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| Aion Discussion Is it about Aion? It probably goes in here. |
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#166 (permalink) |
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Daeva
Join Date: Jan 2008
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Race: Undecided
Server: Castor
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[QUOTE=serano;62920]
Now the image that I had, and which was told in many interviews is that Aion would not focus as much on the exp rates but more on the difficulty level of the mobs not on its HP only but on its intelligence. I understood this as: the way the mobs adapt to the situation just like players would adapt to the situation and so make a challenge to the player constantly adapting and mastering your skills and tactics bound to your class. Solo or in group. [QUOTE] From one of the posts I read here not long ago, even in the low nooby level's the game already becomes very difficult to play in terms of killing monters. He even went as far as saying PvE grinding was as intense as PvP'ng. |
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#167 (permalink) | ||
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Daeva
Join Date: Jan 2008
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Character: Icingdeath
Class: Cleric
Legion: AnGu
Race: Elyos
Server: Nezekan
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Quote:
When it comes to end game mobs in any game, i dont think u can do that ;p Quote:
eg: the mob calls for aid or performs certain actions that u may need to prevent or address differently from the set of abilities you have Sure maybe one would have to be reactive with the skills but, in the end, its still spamming a bunch of buttons no? The only system that seems to hint at performing cycles somewhat differently is AoC with that directional stroke combo thing instead of just pure button mashing |
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#168 (permalink) |
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Daeva
Join Date: Jan 2008
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Race: Elyos
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all i can say is that i hope that these are fixed befor they release witch is likely and make it more for casual and hard core gamers i hate to be hard core :P i dont want to sit on the computer all day and be depressed i didnt get outside so hooray for csual gamers lol but i dont mind if it has more of a challeng for casual gamers as long as its 'fun' and you feel you have acheived somthing
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#169 (permalink) | |
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Officer
Join Date: Dec 2007
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Thanked 1 Time in 1 Post
Class: Sorcerer
Race: Asmodians
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