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Old 01-10-2008, 03:33 PM   #106 (permalink)
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Quote:
Originally Posted by notoriousxpinoy View Post
Wow I'm kinda worried now. I was expecting unique classes in each faction but to read its the same is kinda disheartening. I could careless about graphics really but gameplay and combat is what I'm looking for. And yes, individuality is huge in playing MMOs(look at LoTRO). I posted the same with my concern when I was beta testing that.

Atleast put some sort of talent distribution(Tree system) or something. It atleast allows you to specialize your class even more rather than relying on gear and who mashes the button first(This is the huge disappoint).

Hopefully the system changes but from experience a complete overhaul won't be done prior to release. I'm afraid this will go down just like LoTRO.
There will be a distribution tree. It's not similar to the know skill tree, but within the combo-tree you'll be able to "specialize" the way you want. (Check some old images then you'll see a similar system to WoW - don't know how LotRO implemented the system). Unfortunately we don't have much infos about the skill chains and how they'll work out in retail. But I think it'll be tested before release

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Old 01-10-2008, 04:30 PM   #107 (permalink)
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Just give me WOW + RVR and I'm happy.

If this game is meant to be a PVP(RVR) game then most people will flock to standard builds. So stat allocation because a non-issue if you want to be competitive. Sure it screws over people who want to play Mages and think they're cool when they put all their stats into Strength.

Starter areas being the same is fine. Honestly who cares? If I'm playing I don't want to ever see the starter area again after I leave. I'd rather more in depth and varying mid-end level content where I spend most of the time.

As long as I have WASD movement, tab targeting and non-spamming skills I'm happy.

I don't need a long grind. I don't want to have to play for years to get to the top level where the good PVP is going on. If it takes 6 months of 20-30 hours a week playtime I will quit before I get there due to tediousness. I'm glad they are staying away from the nightmare that is L2. Seriously you guys that like the L2 grind can go cut yourself with your mouse pad somewhere else.

Classes should be exactly the same at the top end. It's a PVP game after all correct? Balancing is a must or one side is going to be over populated because of some sort of overpowered skill at one point. This avoids it and leaves your choice to mostly ascetics. It should just rely on a small skill allocation (Stigmas?) and gear at the end. After that just on player's skill at using a skill at the right time (crowd control, dispels, offensive and defensive abilities).

This game has my attention and I'm looking forward to try it out.
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Old 01-10-2008, 05:13 PM   #108 (permalink)
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Originally Posted by Untrackable View Post
The fact that the "system" had so many drawbacks has me scared. I don't see how Stigma will help to alleviate this problem.

Through theory and other methods players are eventually going to find the perfect combination of stigma to excel in DPS or Tanking. Since each class is distinctly made for a certain job there won't be any reason to choose other stigmas (other than for originality). This means that PvPvE is going to based almost solely on gear, not skill or strategy.
I have to disagree with you there.. From what I've read/heard the Stigmas should be very useful... Imagine an Assassin for example - the idea is they mash out max damage in an instant... So in pvp your defence against Assassins would be to see them coming and kill them/run away before they get to you...
Now I'm not 100% on this part, but I've heard there's a teleport skill for mages... If the assassin gets his hands on teleport stigma, the ability to teleport in next to your target - dish out the damage, then teleport out again... Tbh that sounds like a very valuable asset to the Assassin...

Similar thing with mage classes, having the ability to wear heavy armour or any alternate to increasing melee defence would help the mage out greatly, as usually melee is a mages weakness...

Don't quote me on any of this, this is just what I've got in my head from putting things I've heard together. Feel free to correct me.


The whole auto-stat allocation thing won't make that much difference to me to be honest with you. All it's going to do is reduce the amount of chars created to "test" stats to find the optimum build, once that's found everyone will have that build anyway - thus removing the individuality anyway... Seems to me it's just cutting out a rather large tedious task (though some people enjoy it) and making the dev job of balance easier.. I don't see the drawback.

One thing thats confusing me... I read the Combo skills are chance-based... I just don't understand that... Surely if you mash skill a, skill b, then skill c.. you'll get a combo of a-b-c. Can't remember the skill names I read - but the warrior has like.. Blast - Stun - some-uber-move ... which you need to do in that order because skill c requires skill b, and b requires skill a ... I don't understand how that is "chance" ?

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Old 01-10-2008, 05:25 PM   #109 (permalink)
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Quote:
Originally Posted by Draegan View Post
Just give me WOW + RVR and I'm happy.

If this game is meant to be a PVP(RVR) game then most people will flock to standard builds. So stat allocation because a non-issue if you want to be competitive. Sure it screws over people who want to play Mages and think they're cool when they put all their stats into Strength.

Starter areas being the same is fine. Honestly who cares? If I'm playing I don't want to ever see the starter area again after I leave. I'd rather more in depth and varying mid-end level content where I spend most of the time.

As long as I have WASD movement, tab targeting and non-spamming skills I'm happy.

I don't need a long grind. I don't want to have to play for years to get to the top level where the good PVP is going on. If it takes 6 months of 20-30 hours a week playtime I will quit before I get there due to tediousness. I'm glad they are staying away from the nightmare that is L2. Seriously you guys that like the L2 grind can go cut yourself with your mouse pad somewhere else.

Classes should be exactly the same at the top end. It's a PVP game after all correct? Balancing is a must or one side is going to be over populated because of some sort of overpowered skill at one point. This avoids it and leaves your choice to mostly ascetics. It should just rely on a small skill allocation (Stigmas?) and gear at the end. After that just on player's skill at using a skill at the right time (crowd control, dispels, offensive and defensive abilities).

This game has my attention and I'm looking forward to try it out.
Great post even better from someone who is actually playing WAR BETA ;P
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Old 01-10-2008, 06:16 PM   #110 (permalink)
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@Draegan Just give me WOW + RVR and I'm happy.

If this game is meant to be a PVP(RVR) game then most people will flock to standard builds. So stat allocation because a non-issue if you want to be competitive. Sure it screws over people who want to play Mages and think they're cool when they put all their stats into Strength.

Starter areas being the same is fine. Honestly who cares? If I'm playing I don't want to ever see the starter area again after I leave. I'd rather more in depth and varying mid-end level content where I spend most of the time.

As long as I have WASD movement, tab targeting and non-spamming skills I'm happy.

I don't need a long grind. I don't want to have to play for years to get to the top level where the good PVP is going on. If it takes 6 months of 20-30 hours a week playtime I will quit before I get there due to tediousness. I'm glad they are staying away from the nightmare that is L2. Seriously you guys that like the L2 grind can go cut yourself with your mouse pad somewhere else.

Classes should be exactly the same at the top end. It's a PVP game after all correct? Balancing is a must or one side is going to be over populated because of some sort of overpowered skill at one point. This avoids it and leaves your choice to mostly ascetics. It should just rely on a small skill allocation (Stigmas?) and gear at the end. After that just on player's skill at using a skill at the right time (crowd control, dispels, offensive and defensive abilities).

This game has my attention and I'm looking forward to try it out.

I have returned!.....To agree with this post entirely!

Last edited by Jack; 01-10-2008 at 06:18 PM..
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Old 01-10-2008, 11:27 PM   #111 (permalink)
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Thanks for the translation. Soo many cons huh

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Old 01-11-2008, 09:03 AM   #112 (permalink)
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I don't think there were many cons. I enjoy playing Western MMOs and have not yet enjoyed one Korean MMO. Many of the cons for him were pros for me.

It's all about perspective.
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Old 01-11-2008, 10:19 AM   #113 (permalink)
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And many of the con's weren't very severe and fairly easily "fixable".
Though I don't think not-having manual stat distribution is necessarily a con....

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Old 01-11-2008, 10:28 AM   #114 (permalink)
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Quote:
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And many of the con's weren't very severe and fairly easily "fixable".
Though I don't think not-having manual stat distribution is necessarily a con....
The major con was that there is almost no difference aside from player models from either side.

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Old 01-11-2008, 11:25 AM   #115 (permalink)
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The major con was that there is almost no difference aside from player models from either side.
Easily fixable, plonk afew new mobs skins n stuff on one side.

But honestly... You can only play 1 side anyway - so what does it matter what the other side looks like?
My understanding is you won't be able to create a player for the otherside on the same account, so if you wanted to pay for another account you could try the other side...... but whats the point if they're the same?

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Old 01-11-2008, 11:47 AM   #116 (permalink)
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Easily fixable, plonk afew new mobs skins n stuff on one side.

But honestly... You can only play 1 side anyway - so what does it matter what the other side looks like?
My understanding is you won't be able to create a player for the otherside on the same account, so if you wanted to pay for another account you could try the other side...... but whats the point if they're the same?
You probably can't make a character on each side per server, not per account.
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Old 01-11-2008, 11:52 AM   #117 (permalink)
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Ah my bad, I stand corrected.

But most of my post still stands, it's easily fixable.. and most people will only play 1 side anyway so they won't care what the other side looks like.

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