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#47 (permalink) |
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Daeva
Join Date: Nov 2006
Location: Elsewhere
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Race: Asmodians
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I must admit... I don't like it. In fact, I can't think of a single plausible implementation that would make me like it.
Here's Rawls 101: If you didn't know what your lot would be in the world, what kind of world would you make? The argument of Rawls is that this premise leads to advocating a world which deemphasizes class (economic class, that is) disparity and favors programs which aid the least endowed, rather than the most endowed. I think it applies in this context. The reality of the hero system is that if you have one per class (for sake of argument--five per class, ten per class, etc., are still just as problematic), and we're all chomping at the bit, the most intelligent thing to do should be to favor a hero system which is only marginally favorable to the numero uno person of a given class--assuming it's done by class. Why? --because the odds that you will be the hero are overwhelmingly against you. I love good PVP, but I do not suffer from the delusion that I'm the best at my class in any game I play. I'm pleased with my performance, but if I've got 500 other very capable templars competing with me for the hot seat, it becomes a game of chance instead of one of skill. Surely everyone can acknowledge that there comes a point where you just cap out, skill/gear-wise. You can only get so good. If you know a given hero in L2, I guarantee that if you know the upper eschelon of people competing in PVP, you can think of at least one other person who is just as deserving--probably several. The difference between a gold medalist olympic sprinter and a silver medalist is less than a tenth of a second in some instances. --such will it be here. The hero is the one who played the system right in some minute way better than the next best person. I think this reality duty-binds us--assuming we're not idiots--to take issue with a system which will turn one fortunate individual into a raid boss, at the expense of his counterparts on the other faction who did not win the lottery that day. That said, I think the hero should mean a few extra skills (less than five) which do a little more damage/healing/buffing/debuffing than their standard counterparts--and that's it. The difference between hero and non-hero should be just enough at its most extreme to mean that people will still compete for however many slots are available, but that a given individual of the hero's class still has a 40% chance of beating the hero, one-on-one (or team-on-team, as the case may be), all other things being equal. Maybe that doesn't mesh well with some people's aspirations of being demi-gods, but, under the circumstances (that is, that heros are almost certainly going to be implemented), it's most fair. Anything less is a detriment to balance. __________________ Peace and safety. |
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#48 (permalink) |
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Officer
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Well it depends what they want to do with it. If said hero can wander around the public domain and aid in quests n' raids.. then yes... Said hero can not be omfg uber buffed. Instead be just slightly stronger (like super skills or given permabuffs while they are a hero) Give em ube rlooking wings etc etc..
However; if said hero can not leave PvP area until they are no longer a hero (as in heroes must fight for their alliance) then I support beefing them out in a rediculous manor. I mean it adds a new dimension to the game.. Make a HERO like a raid boss... Now that you are a hero.. to defeat said hero you needa nother hero (or two to make sure he gets pwned); or raid style.. send in like 30 reg guys to just gank him/her. It might change it up having a real time human AI style raid boss in the game. Not the same old scripted boss. Defeat the new hero.. another must arise :P with a new hero comes new tactics. (perhaps let said hero pick between a list of 15 skills and 10 buffs.. they can chose like 3 skills and 3 buffs) This allows for a multitude of combinations making a hero raid constantly changing.. not the same old rinse and repeat you see in WoW raids and GW instances. |
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#49 (permalink) |
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Supreme Commander
Join Date: Dec 2007
Location: Canada
Thanks: 6
Thanked 16 Times in 14 Posts
Class: Templar
Legion: Tempest
Race: Elyos
Server: Zikel
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Well in l2 pvp is different depending on the style...for exmaple a gladiator or destroyer might be able to easily kill a hero (dagger, mage or archer for example), but a party of gladiators will get rolled by a party of archers. But if a hero archer goes against a non hero archer, the hero is guaranteed to win (only if he uses the hero skills, the hero bow weapon suck, so the only advantage he has over a non hero archer is the skills, but the skills also have a very long reuse time, so its important to use them only when really needed).
IMO it should be things like maybe an extra stigma skill for a hero, a special weapon or armour set (one not really better than other end game sets/wpns, just one that looks special or maybe has a different set of attributes from any other gear in the game...not neccessarily better attributes, just different ones) |
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#50 (permalink) |
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Officer
Join Date: Dec 2007
Thanks: 0
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Race: Elyos
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L2 heros arent uberchars
they are much more supporters for clans/allys with their buffs, so every clan wants to have as many as possible... but everyone still has a chance to kill a hero maybe not that easy but its possible so AION heros are different, they look like 1man armies |
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