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Old 01-08-2008, 04:11 PM   #91 (permalink)
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Ah you are talking about Symbols, I was confused there. I think that is what the stygma system is for, but we really don't have much info on that. Since they have done it in L2, it's reasonable to assume they might do it here too.

Still, I believe that the reviewer is asking for the ability to control which stats his level up bonus' get applied too (like in Diablo).

EDIT: Yeah, what Kushi said.

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Old 01-08-2008, 04:14 PM   #92 (permalink)
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Oh, alright your talking per level such as FlyFF where when you level it lets you choose where you want the stat increase, the same with 2moons. I think we confused each other.

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Old 01-08-2008, 05:19 PM   #93 (permalink)
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stat distribution is very popular in asia... and since he is asian its understandable...

i myself can live without statdistribution if there are other ways to make individual chars (hoping on stigma here)... DOAC and COH both have something similar to statsdistribution i ended up respeccing every month... although it was fun to try other things u ended up fealing u screwed ur char after every single weak performance...

L2 doesnt have statsdistribution... 2 toons of same class at same lvl are 100% the same... who is the stronger is decided by buffs and equipment and who clicks attack first... but anyways i love L2 so AION can be great without statsdistribution also
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Old 01-08-2008, 05:26 PM   #94 (permalink)
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I really don't understand why everyone is disappointed and let down over the starting zones being similar...you will spend what 1 day there at most maybe even as little a couple hours? Why would they put tons of effort into a place you will run a few quests and kill several dozen mobs? I would imagine most of the uniqueness would be applied to the mid and endgame zones, which makes perfect sense.

As for the skills, if the system is set up similar to L2s (not sure) where you choose a base class and branch into a more defined class later (ie base mage can choose Sorc/Ele at lvl 25) then it makes sense that the base classes will have the same skills, until you reach the next tier and get more customized skills, and possibly race specific skills other than just the DP skills.

Niether of these really matter to me as long as the PvP is solid and worthwhile. But they have plenty of time to fix these issues and maybe they saved all the good stuff for endgame...who knows.

thx for the translation, you rock : )

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Old 01-08-2008, 06:32 PM   #95 (permalink)
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oh thats @half@ disappointing to hear the way the combos but then again as i said in my last post i prefer to not touching character stats but hey! its a good thing to fiddle with so i really dont mind witch way they do it but the stats attributation system can make your character your own individual and special character knowing that is comforting but i hope they fix all these problems

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Old 01-08-2008, 11:15 PM   #96 (permalink)
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Everything seemed fine to me...So long that it's fun to play who cares where your stats go. Besides, if the equipment and stigma's already offer stat and skill changes, then just let people who want certain stats go after those kind of items. The combo system is really the only thing that has me worried right now.

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Old 01-08-2008, 11:47 PM   #97 (permalink)
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Hopefully stigma will fix things up. But... the stat distribution thing is completely different from gear and dye and stygma system... What I guess the reviewer is trying to point out, is the uniqueness of different builds. It's not the same having a priest with 100 con 50 int full tank... or a priest with 100 int 50 con full heal.. or even a priest with 100 str 50 agi full battle (focusing on melee skills)... That's the freedom I think testers want. A priest with heavy armor doesn't make it melee... or even if the priest gets a gladiator skill... that isnt actually a whole different build from what it's supposed to be by default.
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Old 01-09-2008, 12:05 AM   #98 (permalink)
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a in depth skillsystem like stigma (what it hopefully will be) can give all the charcustomizing we can ever want even without statsdistribution.

also i love debating about the issue its kinda senseless without stigma beeing introduced yet... but iam already looking forward to the discussion when we finally know more about it... beta stage2 is near... lets see if they will add it there...
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Old 01-09-2008, 12:14 AM   #99 (permalink)
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Yeah, I find it a bit harsh to judge a game so severely when it's in beta, and alot of its components aren't in it. He should wait until the end of beta before judging the game, especially since he would have full access to stigmas, the Abyss, and end-game raids.
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Old 01-09-2008, 03:30 AM   #100 (permalink)
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Quote:
Originally Posted by elliot View Post
However, Aion met a lot of critism during its 8 weeks beta. Lack of individuality in characters, and oversimplification of controls. Especially, the issues regarding to individuality of the game has tagged Aion even before the testing, and it hung around Aion until the very end of the testing

Aion leaves absolutely no room for individual choices. Without gear, same level characters have the exact same skills and exact same stats.

Supposedly, the stigmas were going to fix this problem, but they merely allow you to use other class items or switch one or two skills. Meaning, a player enters Aion, he/she picks his/her class... and that's about the only decision that he/she gets to make in the game.

As I said it before, it's same skills, same stats, and there's auto target. So Aion pvp is simply going to be lvl/gear fight. I'd say that this is the worst choice of pvp system considering that this is supposedly an RvR game.

I don't know how many more testing there will be, but the 1st season was half complaints and half compliments. However, Aion must not forget that most of compliments were on graphics and compaints were about "neccesity of a unique system and individualitly'. Fancy graphics may attract players at first, but the thing that keeps them interested is the great 'system'. The Aion needs that kind of 'system'
I don't know about the rest of you, but these tidbits from the beta review make me sad

Character customization both with looks and skills/abilities is what keeps a game interesting, when bored with a character it gives you an incentive to start anew and it helps make you feel like an individual in the game.
In the beta, Aion seems to only have the looks. I hope this will change in the final game. The basis is there, adding more different stigmas could perhaps solve this.

Quote:
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Quote:
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just the question is whom they wanna please ...
no statdistribution, only 8 classes, same euqipment, same skills
they surly not aiming for experienced MMO players and PVPers
GW has the same, still its one of the best online pvp games...at least it was
GW is the oposite, in GW everyone has complete customization over 8 skills they want to use, for both a primary and secondary class. For Aion, this was supposed to be the same as GW trough stigmas, that is true, but so far that has not been in the beta as I understand from this review.

Also, for GW to be such a balanced PvP game, it's not because everyone uses the same skill selection (if they do). It's because all the items are the same. This is at least not so for Aion. Wich I think is very good, else everyone who isn't interested in PvP alone would be bored pretty quick with it.

Last edited by Tal Rasha; 01-09-2008 at 03:42 AM.. Reason: Automerged Doublepost
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Old 01-09-2008, 11:34 AM   #101 (permalink)
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Quote:
Originally Posted by Tal Rasha View Post
I don't know about the rest of you, but these tidbits from the beta review make me sad
It's too early to be sad, and there's very good points on this very page as to why that is.
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Old 01-10-2008, 01:13 AM   #102 (permalink)
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The fact that the "system" had so many drawbacks has me scared. I don't see how Stigma will help to alleviate this problem.

Through theory and other methods players are eventually going to find the perfect combination of stigma to excel in DPS or Tanking. Since each class is distinctly made for a certain job there won't be any reason to choose other stigmas (other than for originality). This means that PvPvE is going to based almost solely on gear, not skill or strategy.

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What a load of waffle.
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Old 01-10-2008, 02:02 AM   #103 (permalink)
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Wow I'm kinda worried now. I was expecting unique classes in each faction but to read its the same is kinda disheartening. I could careless about graphics really but gameplay and combat is what I'm looking for. And yes, individuality is huge in playing MMOs(look at LoTRO). I posted the same with my concern when I was beta testing that.

Atleast put some sort of talent distribution(Tree system) or something. It atleast allows you to specialize your class even more rather than relying on gear and who mashes the button first(This is the huge disappoint).

Hopefully the system changes but from experience a complete overhaul won't be done prior to release. I'm afraid this will go down just like LoTRO.

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Old 01-10-2008, 03:06 PM   #104 (permalink)
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If you were looking for a complex skill tree system that's never what was planned for this game sadly. As for button smashing hopefully it's a bit more complex then that, LotrO has a nice button smasher (champion) but the other classes seem to require a bit more thinking in different situations. Some classes usually have more strategy then others.

Different classes for the factions, hmm well I've never seen this before in a game I've played so I can't be disapointed I guess. :S
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Old 01-10-2008, 03:10 PM   #105 (permalink)
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This is closed beta. I didn't expect too much at all. It's a bit disheartening but usually beta's are pretty bad anyways. I'm hoping to not have both sides being the same thing.

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