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Old 01-09-2008, 06:20 PM   #166 (permalink)
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[QUOTE=serano;62920]
Now the image that I had, and which was told in many interviews is that Aion would not focus as much on the exp rates but more on the difficulty level of the mobs not on its HP only but on its intelligence. I understood this as: the way the mobs adapt to the situation just like players would adapt to the situation and so make a challenge to the player constantly adapting and mastering your skills and tactics bound to your class. Solo or in group.
[QUOTE]

From one of the posts I read here not long ago, even in the low nooby level's the game already becomes very difficult to play in terms of killing monters. He even went as far as saying PvE grinding was as intense as PvP'ng.
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Old 01-09-2008, 10:51 PM   #167 (permalink)
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Originally Posted by xTreme View Post
I played a priest, shadow specced. When fighting mobs my own level, this is what I could do, and did, sometimes.

Damage them to 50% health or so. Stick on a quick heal. Set to 'auto-attack' with my wand.

Go downstairs, make a sandwich. Eat the sandwich. Get a drink. Drink the drink. Go to the toilet. Wash my hands. Go back upstairs to my game. Collect loot. Repeat.
Thats true, but thats also true for alot of games when it comes to non end game mobs. Even in L2 mobs your level were easy to kill when you got the gear classification of your level.

When it comes to end game mobs in any game, i dont think u can do that ;p

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Mobs will be different, so if you used a skill combo of 2, 3, 4, 5, 2, 2, 3, 2 for one mob, it might not work with the other. The other might be stronger, harder, faster. In that case, you would have to alter your playstyle, to perhaps, 4, 5, 2, 2, 2, 3, 3, 4 for that mob.
Im interested to see how this works really. No matter how you look at it, everything is a cycle be it healing or dps which may change depending on the situation. This is because you are given a limited number of skills and abilities that apply to whichever class you choose and the only thing that makes it feel reactive is the random factor of what happens.

eg: the mob calls for aid or performs certain actions that u may need to prevent or address differently from the set of abilities you have

Sure maybe one would have to be reactive with the skills but, in the end, its still spamming a bunch of buttons no? The only system that seems to hint at performing cycles somewhat differently is AoC with that directional stroke combo thing instead of just pure button mashing
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Old 01-10-2008, 05:22 AM   #168 (permalink)
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all i can say is that i hope that these are fixed befor they release witch is likely and make it more for casual and hard core gamers i hate to be hard core :P i dont want to sit on the computer all day and be depressed i didnt get outside so hooray for csual gamers lol but i dont mind if it has more of a challeng for casual gamers as long as its 'fun' and you feel you have acheived somthing
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Old 01-10-2008, 05:43 AM   #169 (permalink)
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all i can say is that i hope that these are fixed befor they release witch is likely and make it more for casual and hard core gamers i hate to be hard core :P i dont want to sit on the computer all day and be depressed i didnt get outside so hooray for csual gamers lol but i dont mind if it has more of a challeng for casual gamers as long as its 'fun' and you feel you have acheived somthing
It's already fixed... Some people don't understand this article was writed while the 4th beta test was running and now this is the 8th beta test.
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