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#16 (permalink) |
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Join Date: Nov 2006
Location: Jacksonville, Florida
Thanks: 0
Thanked 19 Times in 17 Posts
Character: Mark
Legion: AionBlah.com
Race: Undecided
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Chain attacks like in GuildWars or FFXI, combined with a superattack? Or perhaps a chain of attacks that leads up to a group attack? Hell, it all sounds so good. Sounds almost like a console game, lol...
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#18 (permalink) | |
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Great General
Join Date: Nov 2006
Location: Melbourne, Australia
Thanks: 1
Thanked 14 Times in 13 Posts
Character: Dusk
Class: Assassin
Race: Asmodians
Server: Nezekan
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#19 (permalink) | |
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Officer
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Meh, I want to be able to random party or party with friends who have been free to chose the character that THEY want to play and not "what the skill chains need". I may be missled, but that's what I've heard and one of the things that kept me out of the game because I didn't want to have to chose a character based on being able to get into a party...I wanted to be able to choose a character that I wanted to play. |
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#20 (permalink) |
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Subscriber
Join Date: Nov 2006
Location: Hartlepool UK
Thanks: 0
Thanked 1 Time in 1 Post
Race: Undecided
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From what it looked like on the DP I did imagine sometihng similar to the Silkroad Demon Guage. Basically turned you Ultra Mega Super Sonic for about a minute and a half of rampaged zerging.
As for skill chaining method hopefully it will be something were its the condition of the enemy that effects the moves used rather that the character calsses you have. Guild Wars had some good ideas with the skills system, Epidemic for one I know Koji likes the sound of it; someone cause a condition, everyother aggroing enemy is hit by the same condition. It should be something similar, where an attack begins a chain but the links can go any which way you percieve it determined on the characters you have. EG; Warrior - Taunt, aggros enemy to him, Rouge - trip, grounds enemy, Mage - binding route, causes elongated fall. Warrior - Skull Crusher, inflicts massive damage causes stun, Rouge downed thrust - Critical hit. but this wouldnt be set in stone, that was just a 1minute long thought. I think Lord of the Rings Online is including alot of skill chaining ideas between party members. |
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#21 (permalink) |
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Lieutenant
Join Date: Nov 2006
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Thanked 0 Times in 0 Posts
Race: Undecided
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I think there's a misinterpretation about skillchains in FFXI. If you have a party of 5 people, they might look for a particular 6th person who has sufficiently levelled their skill in a weapon so as to make a proper skillchain. Different weapons provide different weapon skills at different levels to different classes. The order in which weapon skills are used and which weapon skills are used and against which mobs they're used is all significant. With so many combinations, while a player might not get picked by a particular party because they haven't mastered a particular weapon to a given level such that they have a skill necessary to make a chain for the right magic burst (inhale), they're not going to get skipped over as a general rule just because of their class or weapon... (let's not get into the misconceptions about DRG, please).
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#23 (permalink) |
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Officer
Join Date: Jun 2007
Location: Florida.
Thanks: 0
Thanked 0 Times in 0 Posts
Legion: Genesis
Race: Elyos
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Dp is going to be a huge burst...of divine energy...at least from the movies i've seen.
(has anybody seen the one from NCsoft USA homepage?) She gets slammed off the bridge regains her conciseness deploys her wings takes that "charge up stance" then lets that suka' eat it! If I read correctly from an earlier post (have no idea which one) Dp is going to be a commodity. As stated before you gain points from each hit on monsters these points can then be stored. The catch? they can be used for different things like attacks (duh) crafting (nice!) trade (??? give me so and so for 5000 points) they can even be transfered between your characters (can't find a high level buddy for your new toon? send him some ammo!) I belive those points where taken from a translated Korean site. Still sounds cool though! __________________ ![]() "I believe in this light I see." |
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#25 (permalink) |
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General
Join Date: Jan 2007
Location: Houston, Tx
Thanks: 0
Thanked 2 Times in 2 Posts
Character: Twilight
Class: Spiritmaster
Legion: Xen of Onslaught
Race: Elyos
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When you hit things and I think kill things you get the stuff......its already been said how you get more and you lose it when you log off but can be traded between players
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#26 (permalink) | |
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Great General
Join Date: Nov 2006
Location: Melbourne, Australia
Thanks: 1
Thanked 14 Times in 13 Posts
Character: Dusk
Class: Assassin
Race: Asmodians
Server: Nezekan
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#27 (permalink) |
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Daeva
Join Date: Jul 2007
Location: Moore, Oklahoma
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Kenshiin
Class: Assassin
Legion: Looking for one
Race: Undecided
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The sound of DP, sounds good. Lets just hope the "feel" of it is as good as it sounds. Using the gauge for more than just an attack seems like a refreshing idea, it would make things a bit more interesting I think.
About the skill-chains, they're just a type of combo-based moves, right? Well, cant you already do that just on your own? Like knocking back and shooting arrows, etc. To also add combos in groups and such could make things confusing! Hmm, I guess we'll just have to wait and see, <-- I'm getting tired of that line! lol __________________ ![]() Turn your every Obstacle into an Opportunity as a means to Test Yourself again and again, until acquiring distinct perfection. |
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#28 (permalink) |
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Daeva
Join Date: Jan 2007
Location: Australia
Thanks: 0
Thanked 0 Times in 0 Posts
Legion: asdf
Race: Undecided
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Yap from what i've read from last year, you fill up your DP gauge from killing mobs and it is similar to that skill in SRO except you do an aoe blast around you instead of going into beserk mode. And the mor DP u have the more damage you do and you can use the transfer dp skill to party members i think.
The combo attacks are chained skill moves e.g. Rangers can have skills like Lacerate 1, 2 & 3 which have to be used in that order. Warriors could do something like smack, stun/knockdown then smack again for a 3 hit combo. But i hope that when you're grouped with others you could chain combos with party members as well like the heroic opportunities in Everquest. Doing the same combo skills with your character will get boring fast and it'd be a bit more fun if you can mix it up a bit. And if bosses/monsters could also do these skill combos with each other, it could be a whole new level of AI that would make this game stand out more instead of just the aerial combat system which I'm sure the 9999999+ mmogs coming out in the future will all try to copy. |
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#29 (permalink) |
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Star Officer
Join Date: Jun 2007
Location: near Cincinnati, OH
Thanks: 0
Thanked 0 Times in 0 Posts
Race: Undecided
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As mentioned above, I think that the skills chains in Aion will more than likely be of similar design of the FFXI ones. Only time will tell which speculations are correct.
__________________ "The graveyards are full of indispensable men" - Charles de Gaulle ![]() Sigs by Yakuzan |
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#30 (permalink) |
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Subscriber
Join Date: Nov 2006
Location: Canada
Thanks: 1
Thanked 6 Times in 6 Posts
Class: Spiritmaster
Legion: Genesis
Race: Elyos
Server: Undecided
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If they are, they better be easy to remember, in FFXI you almost need a handbook with every skillchain to know which ones you can use if you are a relative newbie. Annoying quite frankly.
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| The ULTIMATE AION FAQ - Legions of Aion Forum | This thread | Refback | 11-12-2008 01:34 PM | |
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