|
|||||||
| Register | Blogs | FAQ | Members List | Calendar | Search | Today's Posts | Mark Forums Read |
| Aion Discussion Is it about Aion? It probably goes in here. |
![]() |
|
|
LinkBack (2) | Thread Tools | Display Modes |
|
|
#31 (permalink) | |
|
General
|
Quote:
Now, one really important thing I think needs to be taken into account with spell knock back is power of attacks. The less powerful an attack is (the less damage it does), the less it should knock the spell back. That way, a character that's just poking you very quickly will have the same knock back effect as a character that's smashing you with a hammer every 3 seconds assuming equal damage. The difference would be that the hammer would give a larger single effect and the prodding would be many small knock backs. If this isn't the case then rangers could just pick the fastest weapons possible and totally screw over casters, as could assassins and dual wield fighters, while knights and 2-hand fighters would get Ds in their Bs. |
|
|
|
|
|
|
#32 (permalink) | |
|
Officer
Join Date: Oct 2007
Location: American Empire
Thanks: 0
Thanked 0 Times in 0 Posts
Character: LordJun
Class: Cleric
Legion: TeamDivinity
Race: Elyos
|
Quote:
RF had the right idea with balancing rangers v. mages but a crap way of implementing it due to ele resist never working well. Also rangers being stunners and not really DDs. Would be interesting to see archers getting a m.def increase to counter mages then we would have... knights (high m.def very high p.def low attack low range) assassins (very high p.atk low m.def and p.def low range) archers (high p.atk high m.def low p.def high range) mages (high m.atk high m.def low p.def high range) then we give the healer all kinds of great debuffs and buffs like... lower attack power/atk speed, increase atk power/speed blah blah and give the attack mages only a few debuffs/buffs (healer has low dps)... I could go on about speeds of different classes, stuns, crits, knockback, ect.. but wow this post is bigger than I wanted. It should work out fairly if implemented in a similar fashion to L2, lets just put it that way. ~.~ __________________ 私の光はキミの光です。 Next Dream... |
|
|
|
|
|
|
#33 (permalink) |
|
Daeva
Join Date: Sep 2007
Location: USA
Thanks: 0
Thanked 0 Times in 0 Posts
Race: Undecided
|
I think it would be really great to have faster casts and less spell interruption, that way, it would increase the pace of the game. Note the real reason i wanted to comment was because I saw Postiez's signature and it melted my heart: "Kyrie, Ignis Divine Eleison... <3 Elfen Lied <3
![]() |
|
|
|
|
|
#34 (permalink) |
|
General
|
I'm just repeating myself now, but what I was saying was never that the system of random cancellation couldn't work. What I'm saying is that even if it works it's random. Leaving things to chance is a bad way to fight. Anything that happens by chance means something is happening less by skill, and when you take any element of skill out of the game it because less fun and less competitive. Standardized spell knockback is consistent. You can pan strategies around it. It's likely that 95% of the time it won't matter, but in that last 5% it shouldn't be a random chance... You should know what's going to happen so you can plan and react.
edit: since I've been quoted already I'll put the correction here, "because less fun" = "becomes less fun" and "pan" = "plan" my typing skills ftl ![]() __________________ Last edited by Marchosias; 11-03-2007 at 12:35 PM.. |
|
|
|
|
|
#35 (permalink) | |
|
Soldier
Join Date: Oct 2007
Location: Somewhere East of You
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Auragin
Class: Ranger
Race: Elyos
Server: Triniel
|
Quote:
|
|
|
|
|
|
|
#36 (permalink) | |
|
Star Officer
|
Quote:
). All in all I dont care what system they put in for mages as long as it makes the classes as balanced as possible. Change is good, sometimes.Last edited by Unforsaken87; 11-02-2007 at 11:30 PM.. Reason: add to post |
|
|
|
|
|
|
#37 (permalink) | ||||
|
Join Date: Oct 2007
Location: The Saltiest Mother ****i
Thanks: 4
Thanked 0 Times in 0 Posts
Character: Nyu
Class: Ranger
Legion: [v]^_^)--o}===>
Race: Elyos
Server: Siel
|
Quote:
Quote:
Mage casting a 3 second spell, 2.5 seconds into the cast. 1) You run up to the mage and hit them with a 3.0 speed hammer and knock the spell back the cast 1.5 seconds, the spell casts 1.5 seconds later. 2)You run up to the mage and hit them with a 1.5 speed sword and knock the spell back 1/2 of the hammer's knock back being .75 seconds, the spell casts .75 seconds later. I wouldn't see a reason to use a fast weapon ever if it didn't have an advantage knocking back spell casts. Quote:
Quote:
EDIT: wow this seems to be my longest post ever lol, I took a page from march's book Last edited by Postiez; 11-03-2007 at 03:17 AM.. |
||||
|
|
|
|
|
#38 (permalink) | ||
|
General
|
Quote:
Quote:
*****, that ain't yours! *backhands Postiez and takes his page back* |
||
|
|
|
|
|
#39 (permalink) | ||
|
Star Officer
|
Quote:
Probably shoulda watched some more recent Aion videos before making my previous post. ^^ I just saw quite a few Closed Beta Aion videos with mages. The casting system seems fair, definately due to the fact I saw a mage rooting someone. I saw a casting bar as well, and spells being just outright canceled. I dont think I was paying close enouph attention to the casting bar to see if the bar went back up if hit. Quote:
Last edited by Unforsaken87; 11-03-2007 at 09:00 PM.. Reason: Automerged Doublepost |
||
|
|
|
|
|
#40 (permalink) | |
|
Subscriber
Join Date: Apr 2007
Location: Australia / South Australia
Thanks: 0
Thanked 1 Time in 1 Post
Legion: one thats not filled with nobs
Race: Undecided
|
Quote:
I can agree with you on this but the main problem is how would you imploment something like tha in te game... the reason why its 5% or 8% i because the stu ability has a chance to stun them not it will stunn them 40%of the time. I can understand how you don't believe that leaving everything to chance kind of distroys the skill in a game, but like i have allready said how would you imploment something that is pure skill. In my opinun you still need some stuff in combat to stll be based on chance. you can't expect a mage to be casting and have no chance in begin intarupted, i assure you if you were casting a spell and i stabed you in the back theres a good chance you'll stop wat your doing. I guess all i have to say is I like your idea about basing everything on skill but at the moment I do not see a feesible means in putting it in a game, let alone making the game a casual user game. __________________ .................................................. ...................... A clouded dream on an earthly night Hangs upon the crescent moon A voiceless song in an ageless light Sings at the coming dawn Birds in flight are calling there |
|
|
|
|
|
|
#41 (permalink) |
|
Lieutenant
|
Let's say cancel of a spell isn't random bad lucky, everytime you get hitted there is a chance of your spell stop of being casted. It makes a lot more sense to me then the push back system, what happens to make you cast slower when you get hitted? You mage forget words of his magic? Your hands move slower? It's strange... mages need to avoid hits not being there being hitted all the time becouse they know the magic will comes out anyways (offcourse unless there is more then 1 guy hitting).
|
|
|
|
|
|
#42 (permalink) | |
|
General
|
Quote:
I don't understand how you're justifying the cancellation system in this sense. I mean, you're saying that you can have people smacking you 3-4 times as hard as they can and 1/4 of the time on each hit you're going to completely forget what you're doing and the other 3/4 it won't affect you at all? It's a black and white kind of system that just doesn't actually exist... the knockback is a gray area system. Niteo, the the knock back system does exactly what I was saying. Rather than a random chance to cancel you have a consistent, predictable knock back. You know what's going to happen and you can plan accordingly. |
|
|
|
|
|
|
#43 (permalink) |
|
Star Officer
Join Date: Feb 2007
Thanks: 4
Thanked 0 Times in 0 Posts
Class: Gladiator
Race: Asmodians
Server: Israphel
|
I don't like random chance systems either.
I hate sitting back and letting a roll of the dice decide who wins and loses. I agree with Niteo that chance will always play a part battle. But I just don't want chance to make or break victories. Simply contribute to them. It makes sense for ranged classes to have issues at melee range, and it makes sense for a group of people beating on a mage to hamper their spell casting. But I hate when reality gets dragged into these debates. Its a game, and it needs to be enjoyable (and not so frustrating you destroy your keyboard) first and foremost. It should try to make sense, it should try to approximate reality, but not be a slave to it. Along with spell pushback, I would prefer that melee classes have skills to master to shut down casting (like kick for rogues in WoW). So that they have to stay on their toes, and proactively stop spells. And not just sit and hope their next swing interrupts the cast. Likewise, skilled mages should be able to keep melee at a distance. Basically I think PvP should be like chess, and less like chutes and ladders. |
|
|
|
|
|
#44 (permalink) |
|
Daeva
Join Date: Jan 2008
Thanks: 0
Thanked 0 Times in 0 Posts
Race: Elyos
|
I play WoW a large amount, (I just stumbled onto this forum by accident) and I've got a 70 mage so far and I'd have to say everyone is making out spell pushback a lot harsher than it actually is. If you use everything that's given to you as a mage 90% of your spells cast just fine. Besides in PvP you'd want to use instants anyway. In both PvP and PvE slowing, snaring effects/kiting prevent almost all of the pushback.
It takes practice to get better and those players that expect their mages to play like fighters/knights should just reroll! However if pushback was implemented in Aion I'd expect some forms of escape like slow (frost spells maybe? chill effects?) or snares something like that. I read something about teleport, basically a ripoff of Blink from WoW but a skill like teleport would really be useful. About the multiple enemies thing, you could always use AoE spells...I'm not sure about Aion but in WoW, mages are AoE King. About that 30 second cooldown knockback frost spell thing, never heard of it?! Last edited by Gensoku; 01-10-2008 at 01:07 AM.. |
|
|
|
|
|
#45 (permalink) |
|
Subscriber
|
Yes, I would prefer a slowdown, but particularly the interrupting feature as done in Guild Wars. It relied solely on skill and timing, in addition to how experienced the interrupter is.
Oh, and did any of you notice this: During the early videos (E3 2006) of Aion, the casting bar shows words that are written from left to right in a foreign language instead of a progressing bar. In other words, it's meant to look like the caster is saying something to cast. Well, in recent videos, I don't see that anymore -- instead, it's replaced by a colored bar with the faint words still there. |
|
|
|
![]() |
| Bookmarks |
«
Previous Thread
|
Next Thread
»
| Thread Tools | |
| Display Modes | |
LinkBacks (?)
LinkBack to this Thread: http://www.aionsource.com/forum/aion-discussion/2622-casting-bar.html
|
||||
| Posted By | For | Type | Date | |
| The ULTIMATE AION FAQ - Legions of Aion Forum | This thread | Refback | 10-24-2008 05:09 PM | |
| Aion: Tower of Eternity - MMORPG General Discussion - Dual-Boxing.com Community Forum | This thread | Refback | 04-07-2008 11:39 PM | |
|
|











). All in all I dont care what system they put in for mages as long as it makes the classes as balanced as possible. Change is good, sometimes.






Linear Mode

