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Old 04-14-2008, 03:24 AM   #31 (permalink)
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Doesn't seem too bad, most of those problems are minor/will be fixed.

Mob spawn time can't be as bad as they were in Lineage 2 for class transfers. And it's pretty much to be expected there's gonna be some waiting for spawns this early in the game. The first week to month of actual release will probably be like this. Welcome to the non-instance world.
Lol, I remember those class transfer mobs...and quests...*Shudder* It was a lot of fun having to drag my *** across the entire world repeatedly >.>

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Old 04-14-2008, 03:29 AM   #32 (permalink)
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Lol, I remember those class transfer mobs...and quests...*Shudder* It was a lot of fun having to drag my *** across the entire world repeatedly >.>
Brings back wonderful memories doesn't it? Collecting 4 out of 5 quest items from a mob in about 30 minutes, and having that 5th "special" item take about another hour because of the crappy spawn/drop rate.
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Old 04-14-2008, 03:29 AM   #33 (permalink)
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Nice list. Many of those things is something I will compare to L2 in my post below.

I remember they took awhile to add swimming to Lineage 2. I'm sure that's a feature they will add as the game is getting closer to release.

Not having dynamic mob respawn sounds silly, that is definitely something they need so it scale depending on the amount of players in an area. In L2 this did not exist, so yet another thing they have to simply adapt to and implement.

Sounds like a bug regarding escort quests not working in groups so far, I'm 100% positive they will have that added soon.

The questlog in Lineage 2 was lacking bigtime. To me it seems like they simply need to move away from their simple thinking with some of the features in L2 and adapt. Will be interesting to see what's changed in Aion in a couple of months from now.

Training would be nice to have in smaller towns, but, personally I like visiting the bigger towns in MMOs now and then. Depends on the transporation system though.

When a game is in development like Aion, it's pretty normal that there's lack of information on the official site due to so many sweeping changes. Remember, it's still in closed beta and there's a cb 3 coming up and who knows if there's a 4th as well

It also has to be a huge challenge for them to implement a reliable and solid server software using the new farcry engine. I doubt the downtimes is the host. It's the software. Could be the hardware they run on as well, but, my guess is that the majority of the server crashes doesn't have to do with the host at all. Usually issues like this are always worked on and they take a long time to improve upon. This is another sign that Aion will remain in beta for a long time to come.

Oh and the class transfer quests in L2? Haha. They were pretty harsh. Nothing like that please. Add some more dynamics then all the running around and grinding and cryptic objectives.

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Old 04-14-2008, 03:32 AM   #34 (permalink)
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Brings back wonderful memories doesn't it? Collecting 4 out of 5 quest items from a mob in about 30 minutes, and having that 5th "special" item take about another hour because of the crappy spawn/drop rate.
Don't forget having to run to some random spot way below the dungeon for 1 mob, then back to quest giver, just to find out he wants you to go back to the same spot to kill another mob there. GFG

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Old 04-14-2008, 03:37 AM   #35 (permalink)
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I agree with Zyuu, if you had something 'dynamic' to the questing than at least it'll be more interesting. I think the worst experience I've ever had with questing was during Lineage 2, and its hella random *** tasks.

On another note, finding spellbooks in L2 was a ***** as well. Hopefully they're not as bad in Aion.
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Old 04-14-2008, 03:40 AM   #36 (permalink)
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I agree with Zyuu, if you had something 'dynamic' to the questing than at least it'll be more interesting. I think the worst experience I've ever had with questing was during Lineage 2, and its hella random *** tasks.

On another note, finding spellbooks in L2 was a ***** as well. Hopefully they're not as bad in Aion.
Actually, while it was a pain to farm in Enchanted Valley etc.. it also made spells seem rare and different. Instead of all of them just being obtainable from vendors like in most other MMOs. Make a couple of spells obtainable like spell books to make it more unique and challenging to have certain spells. It also encourage you to be in specific areas that might not get used as much otherwise.

Hell, some spells dropped off raid bosses in EverQuest. I doubt we'll see that in Aion though

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Old 04-14-2008, 04:09 AM   #37 (permalink)
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1. 1 min flight time is too short. Not even enough to have 1 aerial combat. Increase the duration of flight time as players level up.
This can turn out to be a huge problem. If they keep it at 1min only, people will feel discouraged to use them, therefore, the whole main feature of Aion would go down the well.

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2. Not being able to swim in a mmorpg is ridiculous. Testers wants to explore underwater just like WoW and do quests as well.
I hope they are already working on it, otherwise it will take a lot of time to get that feature ready bugless and with new areas attached to the world of Aion.

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3. Mob respawn timer and number. Some quests asks players to kill 15 of one kind, but there are only 4-5 specific mob in 1 field/zone and their respawn timer is ridiculously long. It is almost impossible to do these kind of quests atm. Not to mention some of boss monsters' respawn timer is 20 min. Players actually have to line up and wait forever just to complete 1 quest with out fighting and arguing with other players.
Dynamic spawn is the way to go. If they repeat the same crappy respawns like in L2, i'll be disappointed.

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4. Quests like "escort a npc quest" can't be done in group atm, not to mention escort npc takes forever to respawn.
Probably some minor bug. Not the biggest of all problems...

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5. Not enough information and guide on quest log. There is a system that allows players to search npcs and locations in Aion but some of important quest npcs or locations aren't included in this feature, therefore if you have no idea where the hell the npc is, due to lack of info on quest log and not trackable by npc/location searcher then it's QQ time.
That's something we've already checked in a previous CB2 feedback. They really need to work on the guides, but yet again, I bet they will be done sooner or later.

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6. Going to Elysium or Pandemonium whenever it's time to learn new skills is pain in the ***. Adding trainers to semi big cities would be nice.
In L2 you had trainers in every single town. I doubt they won't do the exact same thing in Aion.

Quote:
Originally Posted by Irisviel View Post
8. Lack of info on official Korean site.
It's closed beta season. When the game goes live, they will have it ready almost for sure.

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Old 04-14-2008, 04:51 AM   #38 (permalink)
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Pretty sure Irisviel just wanted to share some of the main complaints by Korean beta players. The good thing is Koreans actually do share some of our worries about Aion as well. Glad it's being addressed by the players.

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Old 04-14-2008, 05:06 AM   #39 (permalink)
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Very nice! Thanks for the infos!

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Old 04-14-2008, 05:48 AM   #40 (permalink)
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Old 04-14-2008, 06:06 AM   #41 (permalink)
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Thanks for the great info again. And yeah lineage 2 was just awfull, one of the things that turned me off lineage 2.

But then again, do we really want everything to be so damn close and easy. I agree that it's nice, but there are a lot of people who just want everything fast so they can get the highest lvl in a very short time. Now imagine having everyone doing everything in the game in just a matter of few weeks.

What next? You'll be doing nothing but PvP probably while waiting for new content that will probably come in the next month(s). And I for one tend to find that very annoying.

I agree that there should be some changes but please don't make things too easy. Like point 6 doesn't seem to bad from what I hear from Shilenne. I don't see a problem as long as there are enough ways to quickly return to your home city.

Just my 2 cents.

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Old 04-14-2008, 06:45 AM   #42 (permalink)
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Thanks for the great info again. And yeah lineage 2 was just awfull, one of the things that turned me off lineage 2.

But then again, do we really want everything to be so damn close and easy. I agree that it's nice, but there are a lot of people who just want everything fast so they can get the highest lvl in a very short time. Now imagine having everyone doing everything in the game in just a matter of few weeks.

What next? You'll be doing nothing but PvP probably while waiting for new content that will probably come in the next month(s). And I for one tend to find that very annoying.

I agree that there should be some changes but please don't make things too easy. Like point 6 doesn't seem to bad from what I hear from Shilenne. I don't see a problem as long as there are enough ways to quickly return to your home city.

Just my 2 cents.
In my opinion, slightly forcing people to group by making normal exp mobs quite tough kinda helps on this front. It's all a bit easy and slightly detached if you can just solo your way up to max level, so having to get the people together and working on strategy helps make it more challenging and ultimately more fun. In my opinion, of course.

This is what I hope for in Aion, and from what I hear it's kind of like this already.
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Old 04-14-2008, 06:53 AM   #43 (permalink)
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In my opinion, slightly forcing people to group by making normal exp mobs quite tough kinda helps on this front. It's all a bit easy and slightly detached if you can just solo your way up to max level, so having to get the people together and working on strategy helps make it more challenging and ultimately more fun. In my opinion, of course.

This is what I hope for in Aion, and from what I hear it's kind of like this already.
And that comes from NCsoft's idea of implying the need of joining a Legion if you want to experience the game at its fullest.

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Old 04-14-2008, 07:24 AM   #44 (permalink)
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1. 1 min flight time is too short. Not even enough to have 1 aerial combat. Increase the duration of flight time as players level up.

2. Not being able to swim in a mmorpg is ridiculous. Testers wants to explore underwater just like WoW and do quests as well.

3. Mob respawn timer and number. Some quests asks players to kill 15 of one kind, but there are only 4-5 specific mob in 1 field/zone and their respawn timer is ridiculously long. It is almost impossible to do these kind of quests atm. Not to mention some of boss monsters' respawn timer is 20 min. Players actually have to line up and wait forever just to complete 1 quest with out fighting and arguing with other players.

4. Quests like "escort a npc quest" can't be done in group atm, not to mention escort npc takes forever to respawn.

5. Not enough information and guide on quest log. There is a system that allows players to search npcs and locations in Aion but some of important quest npcs or locations aren't included in this feature, therefore if you have no idea where the hell the npc is, due to lack of info on quest log and not trackable by npc/location searcher then it's QQ time.

6. Going to Elysium or Pandemonium whenever it's time to learn new skills is pain in the ***. Adding trainers to semi big cities would be nice.

7. Related to number 6. Elysium and Pandemonium are the only places with profession trainers. Should add some of profession trainers here and there.

8. Lack of info on official Korean site.

9. Server down every 10 min, learn to buy a better host.

10. Problems with "chain skill or combo skill" system. For example: Fire blast is castable by mages only AFTER Fire arrow is casted first. But the problem is that fire blast's icon takes over fire arrow's icon, which means you can't cast fire arrow repeatedly like spamming fire ball or frostbolt in WoW. Can't cast fire arrow again until fire blast is casted or wait until fire blast icon disappear after 3 sec or so. Testers aren't sure whether this is "Working as intended" or bug yet.
1. Wasn`t there unlimited flight areas like abyss or arena? I guess that will be enough for aerial fights.

2. nothing to cry about... NC Soft always makes SWIM ANIMATIONS at the end of a beta

3. I guess this will be balanced after second or third beta phase.

4. Dunno ^^

5. ok thats right

6. thats true

7. like i said.. thats true

8. Its a baisc problem in korea right?

9. Its beta.. learn to accept it

10. that sucks ^^

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Old 04-14-2008, 07:29 AM   #45 (permalink)
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Quote:
Originally Posted by Zyuu View Post
Nice list. Many of those things is something I will compare to L2 in my post below.

I remember they took awhile to add swimming to Lineage 2. I'm sure that's a feature they will add as the game is getting closer to release.

Not having dynamic mob respawn sounds silly, that is definitely something they need so it scale depending on the amount of players in an area. In L2 this did not exist, so yet another thing they have to simply adapt to and implement.

Sounds like a bug regarding escort quests not working in groups so far, I'm 100% positive they will have that added soon.

The questlog in Lineage 2 was lacking bigtime. To me it seems like they simply need to move away from their simple thinking with some of the features in L2 and adapt. Will be interesting to see what's changed in Aion in a couple of months from now.

Training would be nice to have in smaller towns, but, personally I like visiting the bigger towns in MMOs now and then. Depends on the transporation system though.

When a game is in development like Aion, it's pretty normal that there's lack of information on the official site due to so many sweeping changes. Remember, it's still in closed beta and there's a cb 3 coming up and who knows if there's a 4th as well

It also has to be a huge challenge for them to implement a reliable and solid server software using the new farcry engine. I doubt the downtimes is the host. It's the software. Could be the hardware they run on as well, but, my guess is that the majority of the server crashes doesn't have to do with the host at all. Usually issues like this are always worked on and they take a long time to improve upon. This is another sign that Aion will remain in beta for a long time to come.

Oh and the class transfer quests in L2? Haha. They were pretty harsh. Nothing like that please. Add some more dynamics then all the running around and grinding and cryptic objectives.
Yea... god forbid we earn something in a game eh?

and they're using the old FarCry engine, not the new one

and remember what we say is only our opinions, not laws of the world.
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