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#16 (permalink) | |
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Lieutenant
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Quote:
knite16 said that at a mage would be impossible to cast a spell when you are attacked. Correct. If you have a big spell to cast (5+ seconds - large incantation) you will never be able to cast it. The cast gets cancelled 4/5 times. But when you have a 1 sec. (maybe less) cast, like 1 word of incantation... let's say "BURN!" you really can't be cancelled or setback from the spell since is so quick. So I think that (might upset the WoW fans or make them come with tons of explanations why I'm wrong =) ) the cancel chance system that Lineage II has and Aion will have is the best. |
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#17 (permalink) |
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Officer
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I didn't like playing a mage character on WoW because of the spell push back, I remember one time activating a spell, and still be trying to cast that same spell when I died. That ****ed me off to no end. I prefer systems like FFXI's where if you get hit before 60%, it cancels at 70% or the spell completes.
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#18 (permalink) |
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Star Officer
Join Date: Jan 2007
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Race: Asmodians
Server: Ariel
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I like the spell-push back/cancel idea. The only problem I would forsee is the spell casting times of certain spells. (ex. sleep spell nerf in L2)<- made casting this spell WAY way way too long
__________________ "When you close your eyes....Darkness Dreams." "True love is neither physical, nor romantic. True love is an acceptance of all that is, has been, will be, and will not be." |
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#19 (permalink) |
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Subscriber
Join Date: Nov 2006
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Character: DisTurBinG
Class: Cleric
Legion: Clan Inferno
Race: Asmodians
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I agree. Casing should be a lot faster hopefully at high levels - but there needs to be it's disadvantages to it. I still haven't seen a video with the chance of cancellation on the spell. Anyone see one yeT?
~DisTurBinG __________________ ![]() A DisTurBinG Mind Creates A Revolution... |
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#20 (permalink) |
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Subscriber
Join Date: Aug 2007
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Character: Fayeth
Class: Cleric
Legion: ~_^ the dark lord has chosen
Race: Asmodians
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I just wanted to comment on something said earlier, and im to lazy to hit back and quote thw guy. Someone said WoW was the only game to do this interrup thing...
WoW was the only one to have the push back and what not but pently of games had interrups where the spell cancels completely, which is more annoying in my opinion... Meleoffs just descirbed FFXI's spell cancel a few posts back and someone mentions LOTRs just as examples.. __________________ ![]() Ask your questions Live in Flashchat! | MySpace | Check out the Ultimate FAQ thread. Last edited by Fayeth; 11-01-2007 at 12:17 PM.. |
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#21 (permalink) |
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Join Date: Nov 2006
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GuildWar's interrupts were integral to the game, but still annoying as hell. I, an axe W/Mo, hate those damn Mesmers with a passion. Always ruining my adrenaline-powered skills.
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#22 (permalink) |
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General
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Yah, if you try to cast a pyroblast while a rogue has you in melee you're not going to get the cast off. But, to be honest, most melee classes had stuns/disorients/interrupts that they would use to cancel your spell at their own will, so if you're fighting a smart one you're not gonig to live melee anyway. This puts pressure on the mage to use their blink/roots, the lock to use their fear to get people off of you.
Playing a melee class was all about avoiding those things the casters would use to keep you away while they attacked, and playing a caster was all about being able to keep your opponent from reaching you. If they were almost dead you had quick casts and insta-cast spells to take them out while they were on you, though. I mean, it was all about strategy. You couldn't just let them get to you and then take your chances with cancelation, you really had to think to keep them away. You also couldn't just kite *cough silver ranger cough* using superior run speed because you didn't have it. Slowing spells were helpful, but those alone wouldn't let you kite perfectly, but that's where roots and blink came in. Even so, all the melee classes had way around your roots and blinks, so it became a matter of who was the better player. I support WoW's system and hope they use the same thing. Random cancelation is horrible... it leaves too much to chance. If I win I want it to be because I was the better player, not because I got lucky with 3 spells that never got canceled. |
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#23 (permalink) |
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Lieutenant
Join Date: Feb 2007
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i m with you on that one March.. i like the push back in WoW ( dont know about mages but priest had talents skills to reduce blocking chances too when healing)
Caster is about not letting melee come to him if cant succeed ( assuming the games mechanics give it a chance ofc) then he jsut doesnt know how to play.. and a different ranged ( archer) is usually slow enough to allow some other tactics. |
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#26 (permalink) |
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Subscriber
Join Date: Sep 2007
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Character: Kolossus
Class: Templar
Legion: The Spirits Within
Race: Elyos
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They have a casting interruption rate in FFXI, also. In fact, you can wear equipment/merit an ability to reduce your spell interruption % rate.
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#28 (permalink) | |
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Soldier
Join Date: Oct 2007
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Class: Ranger
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Quote:
I just feel the chance to cancel is a better system for mass PvP |
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#29 (permalink) | |
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General
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Quote:
I mean, balancing mass PvP shouldn't really be that different from balancing 10v10. Assuming both sides have the same number of players the mechanics are going to be the same. I mean yah, there's the potential for an individual mage to get attacked by 10 people at once and not get a single cast off, but then you've got 9 people on your side that have nobody on them. Chances are you're going to have a mage or two in there that's going to be completely free to nuke without getting canceled or knocked back. In the end it doesn't really matter. I just hate the idea of a random chance to cancel. Anything that's random takes a small element of skill out of the game. I'm not saying that people are going to try to tank and cast, I'm just saying I don't want to fight someone and win 50% because I cancel that last cast right before I kill and lose 50% because I don't cancel that last cast right before he kills me. With the knock back you get consistency, which means predictability, which means you can adjust strategy based on it. Adjusting your strategy to a random event is just not a smart idea. |
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#30 (permalink) | |
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Soldier
Join Date: Oct 2007
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Character: Auragin
Class: Ranger
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