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| Aion Discussion Is it about Aion? It probably goes in here. |
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#91 (permalink) | |
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Daeva
Join Date: Jun 2009
Location: Flint, MI
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Neiloch
Class: Ranger
Race: Undecided
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Although these interviews haven't seemed entirely accurate, here is what the western producer has to say about some of this stuff.
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#92 (permalink) | |
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Human
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#93 (permalink) |
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Officer
Join Date: Jul 2009
Location: TX
Thanks: 1
Thanked 2 Times in 2 Posts
Character: Silver
Class: Assassin
Race: Elyos
Server: Lumiel
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I have noticed that the same people that say, "lol your WoW raids are against AIs and it takes no skill" are the same baddies that stand in the fire and wonder why they died.
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#95 (permalink) |
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General
Join Date: Jul 2009
Location: Pensacola, FL
Thanks: 8
Thanked 2 Times in 2 Posts
Character: Camulus
Class: Gladiator
Legion: PirateLords
Race: Asmodians
Server: Siel
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deleted, sry i bumped lol
I should read dates better Last edited by lobete; 07-17-2009 at 10:15 AM.. |
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#98 (permalink) |
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Soldier
Join Date: Nov 2008
Thanks: 0
Thanked 0 Times in 0 Posts
Race: Elyos
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I wrote into NCSoft to ask for clarification on the issue. Below is the response that I recieved. It is a copy and paste since I do not know how to do the Screenshot thing. If someone would tell me, I will do that.
Hello, Thanks for sending in your feedback on this issue. I will be glad to put it on my report. You might also want to consider posting your suggestion on the Aion beta message boards, which you can find at Aion Beta Forums - Powered by vBulletin . Posting there allows other players to comment on the idea and also helps our team gauge the amount of interest in the various suggestions that we receive. I don't know of any plans for a riftless server or other changes to the PvP systems right now, but we are looking at all options and considering the feedback we're getting during the beta when determining what changes to work on. I would also like to provide you with some more details of how the system works by default, in case you aren't already aware of them. The rifts only appear periodically, and all of them have a limit on the number of players that can pass through before the rift closes. Some of them also have level caps. There are also no rifts in the first few areas and you are safe until you get past the Altgard (Asmodian side) or Verteron (for Elyos) areas. Additionally, killing other players in enemy lands will result in debuffs that prevent rift usage, resurrection in enemy lands, and ultimately result in the intruder being announced and placed on everyone's map. This happens more quickly if the intruder kills lower level players. Please be aware that this feature is part of an update that isn't in the 1.0 version currently being used for testing during the beta events. While it's not impossible for a higher level player to get into the same area as level 20+ players, and fighting will definitely occur sometimes, the limits of the rifts and the debuffs do help make sure that they don't just flood in there and make these areas unplayable. Regards, GM Peldor __________________ Signature by Nido. ![]() Never argue with an idiot for they will drag you down to thier level and beat you with experience! |
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#99 (permalink) | |
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Lieutenant
Join Date: Jul 2009
Location: MyLittlePwny-Land
Thanks: 1
Thanked 16 Times in 16 Posts
Race: Asmodians
Server: Undecided
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Quote:
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LinkBack to this Thread: http://www.aionsource.com/forum/aion-discussion/3236-pvp-outside-abyss.html
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