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| Aion Discussion Is it about Aion? It probably goes in here. |
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#16 (permalink) |
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Officer
Join Date: Jul 2007
Location: Seixal,Portugal
Thanks: 0
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Race: Undecided
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most likely gonna be even split beetwen party members.
might occur diference based on lvl.higher lvl get bit more that lower one. make no sense be based on damage |
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#18 (permalink) |
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Lieutenant
Join Date: Apr 2008
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Class: Templar
Race: Undecided
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Really wish they would make the party size 8 people and integrate all classes as a natural staple for battle.
I think the mark of a good game is that a party can work full of any one class if they play a certain strategy. __________________ ![]() May the Balaur overcome ALL! Mua Ha Ha Ha Ha! |
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#19 (permalink) |
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Supreme Commander
Join Date: Feb 2008
Location: Vancouver! - Canada
Blog Entries: 2
Thanks: 12
Thanked 10 Times in 10 Posts
Character: Kaldur
Class: Assassin
Legion: Aetherian Syndicate
Race: Asmodians
Server: Lumiel
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Well, seems like parties and group Xp work the same way it does in Tabula Rasa...coolio!
![]() __________________ Destiny is implacable ---/---/---@
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#20 (permalink) | |
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Lieutenant
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Quote:
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#21 (permalink) | |
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Daeva
Join Date: Nov 2008
Location: Lapeer, Michigan
Thanks: 0
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Character: Daishi
Class: Templar
Race: Asmodians
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Quote:
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#22 (permalink) |
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Join Date: Nov 2006
Location: Jacksonville, Florida
Thanks: 0
Thanked 19 Times in 17 Posts
Character: Mark
Legion: AionBlah.com
Race: Undecided
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Not many people are going to do a 24-man combined raid party just for the hell of it. Most parties will be normal 6-man parties and thus most worries are invalid.
Still, a party full of tanks and healers with no DPS is a bad party idea. Spread them out evenly. |
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#23 (permalink) |
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Daeva
Join Date: Nov 2008
Location: OH. USA
Thanks: 0
Thanked 0 Times in 0 Posts
Character: (>'.')> "="----
Class: Gladiator
Race: Asmodians
Server: Undecided
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I agree with the 8-man party idea. Is it really even a good idea to have a full party full of mages or dps etc..? In my mmo exp ive never seen anyone try that.
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#24 (permalink) |
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Join Date: Nov 2006
Location: Jacksonville, Florida
Thanks: 0
Thanked 19 Times in 17 Posts
Character: Mark
Legion: AionBlah.com
Race: Undecided
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8-man party makes it too easy to have one of each class. A 6-man party makes sense, you have to really choose what you want instead of having one of each.
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#25 (permalink) |
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Officer
Join Date: Aug 2008
Location: USA, EST
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Character: Haven
Class: Cleric
Legion: Guilds = Drama = Nothnx.
Race: Elyos
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I'm not worried about it for raids. With 4 teams, there are bound to be enough supporters spread out to keep everyone alive and healthy. 6 person cap for normal parties though, that kinda sucks...you figure a lot of people will like a cleric/chanter combo for obvious reasons, then a templar for aggro and probably a sorcerer/ranger for nuking bliss...that leaves room for one, and my guess is it will go to the assassin or gladiator. Mind you I haven't played yet, so this is speculation, but from prior MMO experience this is usually how it ends up; buffer, healer, tank, nuker, dd, everything else.
Last edited by gaeanprayer; 11-25-2008 at 02:00 PM.. |
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#26 (permalink) |
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Lieutenant
Join Date: Apr 2008
Thanks: 0
Thanked 0 Times in 0 Posts
Class: Templar
Race: Undecided
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That's the point, if a party is set at 8, than there is less competition between DD and Healer classes, you can just choose everyone, and also balance their abilities and contributions to ensure that the best party is one that includes all of them rather than flipping a coin to see if Assassin or Gladiator is going to be more help, or Sorcerer instead of SpiritMaster. In an alliance with 8 man parties, you reduce the alliance size to 3, which is still 24, and in an 8 man party, it pretty much forces you to break the basic 1 opponent mold and try something different like multiple opponents, or at least 2 in general.
__________________ ![]() May the Balaur overcome ALL! Mua Ha Ha Ha Ha! |
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#27 (permalink) | |
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Lieutenant
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Quote:
But you gotta addmit make xp distribution based on damage is a weird way, usually you distribute it based on lvl what is a lot more correct in any way. I wonder how a healer will think about this, it would be absolutly dependant on other players in raid once it's primary role is heal and not waste mp on dps... |
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#28 (permalink) |
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Officer
Join Date: Nov 2008
Thanks: 0
Thanked 0 Times in 0 Posts
Class: Templar
Race: Asmodians
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Now I have been following this game for a little over a year. I finally registered here. Is there confirmation that the raid size is 24 people? Wikipedia says its old school 54 people like EQ was. I was hoping for a huge raid. Also I saw a video of a raid force it looked like it was more than 24. Any confirmation guys?
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#30 (permalink) |
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Lieutenant
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No Raids are mainly to do fun stuff and get improved loot of the Raid bosses, but the xp (if needed) should be divided equaly not on a system that gives more to who does more dmg, because obviously those wil be the dps classes, and sorry to say but lvl a dps is easy, that is not like when it comes to tankers and healers.
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