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| Aion Discussion Is it about Aion? It probably goes in here. |
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#1 (permalink) |
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Star Officer
Join Date: Jun 2009
Location: Philadelphia,PA
Character: TheCleric
Class: Cleric
Legion: PirateLords
Race: Asmodians
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Aion too linear?
This is something that bugs me up a bit, and i see many problems that rise with such playstyle.
what is it? the linear play style of aion. look at it (asmodian perspective): from level 1-9 your in "starting island" (ishalgen) then from 1-20 your in altgard, then in brustonin and so forth so forth. Even the leveling, is very linear. in Altgard, you basically follow a road while leveling, and mingling of levels is uncommon. whats the problem? there are quit a few that i can forsee, one of them is the rather repetitive nature of the game (since for each level, you are limited to the areas to which you can level) 2nd is over crowding. GG sucks, and i can guarantee there will be bots+ the popularity of the game, will bring about ALOT of players to the game (good thing) however this will cause leveling problems. take for example level 10-11 in altgard is limited to the area around/near altgard. now add that fact and also add bots+other players to that area. can you see the problem? we definitly need some sort of alternative area for leveling. obviously not right at launch, but def. as an expansion. discuss |
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#2 (permalink) |
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Great General
Join Date: May 2009
Location: Sweden
Character: Grimgar
Class: Gladiator
Legion: Gank Syndicate
Race: Asmodians
Server: Perento
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players will be less likely to level alts and just quit when they get bored of their main(which may or may not have UP problems)
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#3 (permalink) |
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Soldier
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There could be 100 starting zones and i would never have fun rolling a new character. I hate leveling, so it doesn't effect me. For people like me, Quests in a straight line is the best thing for me. My opinion of course, everyone is a different type of player when it comes to MMOS.
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#4 (permalink) |
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Star Officer
Join Date: Jun 2009
Location: California
Character: Halocrap
Class: Cleric
Legion: Semper Fidelis
Race: Asmodians
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Leveling may be linear, but it's fun though right?
![]() And besides, Aion really shines in endgame. |
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#5 (permalink) | |
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Daeva
Join Date: Jun 2009
Race: Elyos
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Quote:
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#7 (permalink) | ||
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Officer
Join Date: Jun 2009
Character: Brascus Vondraken
Class: Gladiator
Legion: Grand Theft Shugo
Race: Asmodians
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Quote:
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The reason I'm getting irritated with Aion questing is because you don't get to fill up on quests then go do all of them in crcuit bringing you back to the hub. Right now it's do one quest, go back to npc, get another quest from the same npc, go back out to finish quest; rinse/repeat. It's not fun because of the retarded amount of backtracking you end up doing. I have played a lot of MMO's and they don't seem to get rid of this retarded style of quest set up, or reduce it, till another expansion or so. I lose faith in Aion sometimes because it hasn't really revolutionized the MMO industry by much. WoW didn't revolutionize jackshit, they just managed to refine what was already done. WAR introduced a lot of cool stuff like public quests and...um, well because of lack of server stability/zerg style of balance, people lost faith and with such a large dependancy on populace it began to crumble. The only good thing about asian MMOs is the armour, animation and...um...er...well asian MMO's had a lot of outdated mechanics, thinking more towards "how much of a timesink can we push for to keep the subs going" rather than "how can we entice the player to the game so they don't want to let their subs die". The new and upcoming starwars online questing system boasts that they have revolutionized it, even gone so far to remove the bread and butter "fedex" quest archetype that plague MMOs. Now if MMOs went the extra step to add animation to looting quest items: instead of looting King Balthazars head, you now wrench his head up with your gritty hands, brandishing your blade against his throat and decapitating it mercilessly; you pop it in your backpack. You have looted <Balthazars Head> Things have a much bigger impact if they're done visually. Then people have something to say about it, like "hey jim have you ever looted King Balthazar? You haven't?! Dude it's pretty knarley!". Last edited by Blog Monster; 07-04-2009 at 10:50 AM.. |
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#8 (permalink) | |
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Star Officer
Join Date: Jun 2009
Location: California
Character: Halocrap
Class: Cleric
Legion: Semper Fidelis
Race: Asmodians
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Quote:
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#9 (permalink) |
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Commander
Join Date: Jun 2009
Location: Malta
Character: -Private-
Class: Spiritmaster
Legion: Don't Click Me
Race: Asmodians
Server: Perento
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people complain if mmo is grinding
people complain is mmo is quest driven thus linear In Aion you can either or, or together. -.- |
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#10 (permalink) |
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Star Officer
Join Date: Jul 2008
Location: Budapest, EU
Class: Cleric
Race: Asmodians
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After level 20 (and especially 25, when Abyss opens up) the game is much less linear. Think of the first 20 levels as a tutorial.
A few alternative tutortials (e.g. different starting areas) would be really nice, let's hope they will add them in future expansions. |
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#11 (permalink) | |
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Officer
Join Date: Jun 2009
Character: Brascus Vondraken
Class: Gladiator
Legion: Grand Theft Shugo
Race: Asmodians
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Quote:
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#12 (permalink) |
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Star Officer
Join Date: Apr 2008
Location: Illinois, USA
Character: Nebel
Class: Cleric
Legion: Shadow Company
Race: Elyos
Server: Zikel
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The downside is lack of replay value for alts.
The upside is all of the details put into those zones instead of spreading their work out to more areas that are more generic. I'm really not bothered. I always end up regretting making alts instead of sticking with my main, and this is going to deter me from that. |
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#13 (permalink) |
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Star Officer
Join Date: Jun 2009
Character: Stunty
Class: Sorcerer
Legion: Affirmative Action
Race: Elyos
Server: Undecided
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i agree it is going to make alts quite boring, however if the game is all that it is seeming to be in endgame i dont think it is going to be a HUGE issue...
plus, at 25 the game changes dramatically with the ability to go to the abyss, which is where i plan on questing. but yes, i do see the issue. it actually makes me NOT want to play any more beta for fear that i will get frustrated w/leveling by the time the real game comes out... will it make alts boring? yes will it stop me from playing? no |
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#14 (permalink) | |
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Star Officer
Join Date: Jun 2009
Location: OKC, OK
Character: Aerran
Legion: Poetic Law
Race: Elyos
Server: Lumiel
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Quote:
Tell them that PvPvE is this "heart and soul" of this "world" and they want a PvE server. Tell them that the CE gets extra items but it's sold out world wide and they want something special for just pre-ordering the regular edition. Tell them you have pie and they want cake and cookies instead (or that cake/pie abomination) ![]() The modern MMO players mantra is "It's all about me, and you OWE me something". /sips coffee ![]() __________________ It's good to be me. |
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#15 (permalink) | |
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Star Officer
Join Date: Jul 2008
Location: Budapest, EU
Class: Cleric
Race: Asmodians
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Quote:
After leveling 3 Asmos and 2 Elyos to level 20+ (and countless toons to level 10), the starting areas lose their charm rather quick. I hate Ascension quests, with all the running around xD But different classes mean different playstyle, so it's still fun for me, and I'll definitely level an alt or two, too. And at least you learn the most effective routes and shortcuts. Let's hope NCSoft addresses this issue in an expansion. |
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Linear Mode
