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Old 12-06-2007, 01:12 AM   #16 (permalink)
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Originally Posted by Calindor View Post
WoW's movement and combat promote jumping around like retards

if you are on a 2h warrior or pally that takes 1.9 seconds to swing his axe, in between swings are you gonna stand there taking damage? hell no im gonna jump around like a moron and only get near him every 2 seconds
A number of skills are on separate timers from auto-attack. I've never seen a serious PvPer jumping around... it's not a shooter, so there's no point. The only time people jump around like retards is when they're retarded with boredom, waiting for a BG to start or running mountless. The way WoW does combat and movement is fantastic, imo, especially since line of sight and positioning play such huge roles... it makes everything far more active. I've seen a lot of videos from different games where people basically just stood there bashing each other using their skills, rather than trying to get positioning on them. Maybe they were just stupid PvPers, though *shrug*

Anyway, I prefer WASD not just because I feel like I have a lot more control over where my person is going (I'm telling them where to be immediately, not clicking where I want them to be 1-2 seconds from now, which actually does make a huge difference in fast-paced PvP), but because with wasd movement the game feels a lot more like I am the character, rather than me just controlling the character. See, click to move it seems the games are generally zoomed out more, you've got more room to click, character models then are smaller on the screen, and it feels almost like god-mode controls in an RTS. With WASD you're generally right up on the character's back moving them around as they would see it. It feels a lot more like a controlling your character in an FPS than controlling one person from god-mode in an RTS

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Old 12-06-2007, 01:28 AM   #17 (permalink)
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There's no point in jumping or moving around if Aions combat settings has your enemy locked onto you. People will just combo you while you're running and jumping in circles..

If you look at the videos your character is [locked] onto your target (like in FFXI) all you have to do is hit W to follow them.

meh, i dunno..
actually you're quite incorrect. If you watch the PvP videos you can clearly see a caster being able to turn around and run the opposite direction, kiting it's enemy. That means you are NOT locked facing your opponent but your targeting is locked (these two things are not mutually exclusive). So I can turn and run or jump behind you and your character will not auto-face me. I even read in one of translated reports from the beta players that they noticed that being at a different angle (lets say...behind their opponent) changes the accuracy and damage. While the devs never announced this as a certainty, they did acknowledge that it does have an affect.


And actually Marchosias, your positioning DOES matter in WoW PvP. Certain skills for Rogues for example (Backstab) can only be used when behind an opponent. Also..if you're attacking someone and they walk behind you..you stop attacking them and can't use any skills (this is true of all but casters).

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Old 12-06-2007, 01:38 AM   #18 (permalink)
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Originally Posted by Marchosias View Post
The way WoW does combat and movement is fantastic, imo, especially since line of sight and positioning play such huge roles... it makes everything far more active. I've seen a lot of videos from different games where people basically just stood there bashing each other using their skills, rather than trying to get positioning on them. Maybe they were just stupid PvPers, though *shrug*
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And actually Marchosias, your positioning DOES matter in WoW PvP. Certain skills for Rogues for example (Backstab) can only be used when behind an opponent. Also..if you're attacking someone and they walk behind you..you stop attacking them and can't use any skills (this is true of all but casters).
You misread. I played a rogue off and on since release day.

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Old 12-06-2007, 01:42 AM   #19 (permalink)
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You misread. I played a rogue off and on since release day.
I did mis-read. My apologies sir.

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Old 12-06-2007, 01:44 AM   #20 (permalink)
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Old 12-06-2007, 02:06 AM   #21 (permalink)
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FFXI allowed you to lock on and run around and face any direction while still keeping your target as long as you didnt run away really really far away. I dont see why it wouldnt be the same here.
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Old 12-06-2007, 02:51 AM   #22 (permalink)
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actually you're quite incorrect. If you watch the PvP videos you can clearly see a caster being able to turn around and run the opposite direction, kiting it's enemy. That means you are NOT locked facing your opponent but your targeting is locked
hmm maybe the video i saw was really old or i wasn't paying attention. Either way, i prefer WASD over clicking. Testers have already stated the gameplay is similar to WoW so thats all good

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Old 12-06-2007, 03:09 AM   #23 (permalink)
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yeah wasd is better . ffxi was the number pad. but its better than click to move in my opinion
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Old 12-06-2007, 11:30 AM   #24 (permalink)
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I see 2 reason's why they will implement it, better control of your toon, specially if you whant to jump over anything. And the flying control, i doubt the game will recognize any part of the air as a point to your mouse pointer, i can see you clicking on the air, and the game recognizing that you clicked on a mountain far away.

Anyways i see reasons for the existance of both ways of movement.

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Old 12-06-2007, 11:43 AM   #25 (permalink)
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I see 2 reason's why they will implement it, better control of your toon, specially if you whant to jump over anything. And the flying control, i doubt the game will recognize any part of the air as a point to your mouse pointer, i can see you clicking on the air, and the game recognizing that you clicked on a mountain far away.

Anyways i see reasons for the existance of both ways of movement.
Well L2 has flying mounts. And swimming is the same principle, PnC works for both instances, it just looks more clunky.
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Old 12-06-2007, 11:49 AM   #26 (permalink)
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Jumping around "like a retard" is an effective and legitimate strategy. People can only attack you if you're in front of them, so it's best not to be. . . in front of them. Maybe as an Assassin, where your positioning in relation to the enemy needs to be more precise, jumping around may not be as effective. But chances are, being unpredictable in your movement can get you behind your enemy often enough to use your generic "hit you in the back" move.
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Old 12-06-2007, 12:11 PM   #27 (permalink)
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Jumping around "like a retard" is an effective and legitimate strategy. People can only attack you if you're in front of them, so it's best not to be. . . in front of them. Maybe as an Assassin, where your positioning in relation to the enemy needs to be more precise, jumping around may not be as effective. But chances are, being unpredictable in your movement can get you behind your enemy often enough to use your generic "hit you in the back" move.
I don't think its a matter of it's effectiveness, or legitimacy, simply how it looks.
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Old 12-06-2007, 12:24 PM   #28 (permalink)
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wasd ftw, but... esdf is better, and rdfg much better cause wasd is way too much next the keybord border, and your 4th/5th fingers are unexploit.... and I use click to move when farming, having a long straight run, avoid toggle autorun :-
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Old 12-06-2007, 12:35 PM   #29 (permalink)
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I'm alright with both ways of moving. If i'm playing casual it's click to move say i'm going down a long road, i can just click at the end of it and sit back, although when i'm raiding for example I need to be continualy vigiland and therefore WASD is better for those situations
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Old 12-06-2007, 01:16 PM   #30 (permalink)
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I even read in one of translated reports from the beta players that they noticed that being at a different angle (lets say...behind their opponent) changes the accuracy and damage. While the devs never announced this as a certainty, they did acknowledge that it does have an affect.
Exactly what I wanted to point out. And in this case, I'd really jump and run around like crazy between the hits. But considering that you don't have so much time to move between the skills because of the multitude of options and combos, lots will just stand still and hit the buttons. In the end, it all depends on the style of gameplay. I really like the point & click style, since I got used with it while playing Lineage II. WASD movement just gives me a sense of discomfort and gives me a hard time using the 1,2,3/F1,F2,F3,etc. buttons in the same time with WASD.

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