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#166 (permalink) | |
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Lieutenant
Join Date: Dec 2006
Location: Boston
Thanks: 1
Thanked 4 Times in 4 Posts
Character: Sovrath
Class: Sorcerer
Legion: Knights of the Divine Order
Race: Elyos
Server: Triniel
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Quote:
I have this feeling that a lot of "hardcore" pvp'ers are going to be very dissapointed. Conversely, I have a feeling that a lot of extremely casual PvE players might also be a bit dissapointed as the game does want them to take part in pvp. It seems that a lot of people are looking for Aion to be Lineage 2. And though there are some features to L2 that I would love to see (like difficulty getting to higher lvls... but that's just me) it seems that they are aiming more toward a casual audience and also the western audience. I wouldn't be surprised at all if this game turned out to be more WoW like than many players would like. Mark my words, as soon as we get into beta we will see seasoned pvp players expressing their dissapointment with this game. ![]() Last edited by Sovrath; 01-23-2008 at 02:26 PM.. |
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#167 (permalink) |
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Supreme Commander
Join Date: Dec 2007
Location: Canada
Thanks: 6
Thanked 16 Times in 14 Posts
Class: Templar
Legion: Tempest
Race: Elyos
Server: Zikel
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By no means do I want this game to be anything like L2, i just want it to share some key aspects, for example like: pvp in the open rather than in arenas, pvp for raid bosses, the ability to attack ANYONE at say a siege, raid boss for example, or simply a way to ensure that you can get it through competition...not by who was there first.
If it has things like that, and maybe 1 or 2 more that i forgot to mention, I will be happy |
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#168 (permalink) | |
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Lieutenant
Join Date: Dec 2006
Location: Boston
Thanks: 1
Thanked 4 Times in 4 Posts
Character: Sovrath
Class: Sorcerer
Legion: Knights of the Divine Order
Race: Elyos
Server: Triniel
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Quote:
My thought is that they should provide the "side" that holds them with benefits. this way it solidifies the RvR mentality. However, I don't think this is how it works. therefore it seems that somethign needs to be in place to insure that they are taken in a way that is "fair" within the RvR ruleset. I really would love to find out how other RvR games deal with this issue. |
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#169 (permalink) |
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Human
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PvP with XP lost is fine, but atleast make it to a point where it doesnt take an hour to gain 1% @ 78 like in L2 (if you werent taking AOE to its advantage). Somethings in L2 i love others not so much. I guess we will have to wait until the beta comes out but I believe Aion will become a great game either way.
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#170 (permalink) | |
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Lieutenant
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Quote:
And Hopefully they have it that the first one there claims it, not some silly "No worries people, we'll go there in 30 min or so kill the low HP people there aim for their healers and KS the raid boss when its almost dead, not to worry at all." Because that will earn your guild a horrible horrible and I mean horrible name. By having it first there gets claims shows how exactly organized your guild is, if there the type to be late and are rather slow to gather together for a planned raid boss..well you shouldn't be in that guild or you and your guild should try to be better prepared. __________________ ![]() |
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#171 (permalink) |
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Officer
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amen to the above post. Open ended PvP honestly ****es me off. It just leads to ganking and people stealthing and waiting for you to nearly be dead then "dink" haha you die I get honor credit and your kill. Keep PvP sort of isolated. I am big on PvP but i hate when it is integrated into the story element. You lose the ability to enjoy the story and enjoy the atmosphere of the game.
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#172 (permalink) | ||
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Supreme Commander
Join Date: Dec 2007
Location: Canada
Thanks: 6
Thanked 16 Times in 14 Posts
Class: Templar
Legion: Tempest
Race: Elyos
Server: Zikel
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Quote:
And what if your guild was there first well organized and some guild comes 1 minute before the boss spawns and they get it? If its the first one there, then I've played that game doing 8 hour long camps of Antharas in L2, thats an annoying feat of any game that I hope Aion will not include...Imagine how much better L2 would be if everyone knew the exact time of a raid boss spawn, everyone would show up at that time and do a pvp, and the winners get to kill the boss...Rather than the raid boss will spawn in 192-200 hours, ok so we show up in 192 hours and end up defending/camping the spot until the boss spawns. WoW also has no open pvp, 90% of it is in the arena/BG, and 5% of it is within 100 feet of an instance where people just run inside if they start to lose. I meant pvp in the open in the sense of L2, wherever you go there is going to be enemies to fight, at the questing spots, at the raid bosses, at the castles, its all in the middle of the world, right involved with the storyline of the game, not some arena you join for fun or to farm. Aion does have this style of pvp in the abyss, its faction vs faction in the sense of WoW, but its all in the open like L2, and its everywhere. Quote:
![]() Edit: I will also add for example at like an epic boss in L2, there is a period where everyone can teleport in and fight, but after the boss is awake, people can no longer go inside, so basically that would mean once inside there is a fight, and after that the winners get to kill the boss un-interrupted. There could be a simliar system for all bosses, but i expect in Aion that elyos/asmo will be ganking each other rb parties in the middle of a raid boss...and some of the best fun I've ever had on L2 was on those small raid bosses, where enemies keep killing each other's healers/tanks like you said. It can go back and forth for an hour on some raid boss that really only takes 10 minutes to kill when un-interrupted. I can remember a few days ago with 9 people stopping a 27 person raid group from killing a regular RP (Ipos) for over 40 minutes . I also remember numerous times healing the RB, killing the enemies, then we fight it, then 2 minutes later they come back and do what we did, and it goes back and forth, its a lot of fun ![]() Last edited by Calindor; 01-23-2008 at 06:54 PM.. |
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#173 (permalink) |
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Officer
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I'm well aware of that.. but you also must remember... the 3 way war takes place in ABYSS, which is isolated from the actual area. They didn't force PvP into PvE areas like Tabula Rasa did.
Aka.. if you are in a PvP guild and flagged for a Guild War, you can be hit at anytime, anywhere. Hell you can be destroyed while minding your own busienss crafting (which has angered people as they often FAIL their craft then) All I was refering to was that PvP is going to be in an area where you must actually travel to partake in.. there wont' be a fear of being PK'd and having ganking parties running around ruining your questing; yet at the same time there is going to be an area of the game pretty much devoted to PvP which is going to make PvP'ers very happy. edit btw I do agree on the bosses however; The concept of having to fight for bosses. It beats instanced areas where it automaticallyb ecomes yours ; I rather run the risk of duking it out with the opposing faction for said boss. I mean TRUE SKILL will situate your team against the raid boss but also managed to control the boss while dealign with an attacking team who wants the kill too. Last edited by eternalchaos; 01-23-2008 at 07:04 PM.. Reason: removed pointless GW comment |
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#174 (permalink) |
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Supreme Commander
Join Date: Dec 2007
Location: Canada
Thanks: 6
Thanked 16 Times in 14 Posts
Class: Templar
Legion: Tempest
Race: Elyos
Server: Zikel
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Well i thought i stated earlier to only have stuff like this in the abyss, so your own faction's side is a safe zone...but like they have told us all the best quests, raids, mobs, drops, levelling spots are in the abyss, etc...Theres just a risk for it
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#175 (permalink) |
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Officer
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Yep; but that is to be expected. I like that idea. You want to be the best, have the best stuff; have the most fun. It comes at a price aka risk of being attacked. I never enjoyed WoW pvp servers because most of the world pvp was really a level 70 camping level 20's to be annoying. The real PvP was in BG and stuff; world PvP was just to annoy people.
What upset me the most was PvP in tabula rasa. It was so integrated into PvE it almost eliminated the ability to quest. How can you quest if every 15mins you keep finding enemyclan members and end up getting into scuffles. We had clan members actually "leave" the clan temporarily so they could level up w/o being attacked. You know PvP is bad when leaving the guild temporarily is considered "acceptable strategy" |
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#176 (permalink) |
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Officer
Join Date: Dec 2007
Thanks: 0
Thanked 1 Time in 1 Post
Class: Sorcerer
Race: Asmodians
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What about this idea :
In the abyss, one faction need to activate 1 or 2 relics. Then this faction will have 2 hours for killing the boss in one instance. So every guild/clan in this faction can kill the boss. Elyos and asmos will fight each other to acess at the instanced boss. I think it's a good idea for casual guild and hardcore pvp/pve guild. The hardcore pvp guild will fight every 2 hours, the hardcore and casual guild will try or kill the boss in the instance. And you can put the balaurs in the equation if one faction win every match. |
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#177 (permalink) |
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Supreme Commander
Join Date: Dec 2007
Location: Canada
Thanks: 6
Thanked 16 Times in 14 Posts
Class: Templar
Legion: Tempest
Race: Elyos
Server: Zikel
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Yeah thats kind of what its like in L2, but you chose all your wars, so dont bite off what you can't chew.
And the world is pretty big in L2, no matter what level you are, if you get interrupted by enemies theres always going to be some other spot just as good to level up at. I understand why people sometimes want to be left in peace to do their dungeons or raid bosses alone, but lets not forget that the purpose of this game is a war..Maybe instanced dungeons would be a good idea, but for example it could be like the 4 sepulchers in Lineage 2...You can only enter it every hour on the hour (it could be a smaller rotation), and after the hour you get kicked out if you do not finish it. There will always be pvp on the entrance for people who want to get inside...but once you do get inside you can complete it in peace. Last edited by Calindor; 01-23-2008 at 08:26 PM.. |
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#178 (permalink) |
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Officer
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brilliant idea
that would work perfectly in this game and goes along with something I read about. They are fighting over some essance that helps them fly and grant them powers often found in Abyss. To be fair about instances ; i'm sure some will be more than 2 hrs long... perhaps the winning team that triggers enough relics will earn a 2hr time slot in which they can 'enter' said instance(s). after 2 hrs the relics reset and only those inside the instance(s) can remain.. meanwhile outside a new war can be waging to unlock them again also.. imagine completing an instance ; you walk back outside and.. omg.. enemy forces just sitting there waiting for you. EPIC BATTLE! |
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#179 (permalink) |
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Officer
Join Date: Oct 2007
Location: American Empire
Thanks: 0
Thanked 0 Times in 0 Posts
Character: LordJun
Class: Cleric
Legion: TeamDivinity
Race: Elyos
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I'm interested in seeing how much faster leveling/doing things in the abyss will compare to homelands. Its probably going to be so much faster I think everyone will go into the abyss at some point - another words its pretty much a necessity because leveling in homelands will be horrible in comparison. But thats the idea, its a war and you need to secure resources to truly advance.
__________________ 私の光はキミの光です。 Next Dream... |
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#180 (permalink) |
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Supreme Commander
Join Date: Dec 2007
Location: Canada
Thanks: 6
Thanked 16 Times in 14 Posts
Class: Templar
Legion: Tempest
Race: Elyos
Server: Zikel
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Well I hope more than just the exp aspects are better in the abyss, Raid bsoses, quests, exp zones, mobs, drops, money will be better and should always have more risk, but if people don't desire this competition they can go in their own faction's zones without risk.
Also with a restriction on when you can enter the instance, there will be waiting zones outside of it...these will be great spots to find other people to join your party...if theres a quest inside that you need, show up at the instance and meet someone for a party. It would also be a great spot to find pvp, and organization can pay off, make a group and stay away from the entrance and show up when you know you can get in. Plus the pvp created by the spot will give you something to do while you wait...I used to have a lot of fun when I played WoW for example after a WSG match, when waiting for the next one to start I would go around Ashenvale/The Barrens and find other people to pvp...this was back when you couldnt join a BG from a town, you actually had to goto the place the BG was at to enter (i hate the way games are so watered down and fed on silver platter these days always full of teleports and any shortcuts possible)...And also you couldnt kill people of a much lower level than yourself without getting a dishonourable kill...One of the few things I like about WoW until they got rid of it.Last edited by Calindor; 01-23-2008 at 08:37 PM.. |
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always full of teleports and any shortcuts possible)...And also you couldnt kill people of a much lower level than yourself without getting a dishonourable kill...One of the few things I like about WoW until they got rid of it.



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