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Old 11-18-2006, 01:06 PM   #16 (permalink)
 
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Chain attacks like in GuildWars or FFXI, combined with a superattack? Or perhaps a chain of attacks that leads up to a group attack? Hell, it all sounds so good. Sounds almost like a console game, lol...
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Old 11-19-2006, 05:20 PM   #17 (permalink)
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Hmmm...

Now all I can think about is PvP. Curse this game for not being out yet. Grinding could be...fun? *gasp*

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Old 11-20-2006, 10:42 AM   #18 (permalink)
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I knew about Combo's it was written in the mmorpg description of the game.

The Divine power gauge is interesting it's like an "all or nothing" move or something similar. They say divine lots of times and I wonder if it's named for both Factions it's still early for that kind of question but Divine doesn't sound Fallen to me.
yeah i knew about it before as well :P
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Old 11-20-2006, 10:59 PM   #19 (permalink)
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Oh blessed and holy God, Lord of all creation and master of all things past, present, and still to come, please give us skillchains or concurrences.
Okay...here I don't want to agree. I have never played FFXI but from what I hear...the skillchains rule the parties. If you don't choose a good character that can skillchain...you don't get a party. I don't want to always run around with specific toons in my party just so I can get that one ultra-ownage, who's your daddy, rock the world, pwnzor, in your face skill chain.

Meh, I want to be able to random party or party with friends who have been free to chose the character that THEY want to play and not "what the skill chains need".

I may be missled, but that's what I've heard and one of the things that kept me out of the game because I didn't want to have to chose a character based on being able to get into a party...I wanted to be able to choose a character that I wanted to play.
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Old 11-21-2006, 08:28 PM   #20 (permalink)
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From what it looked like on the DP I did imagine sometihng similar to the Silkroad Demon Guage. Basically turned you Ultra Mega Super Sonic for about a minute and a half of rampaged zerging.

As for skill chaining method hopefully it will be something were its the condition of the enemy that effects the moves used rather that the character calsses you have.

Guild Wars had some good ideas with the skills system, Epidemic for one I know Koji likes the sound of it; someone cause a condition, everyother aggroing enemy is hit by the same condition.

It should be something similar, where an attack begins a chain but the links can go any which way you percieve it determined on the characters you have.

EG; Warrior - Taunt, aggros enemy to him, Rouge - trip, grounds enemy, Mage - binding route, causes elongated fall. Warrior - Skull Crusher, inflicts massive damage causes stun, Rouge downed thrust - Critical hit.

but this wouldnt be set in stone, that was just a 1minute long thought.

I think Lord of the Rings Online is including alot of skill chaining ideas between party members.
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Old 11-22-2006, 04:47 PM   #21 (permalink)
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I think there's a misinterpretation about skillchains in FFXI. If you have a party of 5 people, they might look for a particular 6th person who has sufficiently levelled their skill in a weapon so as to make a proper skillchain. Different weapons provide different weapon skills at different levels to different classes. The order in which weapon skills are used and which weapon skills are used and against which mobs they're used is all significant. With so many combinations, while a player might not get picked by a particular party because they haven't mastered a particular weapon to a given level such that they have a skill necessary to make a chain for the right magic burst (inhale), they're not going to get skipped over as a general rule just because of their class or weapon... (let's not get into the misconceptions about DRG, please).
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Old 07-13-2007, 11:36 AM   #22 (permalink)
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It sounds nice, until it needs timing and lags destroys a carefully planned chain. Hope that won't happen.

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Old 07-13-2007, 12:00 PM   #23 (permalink)
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Arrow As far as I can tell...

Dp is going to be a huge burst...of divine energy...at least from the movies i've seen.

(has anybody seen the one from NCsoft USA homepage?) She gets slammed off the bridge regains her conciseness deploys her wings takes that "charge up stance" then lets that suka' eat it!

If I read correctly from an earlier post (have no idea which one) Dp is going to be a commodity. As stated before you gain points from each hit on monsters these points can then be stored. The catch? they can be used for different things like attacks (duh) crafting (nice!) trade (??? give me so and so for 5000 points) they can even be transfered between your characters (can't find a high level buddy for your new toon? send him some ammo!)

I belive those points where taken from a translated Korean site. Still sounds cool though!

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Old 07-13-2007, 01:34 PM   #24 (permalink)
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I wonder if it's gonna be a gauge you fill up by hitting the enemy/getting hit, or if its an ability with a cooldown of like 15-30 minutes.

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Old 07-13-2007, 08:21 PM   #25 (permalink)
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I wonder if it's gonna be a gauge you fill up by hitting the enemy/getting hit, or if its an ability with a cooldown of like 15-30 minutes.
When you hit things and I think kill things you get the stuff......its already been said how you get more and you lose it when you log off but can be traded between players

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Old 07-13-2007, 10:07 PM   #26 (permalink)
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Dude, you're reading into it too much. It's like the adrenaline bar in any game. Pick one. I'll pick Unreal Tournament 2004. Charge up your adrenaline to 100, then press a key combo and unleash your fury in one of many ways. In Aion, this "superattack" is probably limited to one type. I hope it's trainable/upgradeable though.

Anyhow, as for gods in Aion, there are a few. They are...

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Old 08-02-2007, 08:48 AM   #27 (permalink)
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The sound of DP, sounds good. Lets just hope the "feel" of it is as good as it sounds. Using the gauge for more than just an attack seems like a refreshing idea, it would make things a bit more interesting I think.
About the skill-chains, they're just a type of combo-based moves, right? Well, cant you already do that just on your own? Like knocking back and shooting arrows, etc. To also add combos in groups and such could make things confusing!
Hmm, I guess we'll just have to wait and see, <-- I'm getting tired of that line! lol

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Old 08-02-2007, 10:58 AM   #28 (permalink)
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Yap from what i've read from last year, you fill up your DP gauge from killing mobs and it is similar to that skill in SRO except you do an aoe blast around you instead of going into beserk mode. And the mor DP u have the more damage you do and you can use the transfer dp skill to party members i think.

The combo attacks are chained skill moves e.g. Rangers can have skills like Lacerate 1, 2 & 3 which have to be used in that order. Warriors could do something like smack, stun/knockdown then smack again for a 3 hit combo.
But i hope that when you're grouped with others you could chain combos with party members as well like the heroic opportunities in Everquest.
Doing the same combo skills with your character will get boring fast and it'd be a bit more fun if you can mix it up a bit. And if bosses/monsters could also do these skill combos with each other, it could be a whole new level of AI that would make this game stand out more instead of just the aerial combat system which I'm sure the 9999999+ mmogs coming out in the future will all try to copy.
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Old 08-03-2007, 12:25 AM   #29 (permalink)
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As mentioned above, I think that the skills chains in Aion will more than likely be of similar design of the FFXI ones. Only time will tell which speculations are correct.

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Old 08-03-2007, 10:08 AM   #30 (permalink)
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As mentioned above, I think that the skills chains in Aion will more than likely be of similar design of the FFXI ones.
If they are, they better be easy to remember, in FFXI you almost need a handbook with every skillchain to know which ones you can use if you are a relative newbie. Annoying quite frankly.
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