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| Aion Discussion Is it about Aion? It probably goes in here. |
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#1 (permalink)
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Daeva
Join Date: Jan 2007
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Skill explanation: Combo + Divine Power
i don't know exactly where to post this so i'll just post here under general.
This is just a little bit of info about skill combo attacks and divine power from aion.gamemeca.com Instead of translating word for word, i'll just sum it up in a nutshell. Combos Certain active attack skills/spells only become available after you successfully land a particular skill/spell. This way you're able to chain 2-3(maybe more) skills in succession which may result in extra damage inflicted. For instance, fighters should be able to use the skills Explosive stike(attack skill) -> Stun strike(knocks enemy over) -> chance strike(attacks fallen enemy) Those 3 skills have to be chained in that order because Stun strike won't open up untill explosive strike has successfully landed. Rangers also get a similar 3 hit combo attack similar to the fighter. Priests have an AOE spell combo that knocks all enemies over followed by an attack spell. But you get the basic idea now.. its just chaining certain skills to inflict lots of damage in a short amount of time and watching the cool flashy animations. Divine Power
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#3 (permalink) |
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Subscriber
Join Date: Dec 2006
Location: Oregon
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Thanks for the translation, and I'm sure we can use this info in the wiki
![]() I am kind of disappointed that you have to use specific skills in specific orders. I would prefer if instead of (for example) chance strike having to be after stun strike, the condition on chance strike were just that it had to hit a knocked down foe. This way you have many more combinations available to you, including ones where you work with your allies. |
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#4 (permalink) |
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Daeva
Join Date: Nov 2006
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This sure sounds interesting.
But as Zinrae said, it would be nice if they made the combo system more open. That would, apart from giving the player more possibilities, also make pvp a lot more unpredictable. The DP system seems nice. It would be great if you could get different DP moves, even though i don't it isn't necessary. |
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#5 (permalink) |
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Subscriber
Join Date: Dec 2006
Location: Oregon
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The problem I see with the DP being like that, is people have to do pve to get it charged up. From what I've seen people don't like being forced to do pve so that they can pvp (or the other way around).
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#6 (permalink) |
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General
Join Date: Nov 2006
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Good stuff, thanks a bunch Lightspeed ^^
__________________ People live their lives bound by what they accept as correct and true. That's how they define Reality. But what does it mean to be "correct" or "true"?. Merely vague concepts. Their "reality" may all be a mirage. - Itachi |
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#7 (permalink) | |
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Soldier
Join Date: Nov 2006
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Thanks for translating
![]() Quote:
(Although Zera probably got the idea from limit breaks in console RPGs) If Aion's DP bar really does draw a lot of inspiration from that system, then I think DP should increase when you make hits on players as well as mobs. Looks like an AOE attack class might be fun :3 |
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#8 (permalink) |
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Join Date: Nov 2006
Location: Jacksonville, Florida
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Character: Mark
Legion: AionBlah.com
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I'd be willing to bet that skills don't necessarily have to be chained like you guys think. I bet it's more like GW Assasin's skill, where the condition to use the skill was to use a type of skill before it, not a specific skill.
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#9 (permalink) | |
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Star Officer
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Quote:
Also as LightSpeed said: a fighter can use a certain skill on a knocked-down enemy, it doesn't particulary mean that the fighter would have to do that himself, so all the classes/players could use a certain skill if a monsters gets a status effect like that. That's how it seems to me atleast. |
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#10 (permalink) |
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Lieutenant
Join Date: Jan 2007
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i tend to interpret the chain system like aeterna does... a skill that works on downed enemies works on any downed enemy, not just one you knocked over yourself. some skills it says are directly dependent on one another (i.e. explosive strike -> stun strike), but others in a certain situation (downed enemy). for a solo warrior, that would mean explosive -> stun -> chance. however in a party you should be able to use chance strike on enemies knocked down by others as well
os |
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#11 (permalink) |
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Subscriber
Join Date: Dec 2006
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once again, thanks for all your efforts Lightspeed...
![]() i think the system will be reminiscent of GW as well... less twitch, more sequence based... __________________
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#12 (permalink) |
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Daeva
Join Date: Dec 2006
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so how would divine power work if you are playing a support character say like a healer, unless the DP reward is spread amongst a team support alts seem a bit buggered
and if divine power is an aggro monster builds with low health points aint gonna be so keen to use it, unless low health means high defense maybe ? |
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#13 (permalink) |
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Subscriber
Join Date: Dec 2006
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First of all, we only know of one "healing" class so far, the Priest, and they look they're geared for both fighting and healing. If they're not pure healers, then they will still build up their DP. There could also be some sort of way to transfer DP to other party members.
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#14 (permalink) | |
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Join Date: Nov 2006
Location: Jacksonville, Florida
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Character: Mark
Legion: AionBlah.com
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Quote:
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People live their lives bound by what they accept as correct and true. That's how they define Reality. But what does it mean to be "correct" or "true"?. Merely vague concepts. Their "reality" may all be a mirage.






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