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Old 12-23-2007, 07:39 AM   #31 (permalink)
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Originally Posted by Karukan View Post
And with the cleric skill it seems to be massively 1 sided. If you read carefully the Elyos skill absorbs 2000 dmg off of EACH HIT apparently. So if you get hit 15 times for 2000+ dmg then you will have absorbed 30,000 dmg...if you got hit 30 then you absorb 60,000 with no limit. The Asmodian's skill is however capped at 1000 health...assuming you live to get it all.
No. Then the Asmodian Regen would have to be way higher, or it's obviously about 20 times stronger. I doubt NCsoft could be that stupid.
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Old 12-23-2007, 10:25 AM   #32 (permalink)
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Old 12-23-2007, 03:05 PM   #33 (permalink)
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This argument about DP skills being unbalanced also brings about the topic of whether Aion-Team will constantly, and frequently, update the game with patches to balance the game.

Although patches are a given, having an active moderating staff on the Devs' part is crucial the maintaining the integrity of PvP.

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Old 12-23-2007, 06:03 PM   #34 (permalink)
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I think we are all just looking into single line translations that arent even official.. (ie may be missing some important english wording, not that jamie sucks, but he doesnt work for teh company and should be expected to be 100% correct all teh time with his translations) a little to hard. We need more information on cooldown, %'s and limits on these skils before as can really have this debate in earnst.

@ Aznkenshin while i agree that dev's do need to look at and update unbalanced things in teh game I really hope they dont go crazy on the nerfs/buffs and turn it into wow 2. Haveing the casual gamers complain just because they could figure out how to use or avoid a spell/skill proper shouldnt impct the rest of us. It really killed the game when they kept nerfing everyone cuz it "wasnt balanced" down to a lvl were an average 10 year old could master it in a day. Not saying ever nerf was un-needed but some were just plain taking the fun of of the game.

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Old 12-23-2007, 09:06 PM   #35 (permalink)
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Cool God like from the beginning!

Yes I agree with the above poster, Thanks for the translation by the way, more information will be needed first.

Besides lets take a look at the bright side. WE GET DP POWERS AT LEVEL 1!?!?!?!?!

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Old 12-23-2007, 11:29 PM   #36 (permalink)
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Quote:
Originally Posted by Endrance View Post
No. Then the Asmodian Regen would have to be way higher, or it's obviously about 20 times stronger. I doubt NCsoft could be that stupid.
Yes. :P read it again: "Absorbs damages up to 2000 at 100% rate for 30 seconds everytime you are attacked" Now if the translation is wrong or if the original source didn't word it right than that is a diff story...but as it is written, i am correct. Each time you are attacked via any dmg source during that 30s it blocks up to 2000 of that dmg before any dmg is dealt to you. We will just have to wait and see :P

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Old 12-24-2007, 01:07 AM   #37 (permalink)
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Quote:
Originally Posted by Karukan View Post
Yes. :P read it again: "Absorbs damages up to 2000 at 100% rate for 30 seconds everytime you are attacked" Now if the translation is wrong or if the original source didn't word it right than that is a diff story...but as it is written, i am correct. Each time you are attacked via any dmg source during that 30s it blocks up to 2000 of that dmg before any dmg is dealt to you. We will just have to wait and see :P
No. . . No, and no.

This is a level 1 ability that will upgraded once every 5 or 10 levels. This ability is not Phalanx, it's Stoneskin. It blocks 100% of the damage you take every single hit, until either 30 seconds pass or 2000 total damage is absorbed.

To think the Elyos would get a shield worth tens of thousands of health and the Asmodians would get a whole 1000 HP is just lazy thinking, use your head, man.

@Szaman

Yes, I understand that 400 damage and change is worthless endgame. That is the reason why class abilities aren't static across all levels, and instead, upgrade every so often to accommodate the new powers of the character. So maybe by level 50, it's a 5 or 6000 damage whollop that heals you.
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Old 12-24-2007, 03:37 AM   #38 (permalink)
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Quote:
Originally Posted by chaosdruid View Post
No. . . No, and no.

This is a level 1 ability that will upgraded once every 5 or 10 levels. This ability is not Phalanx, it's Stoneskin. It blocks 100% of the damage you take every single hit, until either 30 seconds pass or 2000 total damage is absorbed.

To think the Elyos would get a shield worth tens of thousands of health and the Asmodians would get a whole 1000 HP is just lazy thinking, use your head, man.
With the way it is worded, which is likely wrong, I am right. You just took it and reworded it to get your version. For what you are saying to be right it would have to read: Absorbs damages at 100% rate everytime you are attacked, up to 2000, for 30 seconds. But it doesn't.

Edit: But for what it's worth I believe the skill will actually be capped at 2000, i'ts just that it isn't written that way :P I just like to argue

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Old 12-24-2007, 06:31 AM   #39 (permalink)
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Aren't we forgetting an important fact on these DP's? Most of you are complaining about unbalanced DP's but remember you need to have 100% DP to use it and as of now we don't know how long that will take.

It could be like the tp system of FFXI on which you could get 100tp a couple of times on the same mob. Which depending on the job would gain quick TP or slow.
Or it could take like beating 15 monsters before getting 100%.

Putting that together with the short effect of it, I think it's pretty balanced.
Not to mention there's always a way to escape it or prevent it.

Example: Elyos scout's perfect dodge.
Depending on what will be available as spells and skills you could escape it. Like when used you can run away from him or maybe put him to sleep until the effect dissapears.
The same tactic could be applied to some of the other DP's.

In the end it's too early too judge this. Because...
1: We still don't know of all the skills and magics in the game.
2: We haven't tested it to see how in/effective it is in pvp or pve
3: We don't know how fast we can get 100% DP

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Old 12-24-2007, 04:34 PM   #40 (permalink)
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I agree with Vydos. I'm not in the beta but coming from experience of beta testing various games including HG:L, and Tabula Rasa; you can't really judge a skill until launch.

Said skills could be readjusted before launch; plus the amount of DP you earn could be balanced for the skills like in FFXI. You could end up gaining faster DP as one race than the other; so said DP skills would be weaker; yet trigger more often.

In the end we got a sneak peak at what to expect; but I wouldn't pry to much into the information. With plenty of time to go before launch the best bet is to wait and see how the beta testers end up affecting the skills. I'm sure if something was seriously wrong with the skills either in PvP or PvE they would be voicing great concern already.
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Old 12-25-2007, 03:12 AM   #41 (permalink)
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Quote:
Originally Posted by Chaos_Theory View Post
Don't DoT spells exist in this game? If so, the asmodian priest skill is much more helpful if there is some massive degen going on. DoT isn't attacking so the elyos skill won't do jack in that situation. If that isnt the case then the elyos preist skill seems to be the stronger of the two.

The asmodian mage skill imo is way to strong you can cast w/e high level,long casting time, destructive spells you have w/ no mana and with an increase to how fast you cast them.

Asmodians got the better half of the scout skill imo because you have an increased defense to everything while the elyos only get "perfect dodge" to physical attacks. The only reason 1 would use these skills if they are about to die meaning any mage can most likley come along and kill them easily.

The elyos warrior gets the better skill imo simply because of its longevity in a battle while the asmodian skill is better when trying to finish off an opponent in small pvp.

Why does it seem to me that the Elyos skills are for more pve and the asmodian skills are more for pvp?

erm sorry to say BUT if you have no mana how can u cast that spell ? bc more likely the Elyos mage spell will drain some there HP to convert it to mana just like the cora buff on RFO did

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Old 12-25-2007, 06:49 AM   #42 (permalink)
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Quote:
Originally Posted by TwilightAngel View Post
erm sorry to say BUT if you have no mana how can u cast that spell ? bc more likely the Elyos mage spell will drain some there HP to convert it to mana just like the cora buff on RFO did
[QUOTE=elliot;62005]In courtesy of Kiyumi

Mage

Elyos
Restores mana by 75%

Self only


[RIGHT]Asmodians
Increases casting speed by 50% and all skills consume 0 MP for 10 seconds
[QUOTE]

Did you read before posting?

The skill itself says consume 0 mp for 10 seconds meaning you are not using any mp to cast spells. Makes no sense needing mp to cast spells that you are not using mp to cast. kinda like Blm manafront and Rdm chainspell 2hrs from FFXI like someone already said.

I doubt the elyos skill would consume health since that would make it hugely underpowered compared to the asmodian skill. The cora spell sacrafice was spamable and the health loss was small. These skills take 1k dp to use and a 1minute recharge I would rather use a MP pot before using that skill since you would lose health,DP,and have to deal with the 1 minute recharge.

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Old 12-25-2007, 08:32 AM   #43 (permalink)
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In a way each skill is balanced

One on hand you will be boosting cast speed and consume 0 mp for 10 seconds odds are you either use a tiny bit of mana to trigger this or simply trigger it with an extended cool down.

On the Elyos side you simply get 75% of your max mana back. Odds are casting spells for 10 secs vs 75% of max mana you'd end up using the SAME mana However; Asmo is good for incombat.. while Elyos is good for after combat or during combat. No point in casting the Asmo spell when looking fore enemies;
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Old 12-25-2007, 10:28 AM   #44 (permalink)
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I think that all the skills will have their advantages and disadvantages. Only time will tell who has the better set of skills.

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Old 12-25-2007, 11:55 AM   #45 (permalink)
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Quote:
Originally Posted by Midgarsormr View Post
It seems like the Asmodians got the downside on every DP skill except the Mage one.
The warrior one is def worse but i think their scout is better. They get evasion (thu not assured) and ignore shields which seems like a tank killer imo.
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