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Old 04-08-2008, 04:05 PM   #31 (permalink)
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Aion is still designed as a game taking place in one, singleton world*.
As long as this feature stays in the lowest areas, its ok

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Old 04-08-2008, 04:09 PM   #32 (permalink)
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As jamein mentioned, this is just something that has been tested for the first zone of playing. It easily gets crowded when a lot of new players gets into the game at the same time upon release/beta, so adding a few different channels in these zones is a way to get to terms with the initial player rush. I'm sure that most would appreciate any efforts to make your first, few impressions of Aion smoother. It's not something that is considered for areas beyond that, and it does not change how servers work in any other way. Aion is still designed as a game taking place in one, singleton world*.


* On one server
Very nice to hear. Zoned games really kill the MMO aspect.

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Old 04-08-2008, 04:10 PM   #33 (permalink)
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It's actualy a wise decision. Imagine when the game is released? How many lvl 1-10 players would that be?
I guess it would look a bit like this:


A little bit of instancing for overly crowded areas is a good thing. It might even aid immersion when it prevents you from seeing a massive crowd camping some spawn just to slay it in seconds and then wait for another respawn...
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Old 04-08-2008, 04:19 PM   #34 (permalink)
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Originally Posted by Ayase View Post
As jamein mentioned, this is just something that has been tested for the first zone of playing. It easily gets crowded when a lot of new players gets into the game at the same time upon release/beta, so adding a few different channels in these zones is a way to get to terms with the initial player rush. I'm sure that most would appreciate any efforts to make your first, few impressions of Aion smoother. It's not something that is considered for areas beyond that, and it does not change how servers work in any other way. Aion is still designed as a game taking place in one, singleton world*.


* On one server
thats smart solution for the initial rush, even mighty Blizzard couldnt think off such elegant solution.
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Old 04-08-2008, 05:51 PM   #35 (permalink)
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thanks for the info

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Old 04-08-2008, 05:54 PM   #36 (permalink)
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I agree that that's a great idea :O. Would take away from all the crying about who took whos mobs hehe, well maybe.

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Old 04-09-2008, 04:34 AM   #37 (permalink)
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as long as it's just for the starter zones it should be fine. Hopefully they will have enough space for the endgame crowd
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Old 04-09-2008, 06:16 AM   #38 (permalink)
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you won't be able to pk friendly race for ksing your mobs so i think this is very good idea which should temporarily solve ksing problem.
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Old 04-09-2008, 12:03 PM   #39 (permalink)
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As soon as Aion comes out, thousands of players will be at the newbies zone, making it almost impossible to kill something without being KSed. It's a smart move, and will provide us the opportunity to test all the controls and interface peacefully. Thanks.

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Old 04-09-2008, 12:07 PM   #40 (permalink)
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here is pic of first rare item found in CBT2



??? ??????

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Old 04-09-2008, 12:12 PM   #41 (permalink)
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Cool sword!

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Old 04-09-2008, 12:24 PM   #42 (permalink)
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Woot, what a sword.

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Old 04-09-2008, 12:27 PM   #43 (permalink)
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Wow, that's really neat looking!!
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Old 04-09-2008, 01:33 PM   #44 (permalink)
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