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#32 (permalink) | |
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Officer
Join Date: Mar 2008
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Myerizukal
Class: Cleric
Race: Asmodians
Server: Azphel
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Quote:
So hopefully a system will be tested to merge low pop servers, possibly releasing the empty server as another new server, or such. Im sure name changes and guild renaming wont be as much of an issue as having a horrible game experience where you cant find a group for anything. |
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#33 (permalink) |
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Commander
Join Date: May 2008
Location: Seattle, WA.
Thanks: 0
Thanked 6 Times in 6 Posts
Character: Sign & JNee
Class: Gladiator
Legion: EpicFail
Race: Asmodians
Server: Ariel
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over crowding on servers is what i hate
but aion servers are shooting for 5000 peeps cap so this should not be a problem. |
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#34 (permalink) | |
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General
Join Date: Dec 2007
Thanks: 0
Thanked 0 Times in 0 Posts
Class: Chanter
Legion: Aesir
Race: Asmodians
Server: Spatalos
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Quote:
The absolute start of the server where everyone are competing in the same small area is the most fun. Granted, it might not be as fun in a faction game... |
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#35 (permalink) | |
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Supreme Commander
Join Date: Dec 2007
Location: Canada
Thanks: 6
Thanked 16 Times in 14 Posts
Class: Templar
Legion: Tempest
Race: Elyos
Server: Zikel
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Quote:
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#36 (permalink) |
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General
Join Date: Jan 2008
Location: Greece,Ελλ
Thanks: 3
Thanked 2 Times in 2 Posts
Character: Some ancient greek name
Class: Gladiator
Legion: Extremum Discrimen
Race: Elyos
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i think the best solution to low population servers in general is to make a fusion of two or three of them...can't think of anything else
__________________ looking for greek players in order to create a greek legion.Άν είσαι έλληνας και ενδιαφέρεσαι για το Aion στείλε μύνημα. |
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#37 (permalink) |
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Supreme Commander
Join Date: Dec 2007
Location: Canada
Thanks: 6
Thanked 16 Times in 14 Posts
Class: Templar
Legion: Tempest
Race: Elyos
Server: Zikel
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The only problem with that is the heroes and castle situation...but the GM's could come up with a system for example by putting the clans on both servers that have a certain castle in a siege against each other that is a little longer, and maybe a brief tournament for all of the heroes on both severs, and the best of the 2 from each class will win.
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#38 (permalink) |
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Lieutenant
Join Date: Feb 2008
Thanks: 0
Thanked 1 Time in 1 Post
Class: Gladiator
Legion: Noble Phantasm
Race: Elyos
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Servers won't have more than 5k players. The most clients they get, the more servers they will open. As simple as that.
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#39 (permalink) |
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Daeva
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All depends of NCSOFT marketing.Atm the game is very amazing and interesting but not very famous.Perhaps we will see more than 5 servers but don't think too in 5k ppl per server.They will think if should be an epic failure in the first 3 or 4 months.It begins with around 2k or 3k and later,later with more money ,more capacity and more ppl,better maintenances,etc,as all knows.
I hope that it should be a "boom" game for the MMORPG competency |
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#41 (permalink) |
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Supreme Commander
Join Date: Dec 2007
Location: Canada
Thanks: 6
Thanked 16 Times in 14 Posts
Class: Templar
Legion: Tempest
Race: Elyos
Server: Zikel
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You can never have too many players. There is a 5000 player limit per server just like L2, there wont be more people online at once than 5000...and I doubt they will ever be laggy.
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#42 (permalink) |
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Lieutenant
Join Date: Feb 2008
Thanks: 0
Thanked 1 Time in 1 Post
Class: Gladiator
Legion: Noble Phantasm
Race: Elyos
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Lag may come from user's ISPs, not from NCsoft's servers.
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#43 (permalink) |
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Lieutenant
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I doubt there will be lag in the server, Nc learned a lot with their mistakes on Lineage 2 start and we haven't saw the same when they launched Guild Wars, anyways even on L2 the problem wasn't the server but the login server tht got hammered till goes down by thousands of players.
About the ks thing i would like to see something like what happens in wow, the guy that do the first hit is the owner of the xp and the loot of the mob, this mean the xp won't be shared even if a ks'er come's in and hit yur mob, actually he will be helping you insteed ![]() About server management.. well.. NC haven't showed pretty active on L2 about this, i can only hope it won't be like that on Aion. |
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#44 (permalink) |
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Soldier
Join Date: May 2008
Thanks: 0
Thanked 0 Times in 0 Posts
Class: Cleric
Race: Elyos
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the channel thing for launch noob zones sounds like a great idea. Does anyone remember WoW BC launch? It was difficult not only because a ton of people where in the same place, but all the mobs for quests were killed.
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#45 (permalink) |
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Officer
Join Date: May 2008
Location: Southampton, UK
Thanks: 0
Thanked 2 Times in 2 Posts
Character: Wired
Class: Spiritmaster
Race: Elyos
Server: Spatalos
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I hope there will be a very limited amount of servers, at least a lot less than there are in L2. Not that i like laggy servers but i believe it's possible to have a massive amount of players online without having consequent problems. A few l2 servers back in the days sucked because there was not enough people on them. Even now, everyone moved to bartz, a lot of servers suck nowadays. Less means more action yay.
__________________
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LinkBack to this Thread: http://www.aionsource.com/forum/aion-discussion/5561-ncsoft-server-population-management.html
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| Posted By | For | Type | Date | |
| CBT 3 Information & Community Watch #2 - Aion Online | This thread | Refback | 05-15-2008 02:35 AM | |
| AionSource.com - The largest English-language Aion fansite! | This thread | Refback | 05-14-2008 10:49 AM | |
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but aion servers are shooting for 5000 peeps cap so this should not be a problem.










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