Gain Power
Increases the physical defensive power, reduces the damage inflicted
on him, the cool time is 120 seconds, MP consumes 150.



Meditation
The character sits down and enters in a meditation state that
restores his MP and HP really fast.
Has No cool time and no MP consumption.



Anger Detonation
The character enters the wild rage condition.
DP(DivinePower) (thats the Green Bar below MP) explodes at crisis
time and deals a huge damage to around enemies, also removes effects
of sleep and petrification.

Last edited by gr4vity; 06-19-2007 at 08:08 AM..
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Old 06-19-2007, 05:58 AM   #5 (permalink)
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Ranger Skills

Tertiary arrow
This long-distance range attack skill, projects 3 round arrows continuously,
the character has to equip the bow weapon to be able to release
Cool time is 10 seconds. MP consumes minimum.




Hamstring Shot
This is a long-distance range attack, the target is aiming the
foot of the enemy, and shoots an arrow that reduses his speed.
A bow weapon must be equipped.




Chaotic Dance
A skill that uses both weapons and slashes the enemy.
It seems that a one-handed sword and a dagger must be equipted
for this skill to work.Cool time is 6 seconds. MP consume 0.




Counter-Attack
When one is attacked by the enemy and successfully defends, he can
use this skill to counter-attack him with a short-range weapon.
Cool time is 20 seconds.




Fends
Unknown. Cool time 25 seconds.

Last edited by gr4vity; 06-19-2007 at 06:19 AM..
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Old 06-19-2007, 05:59 AM   #6 (permalink)
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Rapid Attack
Its a close combat attack, that when used it rapidly attacks an enemy.
Cool time 2 seconds.



Wound
A closed combat attack skill that its used after "Rapid Attack" so
it can cause a bigger damage output.
Cool time 4 seconds.




Potential Cuts
A close-combat attack that its used after the "Wound" skill, causes high
damage to the enemies nearby.
Cool time 10 seconds




Anger Detonation
The character enters the wild rage condition.
DP(DivinePower) (thats the Green Bar below MP) explodes at crisis
time and deals a huge damage to around enemies, also removes effects
of sleep and petrification.

Last edited by gr4vity; 06-19-2007 at 06:04 AM..
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Old 06-19-2007, 06:00 AM   #7 (permalink)
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Priest Skills

Sacred arrow
A long-distance range attack skill. It releases a sacred fragment attack,
The cool time is 5 seconds. MP consumes 50
Sword-type weapon must be equipped.




Fiercely attack
Unleashes a sword intensely fast attack.
Cool time 10 seconds.
MP consumption 0.




The cracks in the earth cut
A long-distance range attack skill, that deals damage to all the
enemies surrounding him causes damage.
Cool time 25 seconds. MP consumption 60.




Sacred protection
Protection skill. Physical defense capability increased and reduses
enemy's damage on you.
Cool time 5 seconds. MP consumes 150.




Purification
Removes poison, and petrification,
Cool time 10 seconds. MP consumes 150.

Last edited by gr4vity; 06-19-2007 at 06:05 AM..
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Old 06-19-2007, 06:01 AM   #8 (permalink)
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Regeneration
Accelerates the HP regenaration.
Cooling time 10 seconds. MP consumes 150.




Cure
Instant HP regeneration.
Cool time 2 seconds.MP Consumed 110.




Sacred wave
A long-distance range attack skill that unleashes sacred power to
(possibly) all nearby enemies.
Cool time 25 seconds. MP consumptions 60.




Summon Swords? (its actually unnamed yet)
Summons a lot of sword that attack all the enemies in range
Cool time 20 seconds. MP consumption 200.




Anger Detonation
The character enters the wild rage condition.
DP(DivinePower) (thats the Green Bar below MP) explodes at crisis
time and deals a huge damage to around enemies, also removes effects
of sleep and petrification.

Last edited by gr4vity; 06-19-2007 at 06:05 AM..
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Old 06-19-2007, 06:06 AM   #9 (permalink)
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Just something I made for you to read and waste your time.
Some of the translations maybe a little wrong, but you can get the
general idea of the skills you seen them do in all those videos.
Don't forget those videos are like 1 year old so many things have
changed (to the better I hope) and probably way more skills have been
added with better visual effects etc etc..
Hope to be sticky

Last edited by gr4vity; 06-19-2007 at 06:11 AM..
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Old 06-19-2007, 06:18 AM   #10 (permalink)
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gr4vity did provide a little disclaimer, but I too was just about to point out that while I'm sure many will enjoy this read... It's all translated and extracted material from old videos. Although it could hint towards what is to expect, none of the names or descriptions are official. Just bear that in mind while you ponder over the skills.
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Old 06-19-2007, 06:31 AM   #11 (permalink)
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That must've taken a while to to get all the formatting right! Really awesome read

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Old 06-19-2007, 07:20 AM   #12 (permalink)
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That looks time consuming. o.o

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Old 06-19-2007, 08:40 AM   #13 (permalink)
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Wow gr4vity, nice work! This was really an interesting read.

Noticed something though... some of the skill effects seem to "disappear" beneath the ground... eg. the Warrior's Lion Roar thing. Seeing that happen in a game of such high calibre kinda annoys me... haha...
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Old 06-19-2007, 09:03 AM   #14 (permalink)
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This stuff looks pretty cool. I hope theres a bit more to it though. Alot of the stuff looks combo based, I just hope its not a constant spam through the combo skills. Although it was fun in ragnarok, I just hope there are more to choose from. And i realize these aren't official, and a bit old.
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Old 06-19-2007, 09:20 AM   #15 (permalink)
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Nice list you made there.

I hope the combo skills become more open than they seem at the moment. It would be nicer to have an ability just require that the opponent is in a specific state (bleeding, knocked down, etc.) than require a specific skill used before to make them available.

Would also open up for more options in teamwork.

Just my opinion though.
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