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| Aion Discussion Is it about Aion? It probably goes in here. |
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#33 (permalink) | |
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Officer
Join Date: Sep 2009
Thanks: 0
Thanked 4 Times in 4 Posts
Race: Undecided
Server: Lumiel
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Quote:
"We could have increased the size of the ride to allow more people on it but in a month when there will be empty seats it would have been a waste. So until the initial rush wears off we are increasing the size of the lines so there aren't issues with people cutting in line. |
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#34 (permalink) | |
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Officer
Join Date: Jul 2009
Location: Miami, FL
Thanks: 1
Thanked 5 Times in 5 Posts
Class: Spiritmaster
Legion: Adeptus Clibanus
Race: Elyos
Server: Triniel
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Quote:
As much as I hate it, and as much as it makes me want to throw kittens at a wall, youre absolutely right, this is the best option to guarentee there wont be dead servers in 3 weeks. |
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#35 (permalink) |
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NCWest Community Manager
Join Date: Nov 2006
Location: Brighton, United Kingdom
Thanks: 0
Thanked 158 Times in 63 Posts
Character: Ayase
Class: Gladiator
Legion: NCsoft West
Race: Undecided
Server: Undecided
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I'm going to disagree with anyone who is saying that we've had a "bad launch". It's been fantastic. So many players logging in at once, and our servers are going strong. Edit: We've seen a couple of disconnect errors (Triniel is an example), but overall I think we've had pretty good stability.
A separate matter is the one about queues. There are queues, yes, and the ones of the most popular servers are long. One of the easier decision any development team makes when developing a game is what user amount to optimize it for. Aion was designed to run good with low, medium or high amounts of players, but as with any game -- not too many at the same time. That doesn't make sense from any perspective. The game would then be designed to cater best to masses of people present only during sub-1% spike time spans of the game's live service, and during these initial rushes of players logging in the concurrency would skyrocket if we didn't put some type of limit on it. Our queues were implemented to nurture Aion's long-term health. We don't want to see a scenario where servers get beaten up, left shaking out of fear on the sidewalk, already during the first hour. We don't want to see a scenario where we put too many servers online resulting in a barren wastelands of empty worlds once the initial rush settles down. We're dynamic in the way we manage our servers, and we want to be open about this. If we see that queues are still long in a while, we'll look into opening up new servers; we'll look into tweaking maximum concurrency and maximum queue size limits. You will be able to log in - perhaps not right away - but the queues will settle down. I've played MMO's for a long time, just as many of you guys have, and I've witnessed queues before. I'm an Aion player just as you and I'm witnessing them now. I know how annoying it is to wait, I know that seeing that hour-number tick down all too slowly is annoying, but I've also come to understand the importance of the queues. They're there in the beginning to make sure that your server's got a large, healthy population mid- and long-term, and that's an investment I'm personally willing to make. Edit: People will disagree with this, yes, I was fully aware of that before I made the post. I decided to post it anyway to get our point of view out there. While it is ridiculous waiting for 8 hours in a queue, queues are a good thing. Also consider that the algorithm calculating the queue times does make is skewed due to the special nature of launch and it not having much history to base numbers on. Essentially: They are there for a reason and the system will not go away. I'm asking around to see if there's anything else we can do to alleviate the situation, but I also wanted to explain why we're doing this. __________________ Your just and noble, Ayase ~ Sebastian Streiffert Community Manager Do not miss vital information - follow me on Twitter now: aion_ayase Last edited by Ayase; 09-20-2009 at 06:44 PM.. |
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#36 (permalink) |
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Human
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the waiting time keeps increasing on and off for me x_X
now i'm at 561/3257 and it's at 47min it said 1hour and 30min like 3min ago, and before that it said 29min XD Edit: they are all just impatient and really wants to play =P Nothing to do about it really. But yeah, I was fearing the server I picked would be too empty at start, but I'm actually happy seeing as it's getting packed. Last edited by Zuri; 09-20-2009 at 04:07 PM.. |
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#37 (permalink) | |
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NCWest Community Manager
Join Date: Nov 2006
Location: Brighton, United Kingdom
Thanks: 0
Thanked 158 Times in 63 Posts
Character: Ayase
Class: Gladiator
Legion: NCsoft West
Race: Undecided
Server: Undecided
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Quote:
![]() __________________ Your just and noble, Ayase ~ Sebastian Streiffert Community Manager Do not miss vital information - follow me on Twitter now: aion_ayase |
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#40 (permalink) | |
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Star Officer
Join Date: Mar 2009
Location: SPEEDY SPEEDY SPEEDY
Thanks: 1
Thanked 11 Times in 11 Posts
Class: Sorcerer
Race: Asmodians
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#41 (permalink) |
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Daeva
Join Date: Sep 2009
Thanks: 0
Thanked 1 Time in 1 Post
Race: Undecided
Server: Zikel
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any idea when NC Soft main site will be back up!!!?
note to self: keep character logged on even when AFK ^^ __________________ All geared up for AION: Geforce 260 GTX 896mb GDDR3, intel core 2 duo 8400, Windows 7 64-bit, Tons of 120mm exhaust and intake case fans. all checked. Fridgeload of Imported Monster Energy Drink..? checked. |
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#42 (permalink) |
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Soldier
Join Date: Jul 2009
Thanks: 0
Thanked 3 Times in 3 Posts
Race: Asmodians
Server: Yustiel
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Not quite but I might as well be. When I was able to get into the queue I was sitting at 28 minutes. I am still in queue, current tally is 691/3220 and 1 hour and 44 minutes. I think it might as well be 7 hours because the time lies. We'll see.
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#45 (permalink) | |
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Daeva
Join Date: Sep 2009
Thanks: 2
Thanked 2 Times in 2 Posts
Character: Midget
Class: Assassin
Race: Elyos
Server: Spatalos
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Quote:
I never knew there would be such a constraint on the headstart period, are you guys prepared for the main launch? |
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I never knew there would be such a constraint on the headstart period, are you guys prepared for the main launch?



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