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View Poll Results: Favorite Suggestion?
PvPvE Journal 11 8.59%
Character Profiler 10 7.81%
Tavern Experience 9 7.03%
Token Loot System 15 11.72%
Bounty System 30 23.44%
Ambient Crowd Noises / Active NPCs 11 8.59%
Anti-botting Events 10 7.81%
Journey Book Drops 8 6.25%
Language Learning 6 4.69%
Tattoo Parlor / Barber Shop 18 14.06%
Voters: 128. You may not vote on this poll

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Old 05-28-2008, 12:09 AM   1 links from elsewhere to this Post. Click to view. #1 (permalink)
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Suggestion Cycle 5 (Voting)

To begin, I will keep this thread open for two weeks as opposed to one. Since I plan on holding off on the next suggestion cycle I decided I may as well give people more time to vote. That being said, consider the options carefully before voting. They can't be changed. What has prompted my delay of the next cycle is the lack of response the thread has received. The last nomination cycle had 182 posts before it finished. This only had a little over 110 posts. I hope next cycle, you all can use the extra time to cultivate some brilliant ideas! Every thought counts. If you're itching to get some publicity for your suggestion, you can talk about it here, but the main focus is the voting for the current cycle suggestions.

That being said, I'll get right to the summaries:
Quote:
Originally Posted by Ambient Crowd Noises / Active NPCs
Ambient Crowd Noises
When you go to major cities, it doesn't really sound as crowded as it may look. This could be influenced by the number of PCs and/or NPCs, but based on population density in areas, there could be a subtle amount of ambient crowd noise. Just one more step towards full immersion.

Those of us who are or will dole out hella money for a sound system might enjoy it a bit more. Alongside the Active NPCs suggestion, it just takes this game a whole 'nother step further.

Active NPCs takes it up a notch by not simply scripting paths, but making NPCs have "lives". They would walk out of PC-inaccessible houses, of which there would be a door open/close animation. They would proceed to walk to places like the Inn or Tavern for a bite to eat, having conversations with some people on the way to, and while being in these places. Then, they could venture to the market to buy things, etc. There could be scripted NPCs for the daytime, which would be normal. Then, at night, there could be seedy people who might talk about darker things and engage in conspicuous activities.
Quote:
Originally Posted by Character Profiler
Your character informations are stored on the official homepage in an XML-file (or whatever), where internet sites can get this data to create up-to-date profiler. Then you can use them as signatures, etc.

Another thing that would be good is if you could export your profile to places like Facebook, phpBB (provided that someone makes a phpBB mod), or any other website.
Quote:
Originally Posted by PvP/PvE Journal
Players would have the ability to see all PvP related statistics in the game. You could see how many times you've been killed, who killed you, how many kills you've made, and who you've killed, etc. The data would probably have more specific information as well. Such as statistics for certain PvP scenarios.

Not only that but there would be another half to this journal that would display PvE-related statistics, such as how many attempts have been made in certain raid instances, how many times you finished, how many times you wiped, as well as how many mobs you've killed, average exp. earned, the list goes on and on.
Quote:
Originally Posted by Bounty System
You will have the ability to assign bounties upon people of the enemy faction. That way, you can make gankers pay for their transgressions. But it also costs you cash. You could use cash or unbound items as rewards, which would be give to people who have accepted the bounty from a bounty board of some sort. Then, the bounty will automatically be collected, once the bounty quest has been turned in.
Quote:
Originally Posted by Tavern Experience
(Aka Minigames)


Building Layout
So this place will clearly look like a Tavern, it would just have a lot of round tables with chairs and Waiters in Miniskirts, lol jk, but it’s a Tavern, so it should clearly have something of the sort =p. Then there would like be a bar place where of course you can purchase booze… it’s a tavern after all. Also there will be a Party Room upstairs!! But I will talk about that later

Bartender
He will be the one you go to, to buy booze, but more importantly Ticket/Tokens to get started and Prizes. These ticket/tokens will cost a considerably amount of Qina so that those people with deep pockets won’t be able to get their tokens this way and you’d actually have to play the games to win them.

Prizes
With the ticket/tokens you can purchase prizes from the Bartender, but like stated above, you can’t get your tokens just by purchasing them because they cost quite a bit. And even if somehow you bought enough tokens it would just be a waste because there is a rank system that only lets you purchase a certain number of item depending how high you are in rank. By this I mean like some items, you’d at least have to have an X number of ranking points, not on how high your rank is on the whole server like Number 1 and all that.
These items are just for Aesthetics, just to like show off, brag about, etc etc, no advantages whatsoever.

NPC’s sitting at tables??
These NPC’s sitting at the tables are those mysterious shady, mysterious dudes that are like Masters at the game. When you talk to them, they can teach you how to play a specified game, or you can challenge them yourself for practice, but you don’t exactly get anything hehe

What Minigames are there??
I was thinking NC could make a Special card game made for Aion specificaly, like how there was a certain card game from one of the FF games... I forgot which one though. Also some other Minigames that fit in well with the game. Like some strategic board game or something that can simulate war like situations and things. Also some more, because two are just to small =p, feel free to throw out some ideas.

How do I play these games?
Simple, just sit down at a table, and set up a game and wait for someone to join. When you make your game, you have the options of making it ranked or unranked, incase you just want to play for just fun, and having the option to pick a specified game of your choice of course. Also for some privacy reasons you can set spectator mode to off so random people can’t watch your game.

Well anyway when someone joins your game, you look at their rank, if its too high for you, or you just don’t want to face that person for some particular reason, just kick them and wait for another person to join. When you do find a person to play, you both hit the ready button and Play.

The winner gets the spoils if you put any up, and if it was ranked, the loser loses rank and the winner gains rank. Depending on how far away the rank between the two players are will determine how much loss and gain of rank there will be.

Betting
When you and your opponent are both sitting at the table, in the Minigames window where you hit ready and all that, there will be a side bar where you can put in Token/Tickets that the winner will get if he won. This is the only real way to get Ticket/Tokens.

Rank System
If you are the host, when you make your game at the table, there will be an option to make the game Ranked or Unranked like stated above. If you chose Unranked you won't lose any of your ranking points. But if you picked Ranked, you will lose points from your ranking Depending on the difference on both your ranks, like if you beat someone on a higher ranked than you, you will receive more points than he would if he beat you.

Depending on your rank, you will be able to purchase different Items from the Bartender for a certain amount of Ticket/tokens.

Party Room

(Upstairs)


The Room
Remember that upstairs room I was talking about earlier? Well here it is, it’s the Party Room, this place is Instanced so anyone can Host their own room if they would like. Just walk to the portal, a window pops up, you click the host button and type in the following info.

Room Name
Password (optional)
Room Duration

Also how long you want to rent this room, hosting parties are no where free, there’s got to be expenses somewhere. So type in how long you want the Party Room to be up, the longer the party, the more Qina you have to pay. Also you can’t exceed anything over like 10 hours. Why? Because imagine what would happen if all these rooms stayed up and were never deleted… Well I don’t know but prob something bad would happen having numerous Rooms generated and staying there for eternity.

That’s it, and if anyone else wants to join you, they just type in the Room Name and Password if you put one up. Then they enter your party room.
Well anyway since you’re the host, you can decorate the party room with w/e options you have, like some for example, put food on the tables, streamers, balloons, some other things? Might even go as far as having a band perform there or something using the Music system below. Like on a stage that you can put inside or something. Too much possibilities.

That’s about it, not to hard, its just a room that is more focused on parties, because I’ve seen quite a few people try to have parties, but no where to have it and the only things they have to work with is huge crowd of people dancing at the same time that’s it.


Music System


Instruments
Ok well first off, you would need to get instruments and you can get them by purchasing them with your ticket/tokens that you won in the Tavern from the Bartender. With these instruments you would be able to play various songs by buying the Song Scripts from the Bartender with your Ticket/Tokens.

Song Scripts
To play your instrument you'd have to purchase song scripts that you can buy from the Bartender in the Taverns First Floor with your ticket/tokens and before you would buy them, they would have a difficulty rating next to it or so.
These song scripts are what would activate your instrument when you have them equiped or something allowing you to play various songs. Maybe some of the songs already in the game??

But playing these songs won't be something that you just click and play, you'd have to have atleast some skill to play them. So when you activate you Song Script you'd get another window that shows up.
To play the songs you'd have to hit the one or more of the arrow keys on time as they show up on the window. Sort of like Flash flash revolution a bit but instead, here if you missed the arrow you wouldn't play that note from the song and same thing goes if you hit the wrong arrow. So that you'd actualy have to have some skill to play the songs. Or some other way that turns Playing the Instrument into more of a Minigame type thing. Feel free to suggest any ideas.

Restrictions??
This feature would of course have maybe a 2 minute cooldown or so or longer or maybe even less depending where you are, so you don't annoy the hell out of other people by constant playing like in cities. Since there would probably end up being alot of people doing this.
Quote:
Originally Posted by Language learning

The idea here is the ability to learn the opposite faction's language by getting books from killing the enemy, some kind of corpse loot that would allow you to smack talk your enemy once you've learnt the language.

Let's say you would need 10 different books in order to learn the language, you would be able to trade them with your allies in order to get the entire collection, and, once you have them, you would be able to talk to your enemies. A few more things could be involved in this, like...getting a certain book by going thrugh a rift and killing the writter of those books getting the "last in the collection" or as reward for an event.
Quote:
Originally Posted by Anti-Botting Events
Random events will occur, weeding out bots by preventing them from progressing. For instance, there could mob spawns that attack people harvesting from mines or plants and such. If the PC is a bot, then he will be killed and prevented from farming. But if it's a person, then he can kill the mob and continue on his way. The method for anti-botting is up for debate though.
Quote:
Originally Posted by Journey Book Drops
While questing, killing mobs, and searching through locales and treasure chests, you can come across books that tells of personal accounts of people in the Aion universe. This offers historical insight into the history and social/political landscape.

Also, books with information regarding monsters could be dropped. Through killing monsters, you find pieces of lore about them, giving you insight into their history, at the same time, giving you information about their stats, weaknesses, strengths, etc.. This collection of monster lore would function as a bestiary.
Quote:
Originally Posted by Token Loot System
Instead of bosses or rare mobs dropping rare items, they will drop tokens. Each participating player will receive a token from the kill. After accumulating a certain amount, based on how good of a rare item you want, you may turn in the tokens to an NPC, who will give you a rare item of your choosing.
Quote:
Originally Posted by Tattoo Parlor & Barber Shop
Ever want to change the appearance of your character? Well, to a certain degree, you should. But not too much, otherwise you lose that identity that is associated with your character. But some things make sense, like getting tattoos and getting hair cuts. So, what if you could just waltz right into a store and just sift through the options and after paying a nominal fee, you can change your appearance?

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Old 05-28-2008, 12:19 AM   #2 (permalink)
 
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I will keep this thread open for two weeks as opposed to two.
Wait, whut?
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Old 05-28-2008, 12:32 AM   #3 (permalink)
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I liked most of them but since i can only choose one i went with the tavern experience. I especially like that one if Aion would have its own card game like Pazak from KOTOR, or the card games in FF 8 and 9. possibly even a trading card game. There could be some added quests to obtain rare cards.
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Old 05-28-2008, 12:34 AM   #4 (permalink)
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Originally Posted by Mark View Post
Wait, whut?
Heh, sorry. I have a bad case of insomnia, so I have no idea what I'm saying.

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Old 05-28-2008, 03:26 AM   #5 (permalink)
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This is a tough one, I'll have to think about it for a while. :/ -Might go with Ambient Crownd Noises or Tavern-

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Old 05-28-2008, 10:34 AM   #6 (permalink)
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Bounty for me this time, although I realy do recomend the anti-boting events.
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Old 05-28-2008, 11:36 AM   #7 (permalink)
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Personally I disapprove of anti-botting events because it has never worked in RuneScape, where the idea is coming from. Bots get right by them. However, if Aion pulls out some sort of miracle solution, I'm all for it.

EDIT: Oh, and I voted for Character Profiler xD

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Old 05-28-2008, 11:43 AM   #8 (permalink)
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i voted for bounty because i would love to hunt the ultimate prey, man.
i like the character profiler alot, and the tattoo parlor

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Old 05-28-2008, 01:36 PM   #9 (permalink)
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The bounty system idea has been bouncing around for what feels like forever now, and I feel like it's time that it got some love.
The same can be said of the token loot system though. Decisions, decisions...
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Old 05-28-2008, 10:31 PM   #10 (permalink)
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I voted for the journey books. They would be very easy to implement yet add so much to the depth of the game. Definitely a plus!

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Old 05-28-2008, 10:57 PM   #11 (permalink)
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There are so many choices and they all seem so good. I'm pretty torn between Bounty System, Token Loot System and JJourney Books. But I have to say that i like bounty system most, so that's my vote.

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Old 05-29-2008, 02:38 PM   #12 (permalink)
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token loot all the way.
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Old 05-29-2008, 06:03 PM   #13 (permalink)
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PvPvE Journal i hope they just implement this because it fosters pvp and is just a fun thing
Character Profiler if they don't have this its dumb cos its free advertising
Tavern Experience i never really got the point of ingame minigames what ever makes you happy *rp mixed with social i guess*
Token Loot System again if they dont have its just silly then again i dont want them to make it tooo easy so i say if its only like a 20 man raid only a few should drop or make it dynamic drops so its only the classes that are there
Bounty System looks like its getting chosen this time yay *implement it well or its will be super failzorz....*
Ambient Crowd Noises / Active NPCs most games have these but so i wouldn't ask for them untill atleast after the 1st patch i dont want them to wory about little details like this when other more important things can be added
Anti-botting Events again imo simply a must because i am just so over bots its not funny... even if its not this comming down hard on botts / quinna sellers is also a must
Journey Book Drops smart idea for a nice pve mix but dont make them to hard to get
Language Learning no, plain and simple if you can understand the other race it becomes too friendly so screw that i want both sides to crave the others blood how it should be
Tattoo Parlor / Barber Shop i was playing fable last nite, but yes i think their should be an ingame complete character customisation even going further than this step simply cause i want to get my name on the server but then again i will probably spend all my money / time there like i did in CoX cause i have issues -.-

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Old 05-29-2008, 06:19 PM   #14 (permalink)
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Anti-botting Events again imo simply a must because i am just so over bots its not funny... even if its not this comming down hard on botts / quinna sellers is also a must
But these events can easily be done by bots, it just becomes an annoyance to players. Bots can just run away from, fight, logout, or solve the event (Depending on what kind of event it is).

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Old 05-31-2008, 12:27 PM   #15 (permalink)
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Wow...two votes in two days. That's kinda sad. Keep it goin', fellas.

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