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| Aion Discussion Is it about Aion? It probably goes in here. |
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#31 (permalink) |
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Great General
Join Date: May 2009
Location: Sweden
Thanks: 1
Thanked 5 Times in 5 Posts
Character: Grimgar
Class: Gladiator
Legion: Gank Syndicate
Race: Asmodians
Server: Perento
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War had death penalties.
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#32 (permalink) |
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Officer
Join Date: Jul 2009
Thanks: 0
Thanked 0 Times in 0 Posts
Race: Elyos
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Yeah, and well done I'd say.
You'd get a temporal res sickness which would lower your stats. This way a loosing side couldn't get ressed indefinitely and the attackers would eventually wear them down. If you die a lot you get weaker so it's not smart to get killed unless it's for a good cause (like saving a healer for example). Imo that is quite enough.. On the other hand I don't really like the respawn penalty that you have to pay to remove but hell, it's not bothering me much either so I can live with it. |
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#33 (permalink) |
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Star Officer
Join Date: Jun 2009
Location: Pelham,AL
Thanks: 0
Thanked 9 Times in 8 Posts
Race: Elyos
Server: Marchutan
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The only thing that WAR "proved" was how to utterly fail and screw over the Warhammer Universe.
Lesser death penalties than the already light one would be a stupid change. The mana and health generation is fine as is. Stupid titles that encourage you to fight without your armor on are about the last thing I'd like to see in Aion. In other words NCSoft is on the right track , Mythic proved just how ****** they have become since early DAOC days. __________________ The best PVP kill is the one that makes someone QQ on the forums about it , especially if they say "it wasn't fair , then it's even sweeter. |
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#34 (permalink) | |
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Star Officer
Join Date: Jun 2009
Thanks: 0
Thanked 10 Times in 10 Posts
Class: Gladiator
Race: Asmodians
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It's not so much the open parties system at fault there, but it's the totally outdated form of communication through typing. If you take a look at for example L4D where you can just talk to any random group of players over mic you usually get a response back and the talking starts. Although it's not an MMO, the concept of an open party and more modern forms of communication stands. |
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#35 (permalink) | |
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Officer
Join Date: May 2009
Location: Summerville, SC
Thanks: 1
Thanked 5 Times in 5 Posts
Character: Tian
Class: Gladiator
Legion: The Dark Crusade
Race: Elyos
Server: Lumiel
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10Chars. |
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#36 (permalink) |
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Star Officer
Join Date: Jul 2009
Location: England
Thanks: 5
Thanked 6 Times in 3 Posts
Character: Ego
Class: Chanter
Legion: Malevolence
Race: Elyos
Server: Perento
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never joined open groups since they sucked, but i suppose it would be a nice addition for people to lazy to find a proper group.
guild banners were win, i would love to see something similar but with some actual bonuses and penalties for the capturing/loosing guilds. trophies, fluff, meh death penalties, should be penalties not 5 min debuff with poor negatives and a 20 silver cost to heal, one of the contributing factors to such unskilled zergs was the lack of any true death penalty mana regen, no, the fact that i could spam group heal constantly was one of the most boring parts of the game double targetting, would be nice but i use display target of target and a few switching macro's anyway, so no biggy |
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#37 (permalink) |
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Star Officer
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You only lose abyss points for dieing to players... and not even enough to stop cross feeding.
As for mana.. well mana is out of hand in RPG's since forever. It use to be that mana was a stat that came back quickly. Spamming alot of small spells over a long period of time would drain mana slowly or you could fire off a huge spell that takes more than half your mana but then you don't have any for a bit. Now its some sort of artificial PvE limiter that has no real effect in PvP in the short term and is at best a minor anoyance in the long run. |
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#38 (permalink) | |
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Lieutenant
Join Date: Jun 2009
Location: Canada, eh?
Thanks: 0
Thanked 0 Times in 0 Posts
Character: We'll see...
Class: Chanter
Legion: Highlander
Race: Undecided
Server: Azphel
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#41 (permalink) | |
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Star Officer
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You can't buy back the AP loss from PvP death though. A PvE death penalty isn't as important to me, as it's just PvE, however the AP loss makes dying in PvP something you don't want to have, and this is a good thing.
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#42 (permalink) | |
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Lieutenant
Join Date: Jul 2009
Location: Toronto, Canada
Thanks: 2
Thanked 4 Times in 3 Posts
Character: Arsent
Class: Ranger
Legion: Sovereignty
Race: Asmodians
Server: Triniel
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Quote:
I directly came from WAR so I know where you're coming from and the benefits/drawbacks of each suggestion. 1.) Open groups is and will always be a good idea. For those of you who think it destroys the community, I think it unites them. You may have your huge guilds who break into little coordinated teams on vent. Then you have the small guilds, where not many people may be on at the same time, who would rather work with a pub than themselves. The PVP in this game appears to encourage group PVP, but realistically, not everyone will be able to work with those whom they know/want to. So in the meantime, its best to implement this feature so that you get to work with other new people in the same situation as you are. Besides, you might make new friends, learn new strategies and invite that person(s) to forming a new assault team. In WAR I was in a very large guild where we could muster at least 1 full WB at night, max of 2. When a big patch came out (the one with zone domination), our guild mustered 4 warbands. But how about the rest of the population? Not many of them had guilds as big as ours, so they had to form pubs. After the patch was released and the excitement winded down, I had to lead some pubs (frustrating), but its better than just fighting on your own. 2.) Guild banners are cool too, and the ability to pick attributes which those banners will have an effect. 3.) I never liked the trophy system. No one barely recognized your trophies since they had to concentrate on the fighting. I would support the idea of inconsequential titles if only this game had titles with no stats. 4.) Guild alliances are very beneficial, and can make it easier to coordinate with several teams in the large Abyss. 5.) Death penalties ARE controversial. Quite frankly I don't know where I stand on this issue. 6.) Mana and AP were the exact same thing. Just named differently, so I don't know what your argument is. Here are some of my personal insights Here are things I DON'T want to see in Aion that I saw in WAR: -Extensive abuse of terrain (think of the bright wizards firing behind walls). I don't think this will be an issue though, since you can simply fly over to the hidden spot. -Zerging. As to whether this will happen will depend on the dependence on strategy instead of massing, and the extent that the Balaur will have on the battle. -Uninteresting instances. I was able to do all instances, except Lost Vale, but many of them were straight forward. I wish to see more interesting instances with unexpected twists or requirements. I saw a video of one instance where you had to click on some levers on the floor, so I think they are going in the right path |
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#44 (permalink) |
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Star Officer
Join Date: May 2009
Location: Portugal
Thanks: 3
Thanked 2 Times in 2 Posts
Character: Skytouch
Class: Sorcerer
Legion: Explicit Content
Race: Elyos
Server: Perento
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Death Penalties should and are in place for a reason, dont care about heroes, Renown in War is a time factor not skill, and that ruins the game for me.
"I am a good BW, im RR79" kinda talk is the most dull thing i ever seen in a gme __________________
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#45 (permalink) | |
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Officer
Join Date: Jun 2009
Location: England
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Fatrat
Class: Templar
Race: Asmodians
Server: Telemachus
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2. Meh, don't really interest me, not sure it'd fit in with Aion's look. I'm not bothered about that either way. 3. Already has titles, i always turn them off in any MMO though. I want to see people's names, not some dumb achievement text. Just my opinion. 4. Not really aware of the legion system in Aion, ain't had any experience of that part of it yet. I don't think Alliances are really a big need in a game where you're already on a set faction (Elyos/Asmo). Maybe in a game where it was free for all. 5. How is anything sacrificial or heroic if you won't lose anything? People will still run into battle and fight their hardest if they want to win, no matter what they'll lose. That's HOW you win. If you're the type to sit back and go ''omg i might lose 1% exp'' or something then you're going to be a punching bag. Which is fine by me. Do you think the best armies used to win by breaking formation and p*ssing their pants? Plus it feels better, like you really WON, if your opponent loses something more than just their pride. 6. The regen isn't so bad in this game, it's the same as WoW when you sit down and eat something. Except it takes longer to burn through full mana in Aion, ime. Try Lineage 2. Kill a few mobs then sit down for 3-5 minutes regenning, lal. 7. Yes, this was quite handy, but the targetting in WAR was so clunky that this was completely neccessary in WAR. The downside is it made deselecting with mouseclicks so you could self heal more of a chore. Good for a healbot situation though. I'd rather Aion just have it more fluid to select groupmates and such than WAR did. |
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Tho trophies (statless items you can stick on your armor) might be a bit too much bother to implement imo vanity titles (that don't carry any bonuses) could be implemented. At the moment titles bearing buffs mean that people will wear a title that is the best for their class.. which is not very good for variety and individuality. I'd love to see the titles like "The Zapped" "The Sentinel of Sanity" "The Insane" and "The Drunkard." GW had a similar system as well and players loved it.




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