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| Aion Discussion Is it about Aion? It probably goes in here. |
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#151 (permalink) |
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Daeva
Join Date: Jul 2009
Thanks: 0
Thanked 0 Times in 0 Posts
Class: Assassin
Race: Asmodians
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First of all its supposedly just there to take over a fortress although weather it leaves or stays after that is still unknown, to me at least, second, no question about it, only with a few guardians can it be taken down, and third, well if both sides asmodians and elyos keep fighting each other instead of taking on this monster once they see it, then they are both dead and retards for not stoping and choosing fighting over survival.
![]() __________________ TO KNOW THAT YOU EXIST IS TO BELIEVE THAT YOU ARE HERE, THE PROBLEM LIES IN UNDERSTANDING THE REASON FOR US TO BE HERE
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#153 (permalink) |
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Officer
Join Date: Mar 2009
Location: Aotearoa
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Valmaria
Class: Spiritmaster
Legion: Dark Order
Race: Asmodians
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Yes I agree..another thing to think about when the time comes tehe exciting!!
__________________ My eyes are an ocean in which my dreams are reflected...
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#154 (permalink) |
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Daeva
Join Date: Jul 2009
Location: New York
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Jeeva
Class: Chanter
Race: Elyos
Server: Zikel
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I want to play now
This game is looking better and better.
This means that we need to have 2 parties on each elites to make it a safe play. Do the elites re-spawn even if we kill all of them in the fortress? Also does the Draconic Carrier dro pthe elites and then just leave ? Or does it keep bringing the elites until the fortress is re-captured. __________________ "The world is not enough. I need video games!!!" ---------------------------------------------------------
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#155 (permalink) | |
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Officer
Join Date: Jul 2009
Location: Chicago
Thanks: 0
Thanked 0 Times in 0 Posts
Class: Assassin
Legion: Pandora
Race: Asmodians
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Quote:
I personally think that the ship will show up, drop a moderate number of elites over a short time, and remain in the battlefield, firing its lasers at passers-by and doing its own thing (maybe besieging the fortress itself?) It could continue to drizzle out a low amount of adds over time to keep things flowing, but I would think it to be pointless if they just respawned right after each kill, it would mean all the ground fighting would make no headway at all, leaving everyone to slowly get mowed under. Having a large group burst out at the beginning then a slow adding of one or two adds here and there would keep the fact that the ship remains on the battlefield a little more sensible, since it can still deliver troops if it has nothing to shoot at directly. Also, provided the ground fight is going well, their numbers will diminish, yet there will always be fresh targets. |
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#157 (permalink) | |
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Officer
Join Date: Jul 2009
Location: Chicago
Thanks: 0
Thanked 0 Times in 0 Posts
Class: Assassin
Legion: Pandora
Race: Asmodians
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Quote:
of course, if my group is too behind, I could always just wait by the boss all sneaky-like and, when they're really into the fight, I could stealth up and stun their tank, letting the boss demolish him ![]() |
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#158 (permalink) |
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Soldier
Join Date: Jul 2009
Location: Minneapolis, MN
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Lasher
Class: Cleric
Race: Elyos
Server: Marchutan
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I'm speechless. Incredibly cool and aweseomely scary at the same time! This game is going to offer some amazing challenges later on.
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#159 (permalink) |
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Supreme Commander
Join Date: Jun 2009
Location: Malta
Thanks: 0
Thanked 58 Times in 47 Posts
Character: -Private-
Class: Spiritmaster
Legion: Don't Click Me
Race: Asmodians
Server: Perento
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1st Campain Quest in Abyss is tutorial. They mention these ships and said "It would be wise to avoid at all costs". I was like yea pfft just a raid boss.
Guess its true. I will run like chicken when I get the message hiding behind some NPC of an uncapturable fortress :P |
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#161 (permalink) | |
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Star Officer
Join Date: Apr 2009
Location: Chicago
Thanks: 0
Thanked 3 Times in 3 Posts
Character: Chrome
Class: Sorcerer
Race: Elyos
Server: Zikel
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Quote:
Last edited by Zwei; 07-29-2009 at 08:47 PM.. |
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#163 (permalink) |
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Officer
Join Date: Jun 2009
Thanks: 0
Thanked 1 Time in 1 Post
Race: Elyos
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Actually the 1% godstones do 3960 damage on proc. The 2% do 1880 or something along those lines. I hope that with enough time and effort these things can be taken down and it's not just some nice eyecandy with a lot of hp that you can't ever really kill.
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#164 (permalink) |
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Officer
Join Date: Jul 2009
Location: Pathetic Earth
Thanks: 1
Thanked 1 Time in 1 Post
Character: Astralina
Class: Cleric
Legion: Marked Souls
Race: Elyos
Server: Triniel
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That's so hot... that it actually provokes my envy.
__________________ " Just die, you have no talent at all! " - Jiraiya Marked Souls - http://www.markedsouls.com Soon all of humanity will be destroyed, I'm so excited. |
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This brings a whole new look in to MMO sieges!
If you don't like the game, don't try to change it, change yourself...





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