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#46 (permalink) |
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Subscriber
Join Date: Nov 2006
Location: USA, CA
Thanks: 0
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Character: DisTurBinG
Class: Cleric
Legion: Clan Inferno
Race: Asmodians
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Lag - I rather have 7000 players instead of 1000 - 2000 players on a server /w voice. It's best just to do outside vent / game comm / etc.
~DisTurBinG __________________ ![]() A DisTurBinG Mind Creates A Revolution... |
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#47 (permalink) | |
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Supreme Commander
Join Date: Dec 2007
Location: Canada
Thanks: 6
Thanked 16 Times in 14 Posts
Class: Templar
Legion: Tempest
Race: Elyos
Server: Zikel
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Quote:
Try running a raid boss group of 30 people without vent, or try running a castle siege with 100 people and no vent |
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#48 (permalink) | |
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General
Join Date: Dec 2007
Location: Germany
Thanks: 0
Thanked 1 Time in 1 Post
Legion: Courage
Race: Elyos
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Quote:
By the way, what has coordination to do with the lameness of a MMORPG? From what I've seen and played myself WoW and L2 seem pretty weak in comparison to a game like FFXI when it's about the lameness of a fighting system or actual player skill needed when the game only requires a permanently repeated spamfest. I mean... even if this isn't about group coordination, compare what he did with your weird L2 Raid Bosses. I could also give you some vids where group coordination was needed and ventrillo was used (I didn't use it myself, cause I pretty much did every fight in FFXI already and knew what to do without even thinking about it)... and it actually looks much more complex than any WoW instance or L2 Raid/CastleSiege I've ever done/seen. |
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#50 (permalink) | |
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Supreme Commander
Join Date: Dec 2007
Location: Canada
Thanks: 6
Thanked 16 Times in 14 Posts
Class: Templar
Legion: Tempest
Race: Elyos
Server: Zikel
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Quote:
Clans that have vents with chaos of everyone talking at once is what the L2 community refers to as unorganized scrubs. Someone shouting something "kill this person on me" can warrant a kick out of the clan/serious warning from some clans...other clans prefer to just mute everyone but party leaders and commanders. I have absolutely no idea whats going on in those youtube vids...i've never played a turn based game for over 5 minutes....but you think sieging 100 people through a castle that could take 10 minutes to explore while fighting an enemy of equal size, while other clans are trying to attack too can be done under anything but the best communication? You can try with out voice chat but someone will just roll you like dice. L2 has epic bosses that require hundreds of people to beat (not anymore, ive killed baium with 11 people, and antharas with 50 in less than an hour)....but it requires some strategy. For antharas our strategy was make 3 lines in the shape of a U...2 opposing lines would be archers, with healers about 20 feet behind them. 1 line perpendicular to them would be mages, with mana rechargers behind them. The 2 archer lines would fire, and when one of the archer lines would agro the boss, they would stop so the other line could...later on when we got better geared we tryed a tank approach (my ally now has 2 hero tanks, so that pretty much beats everything)...but we had some somewhat unsuccessful attempts our first few tries, where like all 80 people died like 5 times on average lol...I can honesty say it would be futile to try if we werent on ventrilo...I can also say I guarantee I would have never won a castle siege if my clan wasnt using ventrilo. Antharas: Baium: |
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#51 (permalink) | |
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General
Join Date: Dec 2007
Location: Germany
Thanks: 0
Thanked 1 Time in 1 Post
Legion: Courage
Race: Elyos
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Quote:
@Calindor: It doesn't make sense arguing with you about MMORPGs if you are unexperienced in the games or in one of them we're comparing. Even though L2 needed some positioning... and had some basic elements of strategy in some fights, you can't compare it with FFXI, as reaction and timing was everything... cast your shadow as a NIN 0.5 seconds too late and you're dead if you fight a God or things such as Divine Might, because your casting will be interrupted if you get hit and you can't do it again right away. Do Chainspell-Stun as RDM/DRK a bit too late and it will probably wipe out the whole alliance. As well as removing status ailments as WHM from people as fast as possible, while there are about 5 people to heal for you, you need to keep buffs up with different cooldowns on certain people (if a Ninja for some reason gets silenced and you don't remove it right away he will die in mere seconds)... try to keep them alive casting cure without pulling too much hate from the mob (or it's a possible wipe caused by just one mage dying). That's what Avesta did in those vids btw. He kept around 10 buffs with different cooldown and casting times up, always had to remember how many shadows of the 3 you get when you cast the spell were left, keep the orbits asleep... You can't compare something like that with a game you only need to position yourself in, start spaming your **** and by a chance of using voice chat wait for simple orders. Last edited by Endrance; 12-13-2007 at 07:39 PM.. |
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#52 (permalink) |
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Supreme Commander
Join Date: Dec 2007
Location: Canada
Thanks: 6
Thanked 16 Times in 14 Posts
Class: Templar
Legion: Tempest
Race: Elyos
Server: Zikel
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interesting, there was more than one person in that vid?...was he fighting more than one people, or was he controlling more than one? I really have no idea what was happening
![]() And that strategy is like a chess game, its has relevance to what we're talking about, except personal skill which has nothing to do with communication. Mass pvp like l2/aion is liek a real war, you need to know where the archer parties go, certain archers have a skill that makes them deadly (snipe) but they cant move for 2 minutes after they cast it. You need to know when destroyers use a certain skill (when they get low on hp..usually on purpose, they use a skill that makes them destroy everything). You need to know when tanks should run in and start using aggression on different people and spamming skills....This kind of coordination can only be successful with the highest communication possible. And it has to be organized at leader and party levels...you cant have people shouting on vent assist me or kill this guy...that has to be done with your party...if that happens there is unorganized chaos and you will simply lose. A castle siege will usually come down to who has better organization and who is faster at moving/attacking in a group which all depends on communication...you seem to have brought up a whole new topic and i dont see how the 2 relate ![]() And you can leave vent when you're not doing important stuff like mass pvp/raids...imo not wanting to hear people voices is the stupidest reason i ever heard not to want voice chat...you cant be a successfull clan in any mmo without it |
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#53 (permalink) | ||||
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General
Join Date: Dec 2007
Location: Germany
Thanks: 0
Thanked 1 Time in 1 Post
Legion: Courage
Race: Elyos
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Also I don't want to hear that from someone who obviously played a tiny amount of MMOs. This discussion much likely went a stupid path, because I felt offended by your unqualified comments. I'll just end it here until it gets even more stupid then it already is. Last edited by Endrance; 12-13-2007 at 08:40 PM.. |
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#54 (permalink) |
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Supreme Commander
Join Date: Dec 2007
Location: Canada
Thanks: 6
Thanked 16 Times in 14 Posts
Class: Templar
Legion: Tempest
Race: Elyos
Server: Zikel
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You cant organize a large amount of people without it, and if you could, having vent would be far superior...and the reason not wanting to hear people all day long is stupid is because you can leave at any time...if theres an important event going on you need to be in it, but if you're out questing with someone else, theres no reason to listen to people babbling on...So leave the channel, go in the afk one.
You have no ideahow many mmorpg's i've played so dont talk. Do you think in aion where flight is a part of pvp that timing and communication wont be extremely important? Give me one example where it would be more benefitial to have a different kind of communication over voice chat. Last edited by Calindor; 12-13-2007 at 08:48 PM.. |
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#55 (permalink) | |
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General
Join Date: Dec 2007
Location: Germany
Thanks: 0
Thanked 1 Time in 1 Post
Legion: Courage
Race: Elyos
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Quote:
Just let it be. Last edited by Endrance; 12-13-2007 at 10:06 PM.. Reason: Automerged Doublepost |
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#56 (permalink) | ||
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Supreme Commander
Join Date: Dec 2007
Location: Canada
Thanks: 6
Thanked 16 Times in 14 Posts
Class: Templar
Legion: Tempest
Race: Elyos
Server: Zikel
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Quote:
Quote:
co·or·di·nate [adj., n. koh-awr-dn-it, -dn-eyt; v. koh-awr-dn-eyt] –verb (used with object) 8. to place or class in the same order, rank, division, etc. 9. to place or arrange in proper order or position. 10. to combine in harmonious relation or action. Maybe we dont speak the same language...but you obviously dont have much experience with WoW or L2 if you think there is no need for good co-ordination...im not a huge fan of WoW (and its pvp), but its arena/bg style would benefit extremely from the fast coordination of using a mic to work together with your team. And in L2 its very difficult to coordinate 100+ people for an event without fast communication like voice chat...it can be done, but if you try by typing while other are on voice chat, they will have the advantage. Aion's fast paced pvp, and flight which can only be used at a certain will require perfect timing/coordination to fight your enemy, and even more than other games i think Voice chat will be a must to be successful. |
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#57 (permalink) | |
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Subscriber
Join Date: Sep 2007
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Kolossus
Class: Templar
Legion: The Spirits Within
Race: Elyos
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Quote:
Have you ever played FFXI end-game? PvP isn't a real highlight of FFXI, but the end-game LS's across all servers are EXTREMELY competitive. Ignorant comments = fail. |
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#58 (permalink) |
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Lieutenant
Join Date: Feb 2007
Thanks: 0
Thanked 0 Times in 0 Posts
Race: The Chosen
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i could see the use of a voice game chat in a mmorpg, specially in situations like pickup groups so all the group mates could use it fast, or some small pvp situation where voice communication's is a prerequisite to be efficient.
however in a guild situation , nothing is better then the traditional TS/vent imo. |
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#59 (permalink) |
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Subscriber
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Speaking about competition, there has been a tight competition between the voice-chat software. Why third-party software? Well, aside from more RAM consumption, it allows for flexibility. It can accomodate with any game (depending on what the software is) and make it very easy -- all without worrying about completely public servers where you're always threatened by the occasional noob.
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#60 (permalink) | |
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Star Officer
Join Date: Dec 2007
Location: USA
Thanks: 0
Thanked 5 Times in 4 Posts
Character: Infinity
Class: Ranger
Race: Elyos
Server: Undecided
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Quote:
Anyways back to voice in-game for Aion, I think if they can execute it well, where it is very organized, fluid, and not annoying then it would be an awesome compliment to the game... if they cannot do that, I hope they just leave it up to vent/TS which work fine in my opinion. Infinity __________________
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| The ULTIMATE AION FAQ - Legions of Aion Forum | This thread | Refback | 11-09-2008 08:05 AM | |
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