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#31 (permalink) | ||
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General
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#32 (permalink) |
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Daeva
Join Date: Sep 2007
Thanks: 0
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Character: Kenji
Class: Templar
Race: Elyos
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"maybe you could have your items "grow" with you as you lvl?" Thats from Ragnorak Online 2. Not that its a bad thing, but you would eventually ditch your lvled up armor when you see a new piece of armor drop on the ground when you kill a mob, or see it in a shop.
To all of you who are wondering about the exp grind, there will always be exp grinds in MMORPG's. And since this is an NCsoft made game, you can expect the exp grind to be intense, just like Lineage 2. (I too come from Lineage 2). As for the money issue, I have no idea. There are always ways around to making enough money to get the armor you want, but it won't come easy. |
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#33 (permalink) | |
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Star Officer
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#35 (permalink) |
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Administrator
Join Date: Feb 2007
Location: Minnesota
Thanks: 1
Thanked 132 Times in 53 Posts
Character: Knite
Class: Templar
Legion: Knights of the Divine Order
Race: Elyos
Server: Triniel
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Well, yes and no in my opinion, guys. It is justified in the manner that you start with amnesia so regaining your skills and thoughts would hopefully be easier than re-learning them. It will be a nice change not to have to grind for years, but this puts a lot more pressure on end-game, where unfortunately most MMOs lack content. If they think that abyss PvP and fighting for castles is all you need for end game, they're going to have upset folks. Everything gets old without variety. There needs to be exploration quests, quests in zones that only lvl 50 can access (and rewards for those since xp in by this time irrelevant), and other exclusive, high level, benefits/things to do.
If getting to level 50 takes a month to the hardcore gamer, lets say 3-5 for the truly casual, you've got a lot of game time to fill afterwards. I trust NC with this game. I'm sure they've considered all this. Last edited by Knite; 09-09-2007 at 11:07 AM.. |
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#36 (permalink) |
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Subscriber
Join Date: Nov 2006
Location: Canada
Blog Entries: 2
Thanks: 0
Thanked 6 Times in 6 Posts
Character: Pat
Class: Gladiator
Legion: Genesis~Leader~
Race: Elyos
Server: Lumiel
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Aion needs more than one money sink. Lineage2 only had one big money sink called "SoulShots"(Used to increase your attack power by a decent amount) but only dwarves could craft them, Aion needs 4-5 ways of making money and that all classes/races have access to it. I liked the hard-core way of Lineage2 but WoW is too easy, they need to make Aion in between.
Well if you don't like killing monsters over and over for unlimited hours then yes. Frankly, I loved Lineage2's way. There were only a few players who reached level 80, I never got near the cap but I felt like each time I got a level was very rewarding. I was casual so it went slow but atleast I didn't bore myself in a month like in WoW. Last edited by Yakuzan; 09-09-2007 at 11:41 AM.. |
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#37 (permalink) |
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Soldier
Join Date: Dec 2007
Location: California
Thanks: 0
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Character: Unicorn
Class: Chanter
Legion: Horse Club
Race: Elyos
Server: Yustiel
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I enjoyed knite's early post about SWG and L2 economy/drop systems. I agree fullheartedly. Any mob that is killed should only yield items/parts concievable to be had on that mob. And if a mob is to yield loot, it should be usable: to make food/a potion/weapons/armor. I can see using teeth/ears/claws/genitals to create a necklace that has x effect. Scales/bones/leather/spider's silk/etc to make weapons/armor. And if someone has an idea of iddy-biddy-creatures that may not have any concievable use, then those may be pests and you have some npc give you a quest with a reward comperable to the risk of facing those mobs. We've seen it before "oh my village/farm/family is being ravaged by such-and-such creatures."
and my brain stopped working... but yah... Oh I remembered where I was going. And if you kill a rabbit you shouldn't get a stick or coal or a staff of ultimate destruckshun. It should be something to be found on said rabbit, ie rabbit eyes/ears/feet/pelt/bones/innards/meat/symbiotic creatures/viruses/deseases/stds?....you freaky old bastard Last edited by RuinPhantom; 12-19-2007 at 12:50 AM.. Reason: remebered |
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#38 (permalink) | |
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Star Officer
Join Date: Dec 2007
Location: USA
Thanks: 0
Thanked 5 Times in 4 Posts
Character: Infinity
Class: Ranger
Race: Elyos
Server: Undecided
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Infinity __________________
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#39 (permalink) | |||
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Officer
Join Date: Oct 2007
Location: a refrigerator box
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Character: Excenmille
Class: Templar
Race: Asmodians
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Now onto my suggestion for end-game, player-based economy. . . Crafting should be the key to everything. Like there aren't high level item drops, there are high level material drops. You gather up a few materials from various monsters and then take them to another player who can forge them into awesomeness (not entrusting the player with it, of course, but kind of like WoW's little enhancing system). Then these awesomenesses who not be sellable. This would make it harder to become awesome because instead of banking on one lucky drop you need a few. Also it makes crafting clutch to the end-game, it gives crafts like blacksmithing, and carpentry, and tailoring real use in the end. Because, in most MMOs, then crafts that specialize in consumables are the only viable cash crafts in the economy. I'd just like to see a system that requires far more cooperation in a guild then just the battle, you would need to have a solid mix of craftsmen to get the epix. |
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#40 (permalink) |
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Soldier
Join Date: Nov 2007
Location: NEW YORK CITY
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Race: Asmodians
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if you lvl cap in a month then you should have plenty of time to farm away in the abyss and make some coin. problem will be with how to get top items.
i prefer if it could be done through crafting and drops but the problem with that is farmers who camp the bosses and areas where you get the drops. >>L2<< if they control the farmers then player run economy will work fine . its a natural progression to charge more for higher demand items. i dont want this game to be easy i am already concerned with the ease at which you get to top lvl.. i hope they will make it VERY hard to get top gear, if i break my *** in a race to top lvl i want to get something for it. __________________ ![]() IF ART IS A CRIME MAY GOD FORGIVE ME --RAMO--1982 |
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#41 (permalink) | |
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Star Officer
Join Date: Dec 2007
Location: USA
Thanks: 0
Thanked 5 Times in 4 Posts
Character: Infinity
Class: Ranger
Race: Elyos
Server: Undecided
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Infinity __________________
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#42 (permalink) |
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Subscriber
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You won't feel the need to grind for endgame purposes.
As soon as you're level 50, the storyline will most likely still be going on. Players should (and will) finish that PvE part, and then they would most likely continue their Aion experience by Roleplaying, or what I predict to be the most popular, PvPing for Abyss points. Don't know what Abyss points are? Use our Wiki. I've began a small article about Abyss. Feel free to add on to it. |
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#43 (permalink) |
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Star Officer
Join Date: Nov 2007
Location: Poland
Thanks: 0
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Race: Undecided
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I fear only one thing: broken realtion between lvl progression and "wealth" progression (meant here as a combination of money AND equipment*). Can you balance gaining levels with finding/buying/crafting equipment of an appropriate quality? Or do you have to make "leap progression", gaining few levels then being forced to take a break in order to catch up with money to buy equipment/to farm materials?
*as everyone know not every time money = possibility to buy top equpiment, hence the distincion |
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#44 (permalink) |
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Daeva
Join Date: Nov 2007
Location: TX
Thanks: 0
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Race: Undecided
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When I used to play guild wars I liked how the prices for buying/selling runes and dyes was dynamic with NPCs. Only problem was you had to go to the dye NPC to get the current price. All other NPCs would only buy a dye like black (from the last time I played cost 1 plat. 500g) for 1g. I think it would be fair for this to work with all NPCs and all items. However, I am not sure if I would like all the NPCs to offer the same price or have each NPC have a different price depending on how many people use that NPC and what they sell to it. Not only would it provide a fair price for selling items that nobody wants but can discourage farming for items that drop 99% of the time and selling them for a fairly large amount of money.
The only problem is that it would be very tough to keep the prices up to date. I know that counter strike source added dynamic pricing to its weapons menu. However it was only updated weekly since it would record every weapon purchase by every player(minimum of 24,000+ purchases every 2 minutes). |
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#45 (permalink) | |
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Officer
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| The ULTIMATE AION FAQ - Legions of Aion Forum | This thread | Refback | 11-09-2008 08:11 AM | |
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