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#16 (permalink)
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Daeva
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why is everyone crying over exp loss/de-lvling? i hope this is in the game, maybe not so much in the PvP side of thing as i agree: that would become way to costly overall. Having a lowered exp loss in PvP may be alright though.
say you do gain the highest level you can, basically you can die over and over again with no fear of having to work hard again if you couldnt de-lvl, I dont see the balance that if you where to die (numerous times) that there would be no penalty. De-lvling is there for a reason, with that in mind, you should be playing with all the skills at your disposal to avoid death at all costs. If you keep dying and delvling: i suggest you change to a different class or at least learn how to play your current class properly. Dont wanna grind a buffer? lol looks like you'll be delvling from your first death ![]() seriously, this just seems like a topic about avoiding effort. Lvl up, learn your job in and out, get yourself a buffer. |
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#17 (permalink) | |
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Officer
Join Date: Oct 2007
Location: American Empire
Character: LordJun
Class: Cleric
Legion: TeamDivinity
Race: Elyos
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Quote:
__________________ 私の光はキミの光です。 Next Dream... |
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#18 (permalink) | |
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Daeva
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Quote:
The lvl cap wont stay at 50 forever, but yeah, eventually a cap will be placed upon the player that wont increase. Again, by that time you should have learnt enough and have enough skill to be able to avoid death in most places, but death still happens from time to time, and penalties should be just. the higher the lvl you are, the greater the exp loss. exp loss is a must have feature otherwise you're basically invincible (unable to delvl) and can be as carefree as you like. hell, you wouldnt need to focus during fights because it wouldnt matter if you died. Last edited by Kreator; 11-04-2007 at 07:42 AM.. |
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#19 (permalink) |
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Officer
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Xp loss makes you want to win in both PvE and PvP, losing will result in xp loss and, if you really suck, delvling. Xp loss should be big in PvE, because if you die to a mob you seriously suck. You just fail at pulling or maybe even at playing your entire class. In PvP, death penalties should be implemented, but not as bad as in PvE. This way you will think over all your actions, you'll make sure you don't die, which adds a thrill to the battles. Of course, it is possible to get killed by somebody who's higher lvl than you, so that's why there should be a lower xp loss.
Oh and delvling makes you more money for your next lvl, so it's not that bad ;p |
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#20 (permalink) |
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Great General
Join Date: Nov 2006
Location: Melbourne, Australia
Character: Dusk
Class: Assassin
Race: Asmodians
Server: Nezekan
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experiance loss on pvp isnt bad but it is if u delevel only because i hate pve, if im forced to level after im already max level just because i pvp too much then ill cut sick :S
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#21 (permalink) |
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Lieutenant
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Well if this go like in L2 the xp loss decrease as higher (lvl) you go. But it's exactly the same for pve and pvp. Somehow this system showed to be only bothersome on pvp, becouse if you get zerged you might die many times on a row (consecutive fights). Well if the lvl gathering is so easy as people is reporting this might not be that bad, BUT if it goes like in l2 it will not be good.
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#22 (permalink) |
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Officer
Join Date: Nov 2006
Server: Undecided
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'm not a fan of exp loss. however, i will accept it as a death penalty so long as it does not de-level you. once you reach say, level 30, you cannot lose level 30, just the exp per death towards level 31.
tho then having us run back to collect our corpses would then be just insult to injury in my opinion. i liked WOW's death penalty much better. it was a small time and money sink to run back to your corpse with the added durability loss. essentially the way i interpreted the WOW corpse run was to get you right back into the thick of it as soon as possible. if you didnt want to make that run, just pay the 25% durability for your laziness. same in pvp. the res timer was there as a small time-out so you couldn't just pop right back up. i saw that as a favor to the winning player. tho, i understand the need for a challenge and to not make things too easy, i don't really understand the concept of penalizing players for much. when i was in SWG and leveling up my jedi before CU, any death penalized you a few hours worth of exp. it made me not take any chances, or go out PVPing, and frankly, i was absolutely miserable for those few weeks and months and i think that experience has given me a very negative outlook towards grinding or leveling in any game since. but you know, that's my personal hang-up. i doubt the exp penalty in AION would be that steep, but i don't think it encourages PVPing or taking many chances. |
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#23 (permalink) | |
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Officer
Join Date: Oct 2007
Location: American Empire
Character: LordJun
Class: Cleric
Legion: TeamDivinity
Race: Elyos
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Quote:
__________________ 私の光はキミの光です。 Next Dream... |
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#24 (permalink) |
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Star Officer
Join Date: Jun 2007
Location: near Cincinnati, OH
Race: Undecided
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I think I would rather see a system similar to CoX's. Their debt system was one of the best death penalty systems that I have seen in a while.
__________________ "The graveyards are full of indispensable men" - Charles de Gaulle ![]() Sigs by Yakuzan |
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#25 (permalink) |
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Officer
Join Date: Oct 2007
Location: a refrigerator box
Character: Excenmille
Class: Templar
Race: Asmodians
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Well, if there's exp loss in PvP, then it's only just that there's exp gain in PvP. It's pretty much the PvE system, just with less exp involved. You kill a few monsters and get back the lost exp. You kill a few players and get back your lost exp. It's not a big deal if you can exp off of players, just don't suck, and you'll make it. And what about raids? Are you not going to do a PvE raid at max level because you woose youw pwecious exp? By the way, if you raid you'll get your exp buffer latently, if you "farm" you'll get exp latently, if you get agro on the way to someplace and kill the agro you'll get exp latently. If you play the game you'll get your buffer without putting special time aside for it
For those of you complaining about losing exp from a gank. If someone has a significantly higher level than you, such that you could not kill them under any circumstance, you're not going to lose exp. If I lost exp at level 10 because a level 50 killed me, I wouldn't quit, I'd report a bug. |
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#28 (permalink) | |||
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Officer
Join Date: Oct 2007
Location: American Empire
Character: LordJun
Class: Cleric
Legion: TeamDivinity
Race: Elyos
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Quote:
Quote:
Quote:
__________________ 私の光はキミの光です。 Next Dream... |
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#30 (permalink) |
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Soldier
Join Date: Oct 2007
Location: Somewhere East of You
Character: Auragin
Class: Ranger
Race: Elyos
Server: Triniel
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The idea you loose something for pvping is got its good and its bad. However, there should def be penulties for if you die after Pking. Lineage has a decent system. However penulties for just pvp isnt really needed.
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