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Old 11-04-2007, 06:10 AM   2 links from elsewhere to this Post. Click to view. #16 (permalink)
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why is everyone crying over exp loss/de-lvling? i hope this is in the game, maybe not so much in the PvP side of thing as i agree: that would become way to costly overall. Having a lowered exp loss in PvP may be alright though.

say you do gain the highest level you can, basically you can die over and over again with no fear of having to work hard again if you couldnt de-lvl, I dont see the balance that if you where to die (numerous times) that there would be no penalty. De-lvling is there for a reason, with that in mind, you should be playing with all the skills at your disposal to avoid death at all costs. If you keep dying and delvling: i suggest you change to a different class or at least learn how to play your current class properly.

Dont wanna grind a buffer? lol looks like you'll be delvling from your first death

seriously, this just seems like a topic about avoiding effort.
Lvl up, learn your job in and out, get yourself a buffer.
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Old 11-04-2007, 07:23 AM   #17 (permalink)
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say you do gain the highest level you can, basically you can die over and over again with no fear of having to work hard again if you couldnt de-lvl, I dont see the balance that if you where to die (numerous times) that there would be no penalty. De-lvling is there for a reason, with that in mind, you should be playing with all the skills at your disposal to avoid death at all costs. If you keep dying and delvling: i suggest you change to a different class or at least learn how to play your current class properly.
The idea behind it is that you don't have to drift on the border of for example 50 and 49. Say once you hit 50 you can't gain anymore %s and if you die once you fall back to 49? that seems incredibly stupid especially if at 50 you get new armour/weapons... unless you can go to 50 with 99.99% and can't level any farther. Your thinking on the other hand, that the first few people 50 will try to stop others from leveling at all costs since they can practically suicide and not care but once a good chunk of people are 50 it works out for the whole better (you dont have to gain %s anymore or worse drift on that 49 to 50 border.) I agree on the fact you should have to avoid death at all costs but once your max, I feel its a hard earned benefit that you should not have to worry about dieing.

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Old 11-04-2007, 07:39 AM   #18 (permalink)
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I agree on the fact you should have to avoid death at all costs but once your max, I feel its a hard earned benefit that you should not have to worry about dieing.
Once you're at your max, it would be expected of you not to die often because hopefully you would have an understanding of your class. You should always have to worry about dying. saying that its "a hard earned benefit" to not have to worry, that kinda seems like saying "hey im 50 now, i dont have to put in effort anymore". There would be no challenge anymore to anything the game would throw at you.

The lvl cap wont stay at 50 forever, but yeah, eventually a cap will be placed upon the player that wont increase. Again, by that time you should have learnt enough and have enough skill to be able to avoid death in most places, but death still happens from time to time, and penalties should be just. the higher the lvl you are, the greater the exp loss. exp loss is a must have feature otherwise you're basically invincible (unable to delvl) and can be as carefree as you like. hell, you wouldnt need to focus during fights because it wouldnt matter if you died.

Last edited by Kreator; 11-04-2007 at 07:42 AM..
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Old 11-04-2007, 08:01 AM   #19 (permalink)
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Xp loss makes you want to win in both PvE and PvP, losing will result in xp loss and, if you really suck, delvling. Xp loss should be big in PvE, because if you die to a mob you seriously suck. You just fail at pulling or maybe even at playing your entire class. In PvP, death penalties should be implemented, but not as bad as in PvE. This way you will think over all your actions, you'll make sure you don't die, which adds a thrill to the battles. Of course, it is possible to get killed by somebody who's higher lvl than you, so that's why there should be a lower xp loss.

Oh and delvling makes you more money for your next lvl, so it's not that bad ;p
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Old 11-04-2007, 08:59 AM   #20 (permalink)
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experiance loss on pvp isnt bad but it is if u delevel only because i hate pve, if im forced to level after im already max level just because i pvp too much then ill cut sick :S
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Old 11-04-2007, 09:11 AM   #21 (permalink)
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Well if this go like in L2 the xp loss decrease as higher (lvl) you go. But it's exactly the same for pve and pvp. Somehow this system showed to be only bothersome on pvp, becouse if you get zerged you might die many times on a row (consecutive fights). Well if the lvl gathering is so easy as people is reporting this might not be that bad, BUT if it goes like in l2 it will not be good.

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Old 11-04-2007, 09:14 AM   #22 (permalink)
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'm not a fan of exp loss. however, i will accept it as a death penalty so long as it does not de-level you. once you reach say, level 30, you cannot lose level 30, just the exp per death towards level 31.

tho then having us run back to collect our corpses would then be just insult to injury in my opinion. i liked WOW's death penalty much better. it was a small time and money sink to run back to your corpse with the added durability loss. essentially the way i interpreted the WOW corpse run was to get you right back into the thick of it as soon as possible. if you didnt want to make that run, just pay the 25% durability for your laziness. same in pvp. the res timer was there as a small time-out so you couldn't just pop right back up. i saw that as a favor to the winning player.

tho, i understand the need for a challenge and to not make things too easy, i don't really understand the concept of penalizing players for much. when i was in SWG and leveling up my jedi before CU, any death penalized you a few hours worth of exp. it made me not take any chances, or go out PVPing, and frankly, i was absolutely miserable for those few weeks and months and i think that experience has given me a very negative outlook towards grinding or leveling in any game since. but you know, that's my personal hang-up. i doubt the exp penalty in AION would be that steep, but i don't think it encourages PVPing or taking many chances.
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Old 11-04-2007, 11:25 AM   #23 (permalink)
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Quote:
Originally Posted by Kreator View Post
Once you're at your max, it would be expected of you not to die often because hopefully you would have an understanding of your class. You should always have to worry about dying. saying that its "a hard earned benefit" to not have to worry, that kinda seems like saying "hey im 50 now, i dont have to put in effort anymore". There would be no challenge anymore to anything the game would throw at you.

The lvl cap wont stay at 50 forever, but yeah, eventually a cap will be placed upon the player that wont increase. Again, by that time you should have learnt enough and have enough skill to be able to avoid death in most places, but death still happens from time to time, and penalties should be just. the higher the lvl you are, the greater the exp loss. exp loss is a must have feature otherwise you're basically invincible (unable to delvl) and can be as carefree as you like. hell, you wouldnt need to focus during fights because it wouldnt matter if you died.
Personally as long as it doesn't force you to drift on that border like I stated above I don't really care. But if it is the case why even bother pvping once you leveled? Your just going to go out, possibly get ganked and die and lose your level? and possibly can no longer wear the armour/weapons you just got for being 50? Yeah, thats some good incentive for pvp... It feels like your just making unnecessary work for yourself where you should have enough work to do upgrading/getting better equipment.. There should be incentive to pvp not just annoying punishments for the losers.

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Old 11-04-2007, 11:27 AM   #24 (permalink)
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I think I would rather see a system similar to CoX's. Their debt system was one of the best death penalty systems that I have seen in a while.

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Old 11-04-2007, 11:43 AM   #25 (permalink)
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Well, if there's exp loss in PvP, then it's only just that there's exp gain in PvP. It's pretty much the PvE system, just with less exp involved. You kill a few monsters and get back the lost exp. You kill a few players and get back your lost exp. It's not a big deal if you can exp off of players, just don't suck, and you'll make it. And what about raids? Are you not going to do a PvE raid at max level because you woose youw pwecious exp? By the way, if you raid you'll get your exp buffer latently, if you "farm" you'll get exp latently, if you get agro on the way to someplace and kill the agro you'll get exp latently. If you play the game you'll get your buffer without putting special time aside for it

For those of you complaining about losing exp from a gank. If someone has a significantly higher level than you, such that you could not kill them under any circumstance, you're not going to lose exp. If I lost exp at level 10 because a level 50 killed me, I wouldn't quit, I'd report a bug.
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Old 11-04-2007, 12:13 PM   #26 (permalink)
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I'm Pretty sure about this but.. I remember reading there will be a small exp loss... Nothing ever talked about de-leveling. IMO de-leveling in any game is just a dumb idea.

I also was a fan of Wow's system of dying.
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Old 11-04-2007, 12:21 PM   #27 (permalink)
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I'm Pretty sure about this but.. I remember reading there will be a small exp loss... Nothing ever talked about de-leveling. IMO de-leveling in any game is just a dumb idea.

I also was a fan of Wow's system of dying.
agreed but i wish wow had corpse looting ><
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Old 11-04-2007, 12:34 PM   #28 (permalink)
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Well, if there's exp loss in PvP, then it's only just that there's exp gain in PvP.
um, what game has that feature? nothing I've ever heard of because it can be abused.

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And what about raids? Are you not going to do a PvE raid at max level because you woose youw pwecious exp? By the way, if you raid you'll get your exp buffer latently, if you "farm" you'll get exp latently, if you get agro on the way to someplace and kill the agro you'll get exp latently. If you play the game you'll get your buffer without putting special time aside for it
raid and random pvp are totally different, if I died and deleveled from a raid I'd gladly accept it. Again as I said before at max level if you cant create a buffer at max level it seems really dumb for reasons stated above.

Quote:
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For those of you complaining about losing exp from a gank. If someone has a significantly higher level than you, such that you could not kill them under any circumstance, you're not going to lose exp. If I lost exp at level 10 because a level 50 killed me, I wouldn't quit, I'd report a bug.
Its probably going to be the same these aren't honor points your collecting that are going to vary on level. Exp loss for a lvl 25 in pvp is probably going to be the same whether a lvl 1 or a lvl 50 kills you and I'm not complaining I've said before I can deal with whatever their gonna throw at me.

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Old 11-04-2007, 12:42 PM   #29 (permalink)
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can we just sum up that de-leveling is bad and shouldnt be implimented? :S
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Old 11-04-2007, 12:50 PM   #30 (permalink)
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The idea you loose something for pvping is got its good and its bad. However, there should def be penulties for if you die after Pking. Lineage has a decent system. However penulties for just pvp isnt really needed.
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