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#1 (permalink)
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General
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Suggestion Cycle 5 (Nominations)
Alright, I delayed it by less than a week. But if there's decreased activity, I'm delaying it more. Anyways, here we are with another session of suggestions. You know the format. Refer to suggestions in bold and be clear about what features you nominate. A feature/suggestion requires 2 nominations from others to be put on the list. After a list of 10 has been accumulated, we will go to the voting part of the cycle.
I would like to start by suggesting Active NPCs / Ambient Crowd Noise, PvPvE Journal, Character Profiler, and Bounty System. Quote:
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#5 (permalink) |
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Officer
Join Date: Mar 2008
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Myerizukal
Class: Cleric
Race: Asmodians
Server: Azphel
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Areas are vast, a dynamic spawn system would not necessarilly increase the density of mobs, just the frequency of their respawning or the distance between spawn points.
I wanna assure you its the PCs that will tax the PC more than anything with input and animation functions. NPCs should be easier to render and recognize, especially with duplicates, and having more mobs doesnt mean more people, it just means people finish their quest / search for an item quicker and leave sooner. Quickly wanna throw a token loot system back into the fray - When you kill a boss, it drops a token exchangable with an element in the enviorment that can grant you ANY item on that bosses "loot table" (a 24 man raid boss would drop 12 items, for example, 3 tokens would drop and you could use them to obtain 1 from groups of 4 items from his loot table) and the boss, as well as variable trash mobs and some difficult small group content instance mobs, could drop a cumulative token (or reverence score, a fill-able bar?) which counts up from 0, when you get high enough you can exchange "reverence" or a stack of said tokens from difficult encounters (maybe taking a castle in the abyss could also award one or two) you will be granted a powerful item from your faction (aka, faction specific gear maybe). Thats a little in depth, but you get the idea again. Last edited by Zanny; 05-13-2008 at 10:29 PM.. |
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#7 (permalink) |
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Officer
Join Date: Mar 2008
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Myerizukal
Class: Cleric
Race: Asmodians
Server: Azphel
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As long as the game is given enough world enviorment for mob spawning locations it could work nicely, as long as the ground cluster density isnt absurd (like 5 yard spawns at peek player levels) it shouldnt lag you alot because you wouldnt be rendering more than 3 - 4 mobs (players) on screen at once, and you definately handle more in an instance.
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#9 (permalink) |
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Officer
Join Date: Dec 2006
Location: Belgium
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Synn//Mava
Class: Chanter
Legion: Genesis
Race: Elyos
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Character Profiler
I'd make some mods ![]() |
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#10 (permalink) |
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Soldier
Join Date: Oct 2007
Location: Canada! Yay
Thanks: 0
Thanked 0 Times in 0 Posts
Class: Chanter
Legion: Looking for Legion
Race: Elyos
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May I nominate "variable quest endings", instead of just being success/failure, certain actions may lead to a single quest playing out differently from someone else's experience with the quest.
__________________
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#11 (permalink) |
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Human
Join Date: May 2008
Location: Louisiana
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Galwyn
Class: Templar
Race: Asmodians
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I do like the Active NPCS, Crowd Ambient, and the Bounty Systems. I like the bounty system a lot, theres no telling how many times on other MMOs I want everyone to go after one single person, just because he stole my cookie... I love my cookies!
But having the NPCs do stuff would be nice, and a city should sound louder. |
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#12 (permalink) | ||
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Officer
Join Date: May 2008
Location: In your MIND! Mwahaha
Blog Entries: 2
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Kitten, Kittarina, Malicia, Malissa
Class: Cleric
Legion: RavenWolf
Race: Asmodians
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<3 This thread so far! ^_^ As for the original, I'm torn between the PvE / PvP Journal and The Bounty System. As an advent PvPer I think the bounty system would add a lot more aspects to PKing, and the Journal would be nice so you wouldn't have to mod.... Hmm...... I guess I'm gonna stick with The Bounty System. ^_^<3 |
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#13 (permalink) | |
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Subscriber
Join Date: Jan 2007
Thanks: 0
Thanked 1 Time in 1 Post
Class: Sorcerer
Race: Undecided
Server: Undecided
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Quote:
![]() Search for Jamie's translation about a 9-pages long quest, helping an old man and a nymph, if i remember correctly there you could choose which ending you want (take him her clothes or not) -- I approve all the other ones so far ![]() __________________ ![]() Last edited by lyankyj; 05-14-2008 at 01:35 AM.. |
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#14 (permalink) |
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Soldier
Join Date: May 2008
Location: Bulgaria
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Elsiyon Dreadspark
Class: Sorcerer
Legion: Symphony of Storms
Race: Asmodians
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Bounty system and the PvP journal are awesome ideas i vote for them they are coool it would be nice if they out them in the other three are not so important they are just in not so important use for the game ...
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#15 (permalink) |
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General
Join Date: Jan 2008
Location: Greece,Ελλ
Thanks: 3
Thanked 2 Times in 2 Posts
Character: Some ancient greek name
Class: Gladiator
Legion: Extremum Discrimen
Race: Elyos
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i nominate the Active NPCs / Ambient Crowd Noise and PvPvE Journal
__________________ looking for greek players in order to create a greek legion.Άν είσαι έλληνας και ενδιαφέρεσαι για το Aion στείλε μύνημα. |
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LinkBack to this Thread: http://www.aionsource.com/forum/aion-discussion/6033-suggestion-cycle-5-nominations.html
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| Posted By | For | Type | Date | |
| CBT 3 Information & Community Watch #2 - Aion Online | This thread | Refback | 05-14-2008 04:09 PM | |
| AionSource.com - The largest English-language Aion fansite! | This thread | Refback | 05-14-2008 10:19 AM | |
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