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Old 09-07-2008, 09:35 AM   #31 (permalink)
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Originally Posted by zornhau View Post


TIG> Are you keeping the death penalty?
We’re weakening the death penalty. Specifically, the cost of resurrection will be reduced significantly. We’re talking about choosing between restoring the duration of death or most of experience points.
Does this mean when we die, we'll lose experience? I hope not...I die a lot... Hopefully it will be reasonable.

I wonder if we'll be able to see what the ratio between races is before it becomes unbalanced.

Thank you for the translation, zornhau.
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Old 09-07-2008, 10:04 AM   #32 (permalink)
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From that sentence to me it looks like they're talking about a choice between a longer rez-sickness or giving up exp.
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Old 09-08-2008, 04:12 AM   #33 (permalink)
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Guys and girls,

I'm working on tracking down what's been said in this interview and to see if there has been anything 'lost in translation'. I'll get back on the topic once I know more. Until then, please don't put too much weight on it.

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Old 09-08-2008, 06:05 AM   #34 (permalink)
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Originally Posted by zornhau View Post
I'm not sure what the minimum threshold for obtaining the privilege of starting a new thread is on this site ..
You need to have 10 regular posts in other threads and you need to write an introduction here.

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Old 09-08-2008, 09:06 AM   #35 (permalink)
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fantastic work zornhau... thanks!

i love all the new crafting details...

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Old 09-08-2008, 10:18 AM   #36 (permalink)
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Guys and girls,

I'm working on tracking down what's been said in this interview and to see if there has been anything 'lost in translation'. I'll get back on the topic once I know more. Until then, please don't put too much weight on it.
Thanks Ayase

And the information from the 2nd translation is awesome, however if they really hope to add all they say they will, look for a pushback for the release here in a month or so. Adding in aerial bombardments is a big task, although awesome! And the crafting system sounds great, they're making it for everyone, but at the same time, making it a true test of devotion to achieve Master status and create endgame type items~ If the Dev's say a "vast amount of cash and time into quests" is required, you better believe it will take a LOT of work

Last edited by Sabre; 09-08-2008 at 10:29 AM..
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Old 09-08-2008, 01:26 PM   #37 (permalink)
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however if they really hope to add all they say they will, look for a pushback for the release here in a month or so. Adding in aerial bombardments is a big task, although awesome! A)
Noone said these things will be in the game by release.

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Old 09-08-2008, 01:30 PM   #38 (permalink)
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Noone said these things will be in the game by release.
and no one said these things will not be in the game evar!
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Old 09-08-2008, 01:33 PM   #39 (permalink)
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and no one said these things will not be in the game evar!
indeeeeed.

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Old 09-08-2008, 01:51 PM   #40 (permalink)
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Thanks Ayase

And the information from the 2nd translation is awesome, however if they really hope to add all they say they will, look for a pushback for the release here in a month or so. Adding in aerial bombardments is a big task, although awesome! And the crafting system sounds great, they're making it for everyone, but at the same time, making it a true test of devotion to achieve Master status and create endgame type items~ If the Dev's say a "vast amount of cash and time into quests" is required, you better believe it will take a LOT of work
Housing won't be available at launch. They've stated they will aim for player housing for the first major update (this could be 1 month to 1 year after release depending on what they consider a "major update" ((Jump to Lightspeed or Wrath of the Lich King style, or Books like LOTRO?))). And as the ever informative people above me have already stated, its beta and not everything will make it to live.
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Old 09-08-2008, 07:26 PM   #41 (permalink)
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Like Ayase said, take all the translations with a grain of salt.

First off, when translating this portion
Quote:
TIG> Are you keeping the death penalty?
We’re weakening the death penalty. Specifically, the cost of resurrection will be reduced significantly. We’re talking about choosing between restoring the duration of death or most of experience points.
, the last sentence in the reply was rather vague, so I wouldn't put too much weight on it other than that the death penalty will be reduced in some way from CBT3.

Secondly, "aerial bombardment" was a rather loose translation . . . literal is "feeling of attacking from air to ground targets", which probably means more like you can attack at enemies/targets on the ground. Sorry for any misunderstanding.

Finally, I'm more concerned at this point about the portion about "magic stone" or "holy stone" which I'm assuming at this point to be the main currency in the game. This situation reminds me of lineage2 which had both level (more than 1 class to be noblesse) and adena grind. Seems like they got rid of level grind in Aion but left the adena grind . . . which is a bit disappointing. Hope it's not as bad as lineage 2 . . . even though I got back into L2 recently.

Last edited by zornhau; 09-08-2008 at 07:43 PM..
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Old 09-09-2008, 12:19 AM   #42 (permalink)
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I'm more concerned at this point about the portion about "magic stone" or "holy stone"
I think here they mention either stigmas or enchanting stones, coz there were complains about their drop rate in cbt2 aswell.

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Old 09-11-2008, 11:52 PM   #43 (permalink)
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New Interview to translate:

plaync - AION :: Tazz? ?? ???
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Old 09-12-2008, 02:01 AM   #44 (permalink)
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Wow great translation. Thank zornhau for taking your time to translate.
Many new and great news. Aion keep geting better and better.
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Old 09-19-2008, 05:19 AM   #45 (permalink)
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A new one had been added to first post, but I'm not sure that one has anything to do with the game itself.

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